Document more styling functions
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3 changed files with 113 additions and 9 deletions
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@ -7,7 +7,7 @@ use crate::{
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SizeRefinement, Styled, TextRun,
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};
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use collections::HashSet;
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use refineable::{Cascade, Refineable};
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use refineable::Refineable;
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use smallvec::SmallVec;
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pub use taffy::style::{
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AlignContent, AlignItems, AlignSelf, Display, FlexDirection, FlexWrap, JustifyContent,
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@ -15,10 +15,12 @@ pub use taffy::style::{
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};
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#[cfg(debug_assertions)]
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/// Use this struct for interfacing with the 'debug_below' styling from your own elements.
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/// If a parent element has this style set on it, then this struct will be set as a global in
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/// GPUI.
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pub struct DebugBelow;
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pub type StyleCascade = Cascade<Style>;
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/// The CSS styling that can be applied to an element via the `Styled` trait
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#[derive(Clone, Refineable, Debug)]
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#[refineable(Debug)]
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pub struct Style {
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@ -104,16 +106,20 @@ pub struct Style {
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/// Box Shadow of the element
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pub box_shadow: SmallVec<[BoxShadow; 2]>,
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/// TEXT
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/// The text style of this element
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pub text: TextStyleRefinement,
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/// The mouse cursor style shown when the mouse pointer is over an element.
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pub mouse_cursor: Option<CursorStyle>,
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/// The z-index to set for this element
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pub z_index: Option<u16>,
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/// Whether to draw a red debugging outline around this element
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#[cfg(debug_assertions)]
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pub debug: bool,
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/// Whether to draw a red debugging outline around this element and all of it's conforming children
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#[cfg(debug_assertions)]
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pub debug_below: bool,
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}
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@ -124,40 +130,71 @@ impl Styled for StyleRefinement {
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}
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}
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/// The value of the visibility property, similar to the CSS property `visibility`
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#[derive(Default, Clone, Copy, Debug, Eq, PartialEq)]
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pub enum Visibility {
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/// The element should be drawn as normal.
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#[default]
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Visible,
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/// The element should not be drawn, but should still take up space in the layout.
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Hidden,
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}
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/// The possible values of the box-shadow property
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#[derive(Clone, Debug)]
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pub struct BoxShadow {
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/// What color should the shadow have?
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pub color: Hsla,
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/// How should it be offset from it's element?
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pub offset: Point<Pixels>,
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/// How much should the shadow be blurred?
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pub blur_radius: Pixels,
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/// How much should the shadow spread?
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pub spread_radius: Pixels,
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}
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/// How to handle whitespace in text
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#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
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pub enum WhiteSpace {
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/// Normal line wrapping when text overflows the width of the element
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#[default]
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Normal,
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/// No line wrapping, text will overflow the width of the element
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Nowrap,
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}
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/// The properties that can be used to style text in GPUI
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#[derive(Refineable, Clone, Debug, PartialEq)]
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#[refineable(Debug)]
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pub struct TextStyle {
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/// The color of the text
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pub color: Hsla,
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/// The font family to use
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pub font_family: SharedString,
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/// The font features to use
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pub font_features: FontFeatures,
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/// The font size to use, in pixels or rems.
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pub font_size: AbsoluteLength,
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/// The line height to use, in pixels or fractions
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pub line_height: DefiniteLength,
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/// The font weight, e.g. bold
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pub font_weight: FontWeight,
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/// The font style, e.g. italic
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pub font_style: FontStyle,
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/// The background color of the text
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pub background_color: Option<Hsla>,
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/// The underline style of the text
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pub underline: Option<UnderlineStyle>,
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/// How to handle whitespace in the text
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pub white_space: WhiteSpace,
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}
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@ -180,6 +217,7 @@ impl Default for TextStyle {
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}
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impl TextStyle {
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/// Create a new text style with the given highlighting applied.
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pub fn highlight(mut self, style: impl Into<HighlightStyle>) -> Self {
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let style = style.into();
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if let Some(weight) = style.font_weight {
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@ -208,6 +246,7 @@ impl TextStyle {
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self
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}
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/// Get the font configured for this text style.
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pub fn font(&self) -> Font {
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Font {
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family: self.font_family.clone(),
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@ -222,6 +261,7 @@ impl TextStyle {
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self.line_height.to_pixels(self.font_size, rem_size).round()
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}
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/// Convert this text style into a [`TextRun`], for the given length of the text.
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pub fn to_run(&self, len: usize) -> TextRun {
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TextRun {
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len,
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@ -238,19 +278,33 @@ impl TextStyle {
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}
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}
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/// A highlight style to apply, similar to a `TextStyle` except
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/// for a single font, uniformly sized and spaced text.
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#[derive(Copy, Clone, Debug, Default, PartialEq)]
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pub struct HighlightStyle {
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/// The color of the text
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pub color: Option<Hsla>,
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/// The font weight, e.g. bold
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pub font_weight: Option<FontWeight>,
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/// The font style, e.g. italic
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pub font_style: Option<FontStyle>,
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/// The background color of the text
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pub background_color: Option<Hsla>,
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/// The underline style of the text
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pub underline: Option<UnderlineStyle>,
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/// Similar to the CSS `opacity` property, this will cause the text to be less vibrant.
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pub fade_out: Option<f32>,
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}
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impl Eq for HighlightStyle {}
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impl Style {
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/// Get the text style in this element style.
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pub fn text_style(&self) -> Option<&TextStyleRefinement> {
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if self.text.is_some() {
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Some(&self.text)
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@ -259,6 +313,8 @@ impl Style {
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}
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}
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/// Get the content mask for this element style, based on the given bounds.
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/// If the element does not hide it's overflow, this will return `None`.
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pub fn overflow_mask(
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&self,
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bounds: Bounds<Pixels>,
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@ -480,20 +536,29 @@ impl Default for Style {
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}
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}
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/// The properties that can be applied to an underline.
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#[derive(Refineable, Copy, Clone, Default, Debug, PartialEq, Eq)]
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#[refineable(Debug)]
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pub struct UnderlineStyle {
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/// The thickness of the underline.
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pub thickness: Pixels,
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/// The color of the underline.
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pub color: Option<Hsla>,
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/// Whether the underline should be wavy, like in a spell checker.
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pub wavy: bool,
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}
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/// The kinds of fill that can be applied to a shape.
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#[derive(Clone, Debug)]
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pub enum Fill {
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/// A solid color fill.
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Color(Hsla),
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}
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impl Fill {
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/// Unwrap this fill into a solid color, if it is one.
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pub fn color(&self) -> Option<Hsla> {
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match self {
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Fill::Color(color) => Some(*color),
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}
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impl HighlightStyle {
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/// Blend this highlight style with another.
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/// Non-continuous properties, like font_weight and font_style, are overwritten.
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pub fn highlight(&mut self, other: HighlightStyle) {
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match (self.color, other.color) {
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(Some(self_color), Some(other_color)) => {
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@ -612,6 +679,7 @@ impl From<Rgba> for HighlightStyle {
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}
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}
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/// Combine and merge the highlights and ranges in the two iterators.
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pub fn combine_highlights(
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a: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
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b: impl IntoIterator<Item = (Range<usize>, HighlightStyle)>,
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