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362b1a44be
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ebf8b32811
49 changed files with 491 additions and 627 deletions
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@ -1440,10 +1440,10 @@ impl Pane {
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None
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};
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Canvas::new(move |scene, bounds, _, _, _| {
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Canvas::new(move |bounds, _, _, cx| {
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if let Some(color) = icon_color {
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let square = RectF::new(bounds.origin(), vec2f(diameter, diameter));
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scene.push_quad(Quad {
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cx.scene().push_quad(Quad {
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bounds: square,
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background: Some(color),
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border: Default::default(),
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@ -2007,7 +2007,6 @@ impl<V: 'static> Element<V> for PaneBackdrop<V> {
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fn paint(
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&mut self,
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scene: &mut gpui::SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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@ -2018,14 +2017,14 @@ impl<V: 'static> Element<V> for PaneBackdrop<V> {
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let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
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scene.push_quad(gpui::Quad {
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cx.scene().push_quad(gpui::Quad {
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bounds: RectF::new(bounds.origin(), bounds.size()),
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background: Some(background),
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..Default::default()
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});
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let child_view_id = self.child_view;
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scene.push_mouse_region(
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cx.scene().push_mouse_region(
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MouseRegion::new::<Self>(child_view_id, 0, visible_bounds).on_down(
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gpui::platform::MouseButton::Left,
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move |_, _: &mut V, cx| {
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@ -2035,10 +2034,9 @@ impl<V: 'static> Element<V> for PaneBackdrop<V> {
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),
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);
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scene.paint_layer(Some(bounds), |scene| {
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self.child
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.paint(scene, bounds.origin(), visible_bounds, view, cx)
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})
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cx.scene().push_layer(Some(bounds));
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self.child.paint(bounds.origin(), visible_bounds, view, cx);
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cx.scene().pop_layer();
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}
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fn rect_for_text_range(
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@ -50,7 +50,7 @@ where
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Stack::new()
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.with_child(render_child(state, cx))
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.with_children(drag_position.map(|drag_position| {
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Canvas::new(move |scene, bounds, _, _, cx| {
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Canvas::new(move |bounds, _, _, cx| {
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if bounds.contains_point(drag_position) {
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let overlay_region = split_margin
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.and_then(|split_margin| {
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@ -60,14 +60,15 @@ where
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.map(|(dir, margin)| dir.along_edge(bounds, margin))
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.unwrap_or(bounds);
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scene.paint_stacking_context(None, None, |scene| {
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scene.push_quad(Quad {
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bounds: overlay_region,
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background: Some(overlay_color(cx)),
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border: Default::default(),
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corner_radii: Default::default(),
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});
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cx.scene().push_stacking_context(None, None);
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let background = overlay_color(cx);
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cx.scene().push_quad(Quad {
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bounds: overlay_region,
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background: Some(background),
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border: Default::default(),
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corner_radii: Default::default(),
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});
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cx.scene().pop_stacking_context();
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}
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})
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}))
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@ -595,7 +595,7 @@ mod element {
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platform::{CursorStyle, MouseButton},
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scene::MouseDrag,
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AnyElement, Axis, CursorRegion, Element, EventContext, LayoutContext, MouseRegion,
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PaintContext, RectFExt, SceneBuilder, SizeConstraint, Vector2FExt, ViewContext,
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PaintContext, RectFExt, SizeConstraint, Vector2FExt, ViewContext,
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};
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use crate::{
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@ -851,7 +851,6 @@ mod element {
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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remaining_space: &mut Self::LayoutState,
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@ -863,7 +862,7 @@ mod element {
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let overflowing = *remaining_space < 0.;
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if overflowing {
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scene.push_layer(Some(visible_bounds));
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cx.scene().push_layer(Some(visible_bounds));
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}
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let mut child_origin = bounds.origin();
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@ -874,7 +873,7 @@ mod element {
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let mut children_iter = self.children.iter_mut().enumerate().peekable();
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while let Some((ix, child)) = children_iter.next() {
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let child_start = child_origin.clone();
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child.paint(scene, child_origin, visible_bounds, view, cx);
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child.paint(child_origin, visible_bounds, view, cx);
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bounding_boxes.push(Some(RectF::new(child_origin, child.size())));
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@ -884,7 +883,7 @@ mod element {
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}
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if can_resize && children_iter.peek().is_some() {
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scene.push_stacking_context(None, None);
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cx.scene().push_stacking_context(None, None);
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let handle_origin = match self.axis {
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Axis::Horizontal => child_origin - vec2f(HANDLE_HITBOX_SIZE / 2., 0.0),
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@ -907,7 +906,7 @@ mod element {
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Axis::Vertical => CursorStyle::ResizeUpDown,
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};
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scene.push_cursor_region(CursorRegion {
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cx.scene().push_cursor_region(CursorRegion {
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bounds: handle_bounds,
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style,
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});
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@ -940,14 +939,14 @@ mod element {
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}
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}
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});
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scene.push_mouse_region(mouse_region);
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cx.scene().push_mouse_region(mouse_region);
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scene.pop_stacking_context();
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cx.scene().pop_stacking_context();
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}
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}
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if overflowing {
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scene.pop_layer();
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cx.scene().pop_layer();
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}
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}
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@ -73,14 +73,14 @@ impl View for SharedScreen {
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let frame = self.frame.clone();
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MouseEventHandler::new::<Focus, _>(0, cx, |_, cx| {
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Canvas::new(move |scene, bounds, _, _, _| {
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Canvas::new(move |bounds, _, _, cx| {
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if let Some(frame) = frame.clone() {
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let size = constrain_size_preserving_aspect_ratio(
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bounds.size(),
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vec2f(frame.width() as f32, frame.height() as f32),
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);
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let origin = bounds.origin() + (bounds.size() / 2.) - size / 2.;
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scene.push_surface(gpui::platform::mac::Surface {
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cx.scene().push_surface(gpui::platform::mac::Surface {
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bounds: RectF::new(origin, size),
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image_buffer: frame.image(),
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});
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@ -8,8 +8,8 @@ use gpui::{
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vector::{vec2f, Vector2F},
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},
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json::{json, ToJson},
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AnyElement, AnyViewHandle, Entity, LayoutContext, PaintContext, SceneBuilder, SizeConstraint,
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Subscription, View, ViewContext, ViewHandle, WindowContext,
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AnyElement, AnyViewHandle, Entity, LayoutContext, PaintContext, SizeConstraint, Subscription,
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View, ViewContext, ViewHandle, WindowContext,
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};
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pub trait StatusItemView: View {
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@ -226,7 +226,6 @@ impl Element<StatusBar> for StatusBarElement {
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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@ -237,12 +236,10 @@ impl Element<StatusBar> for StatusBarElement {
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let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
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let left_origin = vec2f(bounds.lower_left().x(), origin_y);
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self.left
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.paint(scene, left_origin, visible_bounds, view, cx);
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self.left.paint(left_origin, visible_bounds, view, cx);
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let right_origin = vec2f(bounds.upper_right().x() - self.right.size().x(), origin_y);
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self.right
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.paint(scene, right_origin, visible_bounds, view, cx);
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self.right.paint(right_origin, visible_bounds, view, cx);
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}
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fn rect_for_text_range(
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@ -3626,13 +3626,13 @@ fn notify_of_new_dock(workspace: &WeakViewHandle<Workspace>, cx: &mut AsyncAppCo
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"Looking for the dock? Try ctrl-`!\nshift-escape now zooms your pane.",
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text,
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)
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.with_custom_runs(vec![26..32, 34..46], |_, bounds, scene, cx| {
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.with_custom_runs(vec![26..32, 34..46], |_, bounds, cx| {
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let code_span_background_color = settings::get::<ThemeSettings>(cx)
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.theme
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.editor
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.document_highlight_read_background;
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scene.push_quad(gpui::Quad {
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cx.scene().push_quad(gpui::Quad {
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bounds,
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background: Some(code_span_background_color),
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border: Default::default(),
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