Flesh out a popover control
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3 changed files with 232 additions and 92 deletions
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@ -38,8 +38,8 @@ use gpui::{
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use project::{Project, RepositoryEntry};
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use theme::ActiveTheme;
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use ui::{
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h_stack, prelude::*, Avatar, Button, ButtonLike, ButtonStyle2, Icon, IconButton, IconElement,
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KeyBinding, PopoverMenu, Tooltip,
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h_stack, popover_menu, prelude::*, Avatar, Button, ButtonLike, ButtonStyle2, ContextMenu, Icon,
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IconButton, IconElement, KeyBinding, Tooltip,
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};
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use util::ResultExt;
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use workspace::{notifications::NotifyResultExt, Workspace};
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@ -290,19 +290,20 @@ impl Render for CollabTitlebarItem {
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// TODO: Finish implementing user menu popover
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//
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this.child(
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PopoverMenu::new(
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popover_menu("user-menu")
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.menu(|cx| ContextMenu::build(cx, |menu, cx| menu.header("ADADA")))
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.trigger(
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ButtonLike::new("user-menu")
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.child(h_stack().gap_0p5().child(Avatar::data(avatar)).child(
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IconElement::new(Icon::ChevronDown).color(Color::Muted),
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))
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.style(ButtonStyle2::Subtle)
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.tooltip(move |cx| Tooltip::text("Toggle User Menu", cx))
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.into_any_element(),
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.child(
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h_stack().gap_0p5().child(Avatar::data(avatar)).child(
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IconElement::new(Icon::ChevronDown)
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.color(Color::Muted),
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),
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)
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.anchor(gpui::AnchorCorner::TopRight)
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// TODO: Show when trigger is clicked
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.show_menu(true)
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.children(vec![div().w_96().h_96().bg(gpui::red())]),
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.style(ButtonStyle2::Subtle)
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.tooltip(move |cx| Tooltip::text("Toggle User Menu", cx)),
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)
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.anchor(gpui::AnchorCorner::TopRight),
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)
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// this.child(
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// ButtonLike::new("user-menu")
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@ -261,7 +261,11 @@ impl RenderOnce for ButtonLike {
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|this, on_click| this.on_click(move |event, cx| (on_click)(event, cx)),
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)
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.when_some(self.tooltip, |this, tooltip| {
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if !self.selected {
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this.tooltip(move |cx| tooltip(cx))
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} else {
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this
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}
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})
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.children(self.children)
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}
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@ -1,96 +1,231 @@
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use std::{cell::RefCell, rc::Rc};
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use gpui::{
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div, overlay, rems, AnchorCorner, AnyElement, Div, ParentElement, RenderOnce, Styled,
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WindowContext,
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overlay, point, px, rems, AnchorCorner, AnyElement, Bounds, DismissEvent, DispatchPhase,
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Element, ElementId, InteractiveBounds, IntoElement, LayoutId, ManagedView, MouseDownEvent,
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ParentElement, Pixels, Point, View, VisualContext, WindowContext,
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};
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use smallvec::SmallVec;
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use crate::{prelude::*, Popover};
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use crate::{Clickable, Selectable};
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#[derive(IntoElement)]
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pub struct PopoverMenu {
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/// The element that triggers the popover menu when clicked
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/// Usually a button
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trigger: AnyElement,
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/// The content of the popover menu
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/// This will automatically be wrapped in a [Popover] element
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children: SmallVec<[AnyElement; 2]>,
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/// The direction the popover menu will open by default
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///
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/// When not enough space is available in the default direction,
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/// the popover menu will follow the rules of [gpui2::elements::overlay]
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pub trait PopoverTrigger: IntoElement + Clickable + Selectable + 'static {}
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impl<T: IntoElement + Clickable + Selectable + 'static> PopoverTrigger for T {}
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pub struct PopoverMenu<M: ManagedView> {
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id: ElementId,
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child_builder: Option<
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Box<
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dyn FnOnce(
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Rc<RefCell<Option<View<M>>>>,
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Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
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) -> AnyElement
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+ 'static,
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>,
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>,
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menu_builder: Option<Rc<dyn Fn(&mut WindowContext) -> View<M> + 'static>>,
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anchor: AnchorCorner,
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/// Whether the popover menu is currently open
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show_menu: bool,
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attach: Option<AnchorCorner>,
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offset: Option<Point<Pixels>>,
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}
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impl RenderOnce for PopoverMenu {
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type Rendered = Div;
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impl<M: ManagedView> PopoverMenu<M> {
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pub fn menu(mut self, f: impl Fn(&mut WindowContext) -> View<M> + 'static) -> Self {
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self.menu_builder = Some(Rc::new(f));
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self
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}
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fn render(self, _cx: &mut WindowContext) -> Self::Rendered {
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// Default offset = 4px padding + 1px border
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let offset = 5. / 16.;
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pub fn trigger<T: PopoverTrigger>(mut self, t: T) -> Self {
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self.child_builder = Some(Box::new(|menu, builder| {
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let open = menu.borrow().is_some();
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t.selected(open)
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.when_some(builder, |el, builder| {
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el.on_click({
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move |_, cx| {
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let new_menu = (builder)(cx);
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let menu2 = menu.clone();
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let previous_focus_handle = cx.focused();
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let (top, right, bottom, left) = match self.anchor {
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AnchorCorner::TopRight => (None, Some(-offset), Some(-offset), None),
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AnchorCorner::TopLeft => (None, None, Some(-offset), Some(-offset)),
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AnchorCorner::BottomRight => (Some(-offset), Some(-offset), None, None),
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AnchorCorner::BottomLeft => (Some(-offset), None, None, Some(-offset)),
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};
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div()
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.flex()
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.flex_none()
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.bg(gpui::green())
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.relative()
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.child(
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div()
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.flex_none()
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.relative()
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.bg(gpui::blue())
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.child(self.trigger),
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)
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.when(self.show_menu, |this| {
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this.child(
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div()
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.absolute()
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.size_0()
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.when_some(top, |this, t| this.top(rems(t)))
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.when_some(right, |this, r| this.right(rems(r)))
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.when_some(bottom, |this, b| this.bottom(rems(b)))
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.when_some(left, |this, l| this.left(rems(l)))
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.child(
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overlay()
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.anchor(AnchorCorner::TopRight)
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.child(Popover::new().children(self.children)),
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),
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)
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cx.subscribe(&new_menu, move |modal, _: &DismissEvent, cx| {
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if modal.focus_handle(cx).contains_focused(cx) {
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if previous_focus_handle.is_some() {
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cx.focus(&previous_focus_handle.as_ref().unwrap())
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}
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}
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*menu2.borrow_mut() = None;
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cx.notify();
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})
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.detach();
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cx.focus_view(&new_menu);
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*menu.borrow_mut() = Some(new_menu);
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}
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}
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impl PopoverMenu {
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pub fn new(trigger: AnyElement) -> Self {
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Self {
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trigger,
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children: SmallVec::new(),
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anchor: AnchorCorner::TopLeft,
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show_menu: false,
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}
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})
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})
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.into_any_element()
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}));
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self
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}
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/// anchor defines which corner of the menu to anchor to the attachment point
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/// (by default the cursor position, but see attach)
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pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
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self.anchor = anchor;
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self
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}
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pub fn show_menu(mut self, show_menu: bool) -> Self {
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self.show_menu = show_menu;
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/// attach defines which corner of the handle to attach the menu's anchor to
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pub fn attach(mut self, attach: AnchorCorner) -> Self {
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self.attach = Some(attach);
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self
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}
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/// offset offsets the position of the content by that many pixels.
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pub fn offset(mut self, offset: Point<Pixels>) -> Self {
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self.offset = Some(offset);
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self
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}
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fn resolved_attach(&self) -> AnchorCorner {
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self.attach.unwrap_or_else(|| match self.anchor {
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AnchorCorner::TopLeft => AnchorCorner::BottomLeft,
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AnchorCorner::TopRight => AnchorCorner::BottomRight,
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AnchorCorner::BottomLeft => AnchorCorner::TopLeft,
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AnchorCorner::BottomRight => AnchorCorner::TopRight,
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})
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}
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fn resolved_offset(&self, cx: &WindowContext) -> Point<Pixels> {
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self.offset.unwrap_or_else(|| {
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// Default offset = 4px padding + 1px border
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let offset = rems(5. / 16.) * cx.rem_size();
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match self.anchor {
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AnchorCorner::TopRight | AnchorCorner::BottomRight => point(offset, px(0.)),
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AnchorCorner::TopLeft | AnchorCorner::BottomLeft => point(-offset, px(0.)),
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}
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})
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}
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}
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impl ParentElement for PopoverMenu {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
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&mut self.children
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pub fn popover_menu<M: ManagedView>(id: impl Into<ElementId>) -> PopoverMenu<M> {
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PopoverMenu {
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id: id.into(),
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child_builder: None,
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menu_builder: None,
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anchor: AnchorCorner::TopLeft,
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attach: None,
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offset: None,
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}
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}
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pub struct PopoverMenuState<M> {
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child_layout_id: Option<LayoutId>,
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child_element: Option<AnyElement>,
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child_bounds: Option<Bounds<Pixels>>,
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menu_element: Option<AnyElement>,
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menu: Rc<RefCell<Option<View<M>>>>,
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}
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impl<M: ManagedView> Element for PopoverMenu<M> {
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type State = PopoverMenuState<M>;
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fn layout(
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&mut self,
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element_state: Option<Self::State>,
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cx: &mut WindowContext,
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) -> (gpui::LayoutId, Self::State) {
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let mut menu_layout_id = None;
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let (menu, child_bounds) = if let Some(element_state) = element_state {
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(element_state.menu, element_state.child_bounds)
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} else {
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(Rc::default(), None)
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};
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let menu_element = menu.borrow_mut().as_mut().map(|menu| {
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let mut overlay = overlay().snap_to_window().anchor(self.anchor);
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if let Some(child_bounds) = child_bounds {
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overlay = overlay.position(
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self.resolved_attach().corner(child_bounds) + self.resolved_offset(cx),
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);
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}
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let mut element = overlay.child(menu.clone()).into_any();
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menu_layout_id = Some(element.layout(cx));
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element
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});
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let mut child_element = self
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.child_builder
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.take()
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.map(|child_builder| (child_builder)(menu.clone(), self.menu_builder.clone()));
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let child_layout_id = child_element
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.as_mut()
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.map(|child_element| child_element.layout(cx));
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let layout_id = cx.request_layout(
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&gpui::Style::default(),
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menu_layout_id.into_iter().chain(child_layout_id),
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);
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(
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layout_id,
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PopoverMenuState {
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menu,
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child_element,
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child_layout_id,
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menu_element,
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child_bounds,
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},
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)
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}
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fn paint(
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self,
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_: Bounds<gpui::Pixels>,
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element_state: &mut Self::State,
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cx: &mut WindowContext,
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) {
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if let Some(child) = element_state.child_element.take() {
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child.paint(cx);
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}
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if let Some(child_layout_id) = element_state.child_layout_id.take() {
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element_state.child_bounds = Some(cx.layout_bounds(child_layout_id));
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}
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if let Some(menu) = element_state.menu_element.take() {
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menu.paint(cx);
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if let Some(child_bounds) = element_state.child_bounds {
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let interactive_bounds = InteractiveBounds {
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bounds: child_bounds,
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stacking_order: cx.stacking_order().clone(),
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};
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// Mouse-downing outside the menu dismisses it, so we don't
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// want a click on the toggle to re-open it.
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cx.on_mouse_event(move |e: &MouseDownEvent, phase, cx| {
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if phase == DispatchPhase::Bubble
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&& interactive_bounds.visibly_contains(&e.position, cx)
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{
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cx.stop_propagation()
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}
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})
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}
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}
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}
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}
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impl<M: ManagedView> IntoElement for PopoverMenu<M> {
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type Element = Self;
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fn element_id(&self) -> Option<gpui::ElementId> {
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Some(self.id.clone())
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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