From eb9ea20313fbb44aca33df26f26b745ecb4fc7f8 Mon Sep 17 00:00:00 2001 From: Erik Funder Carstensen Date: Sat, 17 May 2025 08:31:56 +0200 Subject: [PATCH] Add missing "no" in .rules (#30748) I have no clue how much this does/does not impact model behavior - if you don't think it matters, just close the PR Release Notes: - N/A --------- Co-authored-by: Marshall Bowers --- .rules | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.rules b/.rules index 89bb5d585d..6e9b304c66 100644 --- a/.rules +++ b/.rules @@ -115,7 +115,7 @@ Other entities can then register a callback to handle these events by doing `cx. GPUI has had some changes to its APIs. Always write code using the new APIs: * `spawn` methods now take async closures (`AsyncFn`), and so should be called like `cx.spawn(async move |cx| ...)`. -* Use `Entity`. This replaces `Model` and `View` which longer exists and should NEVER be used. +* Use `Entity`. This replaces `Model` and `View` which no longer exist and should NEVER be used. * Use `App` references. This replaces `AppContext` which no longer exists and should NEVER be used. * Use `Context` references. This replaces `ModelContext` which no longer exists and should NEVER be used. * `Window` is now passed around explicitly. The new interface adds a `Window` reference parameter to some methods, and adds some new "*_in" methods for plumbing `Window`. The old types `WindowContext` and `ViewContext` should NEVER be used.