Add gpui2 crate

This commit is contained in:
Nathan Sobo 2023-08-30 15:00:11 -06:00
parent 746f77bf7c
commit ee11be98e5
23 changed files with 1981 additions and 23 deletions

View file

@ -0,0 +1,78 @@
use crate::{layout_context::LayoutContext, paint_context::PaintContext};
use gpui::{geometry::rect::RectF, LayoutEngine, LayoutId};
use util::ResultExt;
/// Makes a new, playground-style element into a legacy element.
pub struct AdapterElement<V>(pub(crate) crate::element::AnyElement<V>);
impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
type LayoutState = Option<(LayoutEngine, LayoutId)>;
type PaintState = ();
fn layout(
&mut self,
constraint: gpui::SizeConstraint,
view: &mut V,
cx: &mut gpui::LayoutContext<V>,
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
cx.push_layout_engine(LayoutEngine::new());
let size = constraint.max;
let mut cx = LayoutContext::new(cx);
let layout_id = self.0.layout(view, &mut cx).log_err();
if let Some(layout_id) = layout_id {
cx.layout_engine()
.unwrap()
.compute_layout(layout_id, constraint.max)
.log_err();
}
let layout_engine = cx.pop_layout_engine();
debug_assert!(layout_engine.is_some(),
"unexpected layout stack state. is there an unmatched pop_layout_engine in the called code?"
);
(constraint.max, layout_engine.zip(layout_id))
}
fn paint(
&mut self,
scene: &mut gpui::SceneBuilder,
bounds: RectF,
visible_bounds: RectF,
layout_data: &mut Option<(LayoutEngine, LayoutId)>,
view: &mut V,
legacy_cx: &mut gpui::PaintContext<V>,
) -> Self::PaintState {
let (layout_engine, layout_id) = layout_data.take().unwrap();
legacy_cx.push_layout_engine(layout_engine);
let mut cx = PaintContext::new(legacy_cx, scene);
self.0.paint(view, bounds.origin(), &mut cx);
*layout_data = legacy_cx.pop_layout_engine().zip(Some(layout_id));
debug_assert!(layout_data.is_some());
}
fn rect_for_text_range(
&self,
range_utf16: std::ops::Range<usize>,
bounds: RectF,
visible_bounds: RectF,
layout: &Self::LayoutState,
paint: &Self::PaintState,
view: &V,
cx: &gpui::ViewContext<V>,
) -> Option<RectF> {
todo!("implement before merging to main")
}
fn debug(
&self,
bounds: RectF,
layout: &Self::LayoutState,
paint: &Self::PaintState,
view: &V,
cx: &gpui::ViewContext<V>,
) -> gpui::serde_json::Value {
todo!("implement before merging to main")
}
}