Add TitleBar component and wire up to the workspace

This commit is contained in:
Marshall Bowers 2023-10-07 12:10:39 -04:00
parent f33d41af63
commit eb642551ac
7 changed files with 349 additions and 9 deletions

View file

@ -1,10 +1,13 @@
use std::path::PathBuf;
use std::str::FromStr;
use rand::Rng;
use crate::{
Buffer, BufferRow, BufferRows, Editor, FileSystemStatus, GitStatus, HighlightColor,
HighlightedLine, HighlightedText, Icon, Label, LabelColor, ListEntry, ListItem, Player, Symbol,
Tab, Theme, ToggleState,
HighlightedLine, HighlightedText, Icon, Label, LabelColor, ListEntry, ListItem, Livestream,
MicStatus, Player, PlayerCallStatus, PlayerWithCallStatus, ScreenShareStatus, Symbol, Tab,
Theme, ToggleState, VideoStatus,
};
pub fn static_tabs_example<S: 'static + Send + Sync + Clone>() -> Vec<Tab<S>> {
@ -130,6 +133,193 @@ pub fn static_players() -> Vec<Player> {
]
}
#[derive(Debug)]
pub struct PlayerData {
pub url: String,
pub name: String,
}
pub fn static_player_data() -> Vec<PlayerData> {
vec![
PlayerData {
url: "https://avatars.githubusercontent.com/u/1714999?v=4".into(),
name: "iamnbutler".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/326587?v=4".into(),
name: "maxbrunsfeld".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/482957?v=4".into(),
name: "as-cii".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/1789?v=4".into(),
name: "nathansobo".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/1486634?v=4".into(),
name: "ForLoveOfCats".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/2690773?v=4".into(),
name: "SomeoneToIgnore".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/19867440?v=4".into(),
name: "JosephTLyons".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/24362066?v=4".into(),
name: "osiewicz".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/22121886?v=4".into(),
name: "KCaverly".into(),
},
PlayerData {
url: "https://avatars.githubusercontent.com/u/1486634?v=4".into(),
name: "maxdeviant".into(),
},
]
}
pub fn create_static_players(player_data: Vec<PlayerData>) -> Vec<Player> {
let mut players = Vec::new();
for data in player_data {
players.push(Player::new(players.len(), data.url, data.name));
}
players
}
pub fn static_player_1(data: &Vec<PlayerData>) -> Player {
Player::new(1, data[0].url.clone(), data[0].name.clone())
}
pub fn static_player_2(data: &Vec<PlayerData>) -> Player {
Player::new(2, data[1].url.clone(), data[1].name.clone())
}
pub fn static_player_3(data: &Vec<PlayerData>) -> Player {
Player::new(3, data[2].url.clone(), data[2].name.clone())
}
pub fn static_player_4(data: &Vec<PlayerData>) -> Player {
Player::new(4, data[3].url.clone(), data[3].name.clone())
}
pub fn static_player_5(data: &Vec<PlayerData>) -> Player {
Player::new(5, data[4].url.clone(), data[4].name.clone())
}
pub fn static_player_6(data: &Vec<PlayerData>) -> Player {
Player::new(6, data[5].url.clone(), data[5].name.clone())
}
pub fn static_player_7(data: &Vec<PlayerData>) -> Player {
Player::new(7, data[6].url.clone(), data[6].name.clone())
}
pub fn static_player_8(data: &Vec<PlayerData>) -> Player {
Player::new(8, data[7].url.clone(), data[7].name.clone())
}
pub fn static_player_9(data: &Vec<PlayerData>) -> Player {
Player::new(9, data[8].url.clone(), data[8].name.clone())
}
pub fn static_player_10(data: &Vec<PlayerData>) -> Player {
Player::new(10, data[9].url.clone(), data[9].name.clone())
}
pub fn static_livestream() -> Livestream {
Livestream {
players: random_players_with_call_status(7),
channel: Some("gpui2-ui".to_string()),
}
}
pub fn populate_player_call_status(
player: Player,
followers: Option<Vec<Player>>,
) -> PlayerCallStatus {
let mut rng = rand::thread_rng();
let in_current_project: bool = rng.gen();
let disconnected: bool = rng.gen();
let voice_activity: f32 = rng.gen();
let mic_status = if rng.gen_bool(0.5) {
MicStatus::Muted
} else {
MicStatus::Unmuted
};
let video_status = if rng.gen_bool(0.5) {
VideoStatus::On
} else {
VideoStatus::Off
};
let screen_share_status = if rng.gen_bool(0.5) {
ScreenShareStatus::Shared
} else {
ScreenShareStatus::NotShared
};
PlayerCallStatus {
mic_status,
voice_activity,
video_status,
screen_share_status,
in_current_project,
disconnected,
following: None,
followers,
}
}
pub fn random_players_with_call_status(number_of_players: usize) -> Vec<PlayerWithCallStatus> {
let players = create_static_players(static_player_data());
let mut player_status = vec![];
for i in 0..number_of_players {
let followers = if i == 0 {
Some(vec![
players[1].clone(),
players[3].clone(),
players[5].clone(),
players[6].clone(),
])
} else if i == 1 {
Some(vec![players[2].clone(), players[6].clone()])
} else {
None
};
let call_status = populate_player_call_status(players[i].clone(), followers);
player_status.push(PlayerWithCallStatus::new(players[i].clone(), call_status));
}
player_status
}
pub fn static_players_with_call_status() -> Vec<PlayerWithCallStatus> {
let players = static_players();
let mut player_0_status = PlayerCallStatus::new();
let player_1_status = PlayerCallStatus::new();
let player_2_status = PlayerCallStatus::new();
let mut player_3_status = PlayerCallStatus::new();
let mut player_4_status = PlayerCallStatus::new();
player_0_status.screen_share_status = ScreenShareStatus::Shared;
player_0_status.followers = Some(vec![players[1].clone(), players[3].clone()]);
player_3_status.voice_activity = 0.5;
player_4_status.mic_status = MicStatus::Muted;
player_4_status.in_current_project = false;
vec![
PlayerWithCallStatus::new(players[0].clone(), player_0_status),
PlayerWithCallStatus::new(players[1].clone(), player_1_status),
PlayerWithCallStatus::new(players[2].clone(), player_2_status),
PlayerWithCallStatus::new(players[3].clone(), player_3_status),
PlayerWithCallStatus::new(players[4].clone(), player_4_status),
]
}
pub fn static_project_panel_project_items<S: 'static + Send + Sync + Clone>() -> Vec<ListItem<S>> {
vec![
ListEntry::new(Label::new("zed"))