Flesh out a popover control

This commit is contained in:
Conrad Irwin 2023-11-30 16:13:44 -07:00
parent 164084c61c
commit ebbbeca9a6
3 changed files with 232 additions and 92 deletions

View file

@ -38,8 +38,8 @@ use gpui::{
use project::{Project, RepositoryEntry}; use project::{Project, RepositoryEntry};
use theme::ActiveTheme; use theme::ActiveTheme;
use ui::{ use ui::{
h_stack, prelude::*, Avatar, Button, ButtonLike, ButtonStyle2, Icon, IconButton, IconElement, h_stack, popover_menu, prelude::*, Avatar, Button, ButtonLike, ButtonStyle2, ContextMenu, Icon,
KeyBinding, PopoverMenu, Tooltip, IconButton, IconElement, KeyBinding, Tooltip,
}; };
use util::ResultExt; use util::ResultExt;
use workspace::{notifications::NotifyResultExt, Workspace}; use workspace::{notifications::NotifyResultExt, Workspace};
@ -290,19 +290,20 @@ impl Render for CollabTitlebarItem {
// TODO: Finish implementing user menu popover // TODO: Finish implementing user menu popover
// //
this.child( this.child(
PopoverMenu::new( popover_menu("user-menu")
ButtonLike::new("user-menu") .menu(|cx| ContextMenu::build(cx, |menu, cx| menu.header("ADADA")))
.child(h_stack().gap_0p5().child(Avatar::data(avatar)).child( .trigger(
IconElement::new(Icon::ChevronDown).color(Color::Muted), ButtonLike::new("user-menu")
)) .child(
.style(ButtonStyle2::Subtle) h_stack().gap_0p5().child(Avatar::data(avatar)).child(
.tooltip(move |cx| Tooltip::text("Toggle User Menu", cx)) IconElement::new(Icon::ChevronDown)
.into_any_element(), .color(Color::Muted),
) ),
.anchor(gpui::AnchorCorner::TopRight) )
// TODO: Show when trigger is clicked .style(ButtonStyle2::Subtle)
.show_menu(true) .tooltip(move |cx| Tooltip::text("Toggle User Menu", cx)),
.children(vec![div().w_96().h_96().bg(gpui::red())]), )
.anchor(gpui::AnchorCorner::TopRight),
) )
// this.child( // this.child(
// ButtonLike::new("user-menu") // ButtonLike::new("user-menu")

View file

@ -261,7 +261,11 @@ impl RenderOnce for ButtonLike {
|this, on_click| this.on_click(move |event, cx| (on_click)(event, cx)), |this, on_click| this.on_click(move |event, cx| (on_click)(event, cx)),
) )
.when_some(self.tooltip, |this, tooltip| { .when_some(self.tooltip, |this, tooltip| {
this.tooltip(move |cx| tooltip(cx)) if !self.selected {
this.tooltip(move |cx| tooltip(cx))
} else {
this
}
}) })
.children(self.children) .children(self.children)
} }

View file

@ -1,96 +1,231 @@
use std::{cell::RefCell, rc::Rc};
use gpui::{ use gpui::{
div, overlay, rems, AnchorCorner, AnyElement, Div, ParentElement, RenderOnce, Styled, overlay, point, px, rems, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
WindowContext, Element, ElementId, InteractiveBounds, IntoElement, LayoutId, ManagedView, MouseDownEvent,
ParentElement, Pixels, Point, View, VisualContext, WindowContext,
}; };
use smallvec::SmallVec;
use crate::{prelude::*, Popover}; use crate::{Clickable, Selectable};
#[derive(IntoElement)] pub trait PopoverTrigger: IntoElement + Clickable + Selectable + 'static {}
pub struct PopoverMenu {
/// The element that triggers the popover menu when clicked impl<T: IntoElement + Clickable + Selectable + 'static> PopoverTrigger for T {}
/// Usually a button
trigger: AnyElement, pub struct PopoverMenu<M: ManagedView> {
/// The content of the popover menu id: ElementId,
/// This will automatically be wrapped in a [Popover] element child_builder: Option<
children: SmallVec<[AnyElement; 2]>, Box<
/// The direction the popover menu will open by default dyn FnOnce(
/// Rc<RefCell<Option<View<M>>>>,
/// When not enough space is available in the default direction, Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
/// the popover menu will follow the rules of [gpui2::elements::overlay] ) -> AnyElement
+ 'static,
>,
>,
menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
anchor: AnchorCorner, anchor: AnchorCorner,
/// Whether the popover menu is currently open attach: Option<AnchorCorner>,
show_menu: bool, offset: Option<Point<Pixels>>,
} }
impl RenderOnce for PopoverMenu { impl<M: ManagedView> PopoverMenu<M> {
type Rendered = Div; pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
self.menu_builder = Some(Rc::new(f));
fn render(self, _cx: &mut WindowContext) -> Self::Rendered { self
// Default offset = 4px padding + 1px border
let offset = 5. / 16.;
let (top, right, bottom, left) = match self.anchor {
AnchorCorner::TopRight => (None, Some(-offset), Some(-offset), None),
AnchorCorner::TopLeft => (None, None, Some(-offset), Some(-offset)),
AnchorCorner::BottomRight => (Some(-offset), Some(-offset), None, None),
AnchorCorner::BottomLeft => (Some(-offset), None, None, Some(-offset)),
};
div()
.flex()
.flex_none()
.bg(gpui::green())
.relative()
.child(
div()
.flex_none()
.relative()
.bg(gpui::blue())
.child(self.trigger),
)
.when(self.show_menu, |this| {
this.child(
div()
.absolute()
.size_0()
.when_some(top, |this, t| this.top(rems(t)))
.when_some(right, |this, r| this.right(rems(r)))
.when_some(bottom, |this, b| this.bottom(rems(b)))
.when_some(left, |this, l| this.left(rems(l)))
.child(
overlay()
.anchor(AnchorCorner::TopRight)
.child(Popover::new().children(self.children)),
),
)
})
}
}
impl PopoverMenu {
pub fn new(trigger: AnyElement) -> Self {
Self {
trigger,
children: SmallVec::new(),
anchor: AnchorCorner::TopLeft,
show_menu: false,
}
} }
pub fn trigger<T: PopoverTrigger>(mut self, t: T) -> Self {
self.child_builder = Some(Box::new(|menu, builder| {
let open = menu.borrow().is_some();
t.selected(open)
.when_some(builder, |el, builder| {
el.on_click({
move |_, cx| {
let new_menu = (builder)(cx);
let menu2 = menu.clone();
let previous_focus_handle = cx.focused();
cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
if modal.focus_handle(cx).contains_focused(cx) {
if previous_focus_handle.is_some() {
cx.focus(&previous_focus_handle.as_ref().unwrap())
}
}
*menu2.borrow_mut() = None;
cx.notify();
})
.detach();
cx.focus_view(&new_menu);
*menu.borrow_mut() = Some(new_menu);
}
})
})
.into_any_element()
}));
self
}
/// anchor defines which corner of the menu to anchor to the attachment point
/// (by default the cursor position, but see attach)
pub fn anchor(mut self, anchor: AnchorCorner) -> Self { pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor = anchor; self.anchor = anchor;
self self
} }
pub fn show_menu(mut self, show_menu: bool) -> Self { /// attach defines which corner of the handle to attach the menu's anchor to
self.show_menu = show_menu; pub fn attach(mut self, attach: AnchorCorner) -> Self {
self.attach = Some(attach);
self self
} }
/// offset offsets the position of the content by that many pixels.
pub fn offset(mut self, offset: Point<Pixels>) -> Self {
self.offset = Some(offset);
self
}
fn resolved_attach(&self) -> AnchorCorner {
self.attach.unwrap_or_else(|| match self.anchor {
AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
AnchorCorner::TopRight => AnchorCorner::BottomRight,
AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
AnchorCorner::BottomRight => AnchorCorner::TopRight,
})
}
fn resolved_offset(&self, cx: &WindowContext) -> Point<Pixels> {
self.offset.unwrap_or_else(|| {
// Default offset = 4px padding + 1px border
let offset = rems(5. / 16.) * cx.rem_size();
match self.anchor {
AnchorCorner::TopRight | AnchorCorner::BottomRight => point(offset, px(0.)),
AnchorCorner::TopLeft | AnchorCorner::BottomLeft => point(-offset, px(0.)),
}
})
}
} }
impl ParentElement for PopoverMenu { pub fn popover_menu<M: ManagedView>(id: impl Into<ElementId>) -> PopoverMenu<M> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> { PopoverMenu {
&mut self.children id: id.into(),
child_builder: None,
menu_builder: None,
anchor: AnchorCorner::TopLeft,
attach: None,
offset: None,
}
}
pub struct PopoverMenuState<M> {
child_layout_id: Option<LayoutId>,
child_element: Option<AnyElement>,
child_bounds: Option<Bounds<Pixels>>,
menu_element: Option<AnyElement>,
menu: Rc<RefCell<Option<View<M>>>>,
}
impl<M: ManagedView> Element for PopoverMenu<M> {
type State = PopoverMenuState<M>;
fn layout(
&mut self,
element_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (gpui::LayoutId, Self::State) {
let mut menu_layout_id = None;
let (menu, child_bounds) = if let Some(element_state) = element_state {
(element_state.menu, element_state.child_bounds)
} else {
(Rc::default(), None)
};
let menu_element = menu.borrow_mut().as_mut().map(|menu| {
let mut overlay = overlay().snap_to_window().anchor(self.anchor);
if let Some(child_bounds) = child_bounds {
overlay = overlay.position(
self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
);
}
let mut element = overlay.child(menu.clone()).into_any();
menu_layout_id = Some(element.layout(cx));
element
});
let mut child_element = self
.child_builder
.take()
.map(|child_builder| (child_builder)(menu.clone(), self.menu_builder.clone()));
let child_layout_id = child_element
.as_mut()
.map(|child_element| child_element.layout(cx));
let layout_id = cx.request_layout(
&gpui::Style::default(),
menu_layout_id.into_iter().chain(child_layout_id),
);
(
layout_id,
PopoverMenuState {
menu,
child_element,
child_layout_id,
menu_element,
child_bounds,
},
)
}
fn paint(
self,
_: Bounds<gpui::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if let Some(child) = element_state.child_element.take() {
child.paint(cx);
}
if let Some(child_layout_id) = element_state.child_layout_id.take() {
element_state.child_bounds = Some(cx.layout_bounds(child_layout_id));
}
if let Some(menu) = element_state.menu_element.take() {
menu.paint(cx);
if let Some(child_bounds) = element_state.child_bounds {
let interactive_bounds = InteractiveBounds {
bounds: child_bounds,
stacking_order: cx.stacking_order().clone(),
};
// Mouse-downing outside the menu dismisses it, so we don't
// want a click on the toggle to re-open it.
cx.on_mouse_event(move |e: &MouseDownEvent, phase, cx| {
if phase == DispatchPhase::Bubble
&& interactive_bounds.visibly_contains(&e.position, cx)
{
cx.stop_propagation()
}
})
}
}
}
}
impl<M: ManagedView> IntoElement for PopoverMenu<M> {
type Element = Self;
fn element_id(&self) -> Option<gpui::ElementId> {
Some(self.id.clone())
}
fn into_element(self) -> Self::Element {
self
} }
} }