debugger: Add keyboard navigation for breakpoint list (#31221)
Release Notes: - Debugger Beta: made it possible to navigate the breakpoint list using menu keybindings.
This commit is contained in:
parent
4acb4730a5
commit
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6 changed files with 385 additions and 171 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -4248,6 +4248,7 @@ dependencies = [
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"util",
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"workspace",
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"workspace-hack",
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"zed_actions",
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"zlog",
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]
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@ -872,6 +872,13 @@
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"ctrl-i": "debugger::ToggleSessionPicker"
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}
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},
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{
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"context": "BreakpointList",
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"bindings": {
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"space": "debugger::ToggleEnableBreakpoint",
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"backspace": "debugger::UnsetBreakpoint"
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}
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},
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{
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"context": "CollabPanel && not_editing",
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"bindings": {
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@ -932,6 +932,13 @@
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"cmd-i": "debugger::ToggleSessionPicker"
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}
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},
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{
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"context": "BreakpointList",
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"bindings": {
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"space": "debugger::ToggleEnableBreakpoint",
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"backspace": "debugger::UnsetBreakpoint"
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}
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},
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{
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"context": "CollabPanel && not_editing",
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"use_key_equivalents": true,
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@ -63,6 +63,7 @@ workspace.workspace = true
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workspace-hack.workspace = true
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debugger_tools = { workspace = true, optional = true }
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unindent = { workspace = true, optional = true }
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zed_actions.workspace = true
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[dev-dependencies]
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dap = { workspace = true, features = ["test-support"] }
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@ -1,13 +1,14 @@
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use std::{
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path::{Path, PathBuf},
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sync::Arc,
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time::Duration,
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};
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use dap::ExceptionBreakpointsFilter;
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use editor::Editor;
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use gpui::{
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AppContext, Entity, FocusHandle, Focusable, ListState, MouseButton, Stateful, Task, WeakEntity,
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list,
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AppContext, Entity, FocusHandle, Focusable, MouseButton, ScrollStrategy, Stateful, Task,
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UniformListScrollHandle, WeakEntity, uniform_list,
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};
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use language::Point;
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use project::{
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@ -19,25 +20,27 @@ use project::{
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worktree_store::WorktreeStore,
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};
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use ui::{
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App, Clickable, Color, Context, Div, Icon, IconButton, IconName, Indicator, InteractiveElement,
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IntoElement, Label, LabelCommon, LabelSize, ListItem, ParentElement, Render, RenderOnce,
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Scrollbar, ScrollbarState, SharedString, StatefulInteractiveElement, Styled, Tooltip, Window,
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div, h_flex, px, v_flex,
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App, ButtonCommon, Clickable, Color, Context, Div, FluentBuilder as _, Icon, IconButton,
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IconName, Indicator, InteractiveElement, IntoElement, Label, LabelCommon, LabelSize, ListItem,
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ParentElement, Render, Scrollbar, ScrollbarState, SharedString, StatefulInteractiveElement,
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Styled, Toggleable, Tooltip, Window, div, h_flex, px, v_flex,
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};
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use util::{ResultExt, maybe};
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use util::ResultExt;
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use workspace::Workspace;
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use zed_actions::{ToggleEnableBreakpoint, UnsetBreakpoint};
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pub(crate) struct BreakpointList {
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workspace: WeakEntity<Workspace>,
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breakpoint_store: Entity<BreakpointStore>,
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worktree_store: Entity<WorktreeStore>,
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list_state: ListState,
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scrollbar_state: ScrollbarState,
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breakpoints: Vec<BreakpointEntry>,
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session: Entity<Session>,
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hide_scrollbar_task: Option<Task<()>>,
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show_scrollbar: bool,
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focus_handle: FocusHandle,
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scroll_handle: UniformListScrollHandle,
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selected_ix: Option<usize>,
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}
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impl Focusable for BreakpointList {
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@ -56,38 +59,205 @@ impl BreakpointList {
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let project = project.read(cx);
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let breakpoint_store = project.breakpoint_store();
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let worktree_store = project.worktree_store();
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let focus_handle = cx.focus_handle();
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let scroll_handle = UniformListScrollHandle::new();
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let scrollbar_state = ScrollbarState::new(scroll_handle.clone());
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cx.new(|cx| {
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let weak: gpui::WeakEntity<Self> = cx.weak_entity();
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let list_state = ListState::new(
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0,
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gpui::ListAlignment::Top,
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px(1000.),
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move |ix, window, cx| {
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let Ok(Some(breakpoint)) =
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weak.update(cx, |this, _| this.breakpoints.get(ix).cloned())
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else {
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return div().into_any_element();
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};
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breakpoint.render(window, cx).into_any_element()
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},
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);
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cx.new(|_| {
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Self {
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breakpoint_store,
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worktree_store,
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scrollbar_state: ScrollbarState::new(list_state.clone()),
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list_state,
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scrollbar_state,
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// list_state,
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breakpoints: Default::default(),
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hide_scrollbar_task: None,
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show_scrollbar: false,
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workspace,
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session,
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focus_handle: cx.focus_handle(),
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focus_handle,
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scroll_handle,
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selected_ix: None,
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}
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})
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}
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fn edit_line_breakpoint(
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&mut self,
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path: Arc<Path>,
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row: u32,
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action: BreakpointEditAction,
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cx: &mut Context<Self>,
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) {
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self.breakpoint_store.update(cx, |breakpoint_store, cx| {
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if let Some((buffer, breakpoint)) = breakpoint_store.breakpoint_at_row(&path, row, cx) {
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breakpoint_store.toggle_breakpoint(buffer, breakpoint, action, cx);
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} else {
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log::error!("Couldn't find breakpoint at row event though it exists: row {row}")
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}
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})
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}
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fn go_to_line_breakpoint(
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&mut self,
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path: Arc<Path>,
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row: u32,
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window: &mut Window,
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cx: &mut Context<Self>,
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) {
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let task = self
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.worktree_store
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.update(cx, |this, cx| this.find_or_create_worktree(path, false, cx));
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cx.spawn_in(window, async move |this, cx| {
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let (worktree, relative_path) = task.await?;
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let worktree_id = worktree.update(cx, |this, _| this.id())?;
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let item = this
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.update_in(cx, |this, window, cx| {
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this.workspace.update(cx, |this, cx| {
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this.open_path((worktree_id, relative_path), None, true, window, cx)
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})
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})??
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.await?;
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if let Some(editor) = item.downcast::<Editor>() {
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editor
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.update_in(cx, |this, window, cx| {
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this.go_to_singleton_buffer_point(Point { row, column: 0 }, window, cx);
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})
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.ok();
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}
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anyhow::Ok(())
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})
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.detach();
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}
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fn select_ix(&mut self, ix: Option<usize>, cx: &mut Context<Self>) {
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self.selected_ix = ix;
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if let Some(ix) = ix {
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self.scroll_handle
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.scroll_to_item(ix, ScrollStrategy::Center);
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}
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cx.notify();
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}
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fn select_next(&mut self, _: &menu::SelectNext, _window: &mut Window, cx: &mut Context<Self>) {
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let ix = match self.selected_ix {
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_ if self.breakpoints.len() == 0 => None,
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None => Some(0),
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Some(ix) => {
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if ix == self.breakpoints.len() - 1 {
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Some(0)
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} else {
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Some(ix + 1)
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}
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}
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};
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self.select_ix(ix, cx);
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}
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fn select_previous(
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&mut self,
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_: &menu::SelectPrevious,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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let ix = match self.selected_ix {
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_ if self.breakpoints.len() == 0 => None,
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None => Some(self.breakpoints.len() - 1),
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Some(ix) => {
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if ix == 0 {
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Some(self.breakpoints.len() - 1)
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} else {
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Some(ix - 1)
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}
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}
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};
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self.select_ix(ix, cx);
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}
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fn select_first(
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&mut self,
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_: &menu::SelectFirst,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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let ix = if self.breakpoints.len() > 0 {
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Some(0)
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} else {
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None
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};
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self.select_ix(ix, cx);
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}
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fn select_last(&mut self, _: &menu::SelectLast, _window: &mut Window, cx: &mut Context<Self>) {
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let ix = if self.breakpoints.len() > 0 {
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Some(self.breakpoints.len() - 1)
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} else {
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None
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};
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self.select_ix(ix, cx);
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}
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fn confirm(&mut self, _: &menu::Confirm, window: &mut Window, cx: &mut Context<Self>) {
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let Some(entry) = self.selected_ix.and_then(|ix| self.breakpoints.get_mut(ix)) else {
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return;
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};
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match &mut entry.kind {
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BreakpointEntryKind::LineBreakpoint(line_breakpoint) => {
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let path = line_breakpoint.breakpoint.path.clone();
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let row = line_breakpoint.breakpoint.row;
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self.go_to_line_breakpoint(path, row, window, cx);
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}
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BreakpointEntryKind::ExceptionBreakpoint(_) => {}
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}
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}
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fn toggle_enable_breakpoint(
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&mut self,
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_: &ToggleEnableBreakpoint,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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let Some(entry) = self.selected_ix.and_then(|ix| self.breakpoints.get_mut(ix)) else {
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return;
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};
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match &mut entry.kind {
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BreakpointEntryKind::LineBreakpoint(line_breakpoint) => {
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let path = line_breakpoint.breakpoint.path.clone();
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let row = line_breakpoint.breakpoint.row;
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self.edit_line_breakpoint(path, row, BreakpointEditAction::InvertState, cx);
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}
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BreakpointEntryKind::ExceptionBreakpoint(exception_breakpoint) => {
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let id = exception_breakpoint.id.clone();
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self.session.update(cx, |session, cx| {
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session.toggle_exception_breakpoint(&id, cx);
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});
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}
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}
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cx.notify();
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}
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fn unset_breakpoint(
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&mut self,
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_: &UnsetBreakpoint,
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_window: &mut Window,
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cx: &mut Context<Self>,
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) {
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let Some(entry) = self.selected_ix.and_then(|ix| self.breakpoints.get_mut(ix)) else {
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return;
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};
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match &mut entry.kind {
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BreakpointEntryKind::LineBreakpoint(line_breakpoint) => {
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let path = line_breakpoint.breakpoint.path.clone();
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let row = line_breakpoint.breakpoint.row;
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self.edit_line_breakpoint(path, row, BreakpointEditAction::Toggle, cx);
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}
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BreakpointEntryKind::ExceptionBreakpoint(_) => {}
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}
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cx.notify();
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}
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fn hide_scrollbar(&mut self, window: &mut Window, cx: &mut Context<Self>) {
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const SCROLLBAR_SHOW_INTERVAL: Duration = Duration::from_secs(1);
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self.hide_scrollbar_task = Some(cx.spawn_in(window, async move |panel, cx| {
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@ -103,6 +273,30 @@ impl BreakpointList {
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}))
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}
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fn render_list(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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let selected_ix = self.selected_ix;
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let focus_handle = self.focus_handle.clone();
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uniform_list(
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cx.entity(),
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"breakpoint-list",
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self.breakpoints.len(),
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move |this, range, window, cx| {
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range
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.clone()
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.zip(&mut this.breakpoints[range])
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.map(|(ix, breakpoint)| {
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breakpoint
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.render(ix, focus_handle.clone(), window, cx)
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.toggle_state(Some(ix) == selected_ix)
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.into_any_element()
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})
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.collect()
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},
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)
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.track_scroll(self.scroll_handle.clone())
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.flex_grow()
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}
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fn render_vertical_scrollbar(&self, cx: &mut Context<Self>) -> Option<Stateful<Div>> {
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if !(self.show_scrollbar || self.scrollbar_state.is_dragging()) {
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return None;
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@ -142,12 +336,8 @@ impl BreakpointList {
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}
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}
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impl Render for BreakpointList {
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fn render(
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&mut self,
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_window: &mut ui::Window,
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cx: &mut ui::Context<Self>,
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) -> impl ui::IntoElement {
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let old_len = self.breakpoints.len();
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fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl ui::IntoElement {
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// let old_len = self.breakpoints.len();
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let breakpoints = self.breakpoint_store.read(cx).all_source_breakpoints(cx);
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self.breakpoints.clear();
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let weak = cx.weak_entity();
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@ -183,7 +373,7 @@ impl Render for BreakpointList {
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.map(ToOwned::to_owned)
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.map(SharedString::from)?;
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let weak = weak.clone();
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let line = format!("Line {}", breakpoint.row + 1).into();
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let line = breakpoint.row + 1;
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Some(BreakpointEntry {
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kind: BreakpointEntryKind::LineBreakpoint(LineBreakpoint {
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name,
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@ -209,11 +399,9 @@ impl Render for BreakpointList {
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});
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self.breakpoints
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.extend(breakpoints.chain(exception_breakpoints));
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if self.breakpoints.len() != old_len {
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self.list_state.reset(self.breakpoints.len());
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}
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v_flex()
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.id("breakpoint-list")
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.key_context("BreakpointList")
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.track_focus(&self.focus_handle)
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.on_hover(cx.listener(|this, hovered, window, cx| {
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if *hovered {
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@ -224,9 +412,16 @@ impl Render for BreakpointList {
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this.hide_scrollbar(window, cx);
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}
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}))
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.on_action(cx.listener(Self::select_next))
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.on_action(cx.listener(Self::select_previous))
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.on_action(cx.listener(Self::select_first))
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.on_action(cx.listener(Self::select_last))
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.on_action(cx.listener(Self::confirm))
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.on_action(cx.listener(Self::toggle_enable_breakpoint))
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.on_action(cx.listener(Self::unset_breakpoint))
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.size_full()
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.m_0p5()
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.child(list(self.list_state.clone()).flex_grow())
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.child(self.render_list(window, cx))
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.children(self.render_vertical_scrollbar(cx))
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}
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}
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@ -234,55 +429,58 @@ impl Render for BreakpointList {
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struct LineBreakpoint {
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name: SharedString,
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dir: Option<SharedString>,
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line: SharedString,
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line: u32,
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breakpoint: SourceBreakpoint,
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}
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impl LineBreakpoint {
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fn render(self, weak: WeakEntity<BreakpointList>) -> ListItem {
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let LineBreakpoint {
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name,
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dir,
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line,
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breakpoint,
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} = self;
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let icon_name = if breakpoint.state.is_enabled() {
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fn render(
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&mut self,
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ix: usize,
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focus_handle: FocusHandle,
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weak: WeakEntity<BreakpointList>,
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) -> ListItem {
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let icon_name = if self.breakpoint.state.is_enabled() {
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IconName::DebugBreakpoint
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} else {
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IconName::DebugDisabledBreakpoint
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};
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let path = breakpoint.path;
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let row = breakpoint.row;
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let path = self.breakpoint.path.clone();
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let row = self.breakpoint.row;
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let is_enabled = self.breakpoint.state.is_enabled();
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let indicator = div()
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.id(SharedString::from(format!(
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"breakpoint-ui-toggle-{:?}/{}:{}",
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dir, name, line
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self.dir, self.name, self.line
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)))
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.cursor_pointer()
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.tooltip(Tooltip::text(if breakpoint.state.is_enabled() {
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"Disable Breakpoint"
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} else {
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"Enable Breakpoint"
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}))
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.tooltip({
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let focus_handle = focus_handle.clone();
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move |window, cx| {
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Tooltip::for_action_in(
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if is_enabled {
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"Disable Breakpoint"
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} else {
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"Enable Breakpoint"
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},
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&ToggleEnableBreakpoint,
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&focus_handle,
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window,
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cx,
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)
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}
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})
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.on_click({
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let weak = weak.clone();
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let path = path.clone();
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move |_, _, cx| {
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weak.update(cx, |this, cx| {
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this.breakpoint_store.update(cx, |this, cx| {
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if let Some((buffer, breakpoint)) =
|
||||
this.breakpoint_at_row(&path, row, cx)
|
||||
{
|
||||
this.toggle_breakpoint(
|
||||
buffer,
|
||||
breakpoint,
|
||||
BreakpointEditAction::InvertState,
|
||||
cx,
|
||||
);
|
||||
} else {
|
||||
log::error!("Couldn't find breakpoint at row event though it exists: row {row}")
|
||||
}
|
||||
})
|
||||
weak.update(cx, |breakpoint_list, cx| {
|
||||
breakpoint_list.edit_line_breakpoint(
|
||||
path.clone(),
|
||||
row,
|
||||
BreakpointEditAction::InvertState,
|
||||
cx,
|
||||
);
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
|
@ -291,8 +489,17 @@ impl LineBreakpoint {
|
|||
.on_mouse_down(MouseButton::Left, move |_, _, _| {});
|
||||
ListItem::new(SharedString::from(format!(
|
||||
"breakpoint-ui-item-{:?}/{}:{}",
|
||||
dir, name, line
|
||||
self.dir, self.name, self.line
|
||||
)))
|
||||
.on_click({
|
||||
let weak = weak.clone();
|
||||
move |_, _, cx| {
|
||||
weak.update(cx, |breakpoint_list, cx| {
|
||||
breakpoint_list.select_ix(Some(ix), cx);
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
})
|
||||
.start_slot(indicator)
|
||||
.rounded()
|
||||
.on_secondary_mouse_down(|_, _, cx| {
|
||||
|
@ -302,7 +509,7 @@ impl LineBreakpoint {
|
|||
IconButton::new(
|
||||
SharedString::from(format!(
|
||||
"breakpoint-ui-on-click-go-to-line-remove-{:?}/{}:{}",
|
||||
dir, name, line
|
||||
self.dir, self.name, self.line
|
||||
)),
|
||||
IconName::Close,
|
||||
)
|
||||
|
@ -310,103 +517,60 @@ impl LineBreakpoint {
|
|||
let weak = weak.clone();
|
||||
let path = path.clone();
|
||||
move |_, _, cx| {
|
||||
weak.update(cx, |this, cx| {
|
||||
this.breakpoint_store.update(cx, |this, cx| {
|
||||
if let Some((buffer, breakpoint)) =
|
||||
this.breakpoint_at_row(&path, row, cx)
|
||||
{
|
||||
this.toggle_breakpoint(
|
||||
buffer,
|
||||
breakpoint,
|
||||
BreakpointEditAction::Toggle,
|
||||
cx,
|
||||
);
|
||||
} else {
|
||||
log::error!("Couldn't find breakpoint at row event though it exists: row {row}")
|
||||
}
|
||||
})
|
||||
weak.update(cx, |breakpoint_list, cx| {
|
||||
breakpoint_list.edit_line_breakpoint(
|
||||
path.clone(),
|
||||
row,
|
||||
BreakpointEditAction::Toggle,
|
||||
cx,
|
||||
);
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
})
|
||||
.icon_size(ui::IconSize::XSmall),
|
||||
.tooltip(move |window, cx| {
|
||||
Tooltip::for_action_in(
|
||||
"Unset Breakpoint",
|
||||
&UnsetBreakpoint,
|
||||
&focus_handle,
|
||||
window,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
.icon_size(ui::IconSize::Indicator),
|
||||
)
|
||||
.child(
|
||||
v_flex()
|
||||
.py_1()
|
||||
.gap_1()
|
||||
.min_h(px(22.))
|
||||
.justify_center()
|
||||
.id(SharedString::from(format!(
|
||||
"breakpoint-ui-on-click-go-to-line-{:?}/{}:{}",
|
||||
dir, name, line
|
||||
self.dir, self.name, self.line
|
||||
)))
|
||||
.on_click(move |_, window, cx| {
|
||||
let path = path.clone();
|
||||
let weak = weak.clone();
|
||||
let row = breakpoint.row;
|
||||
maybe!({
|
||||
let task = weak
|
||||
.update(cx, |this, cx| {
|
||||
this.worktree_store.update(cx, |this, cx| {
|
||||
this.find_or_create_worktree(path, false, cx)
|
||||
})
|
||||
})
|
||||
.ok()?;
|
||||
window
|
||||
.spawn(cx, async move |cx| {
|
||||
let (worktree, relative_path) = task.await?;
|
||||
let worktree_id = worktree.update(cx, |this, _| this.id())?;
|
||||
let item = weak
|
||||
.update_in(cx, |this, window, cx| {
|
||||
this.workspace.update(cx, |this, cx| {
|
||||
this.open_path(
|
||||
(worktree_id, relative_path),
|
||||
None,
|
||||
true,
|
||||
window,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
})??
|
||||
.await?;
|
||||
if let Some(editor) = item.downcast::<Editor>() {
|
||||
editor
|
||||
.update_in(cx, |this, window, cx| {
|
||||
this.go_to_singleton_buffer_point(
|
||||
Point { row, column: 0 },
|
||||
window,
|
||||
cx,
|
||||
);
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
anyhow::Ok(())
|
||||
})
|
||||
.detach();
|
||||
|
||||
Some(())
|
||||
});
|
||||
weak.update(cx, |breakpoint_list, cx| {
|
||||
breakpoint_list.select_ix(Some(ix), cx);
|
||||
breakpoint_list.go_to_line_breakpoint(path.clone(), row, window, cx);
|
||||
})
|
||||
.ok();
|
||||
})
|
||||
.cursor_pointer()
|
||||
.py_1()
|
||||
.items_center()
|
||||
.child(
|
||||
h_flex()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(name)
|
||||
Label::new(format!("{}:{}", self.name, self.line))
|
||||
.size(LabelSize::Small)
|
||||
.line_height_style(ui::LineHeightStyle::UiLabel),
|
||||
)
|
||||
.children(dir.map(|dir| {
|
||||
.children(self.dir.clone().map(|dir| {
|
||||
Label::new(dir)
|
||||
.color(Color::Muted)
|
||||
.size(LabelSize::Small)
|
||||
.line_height_style(ui::LineHeightStyle::UiLabel)
|
||||
})),
|
||||
)
|
||||
.child(
|
||||
Label::new(line)
|
||||
.size(LabelSize::XSmall)
|
||||
.color(Color::Muted)
|
||||
.line_height_style(ui::LineHeightStyle::UiLabel),
|
||||
),
|
||||
)
|
||||
}
|
||||
|
@ -419,17 +583,31 @@ struct ExceptionBreakpoint {
|
|||
}
|
||||
|
||||
impl ExceptionBreakpoint {
|
||||
fn render(self, list: WeakEntity<BreakpointList>) -> ListItem {
|
||||
fn render(
|
||||
&mut self,
|
||||
ix: usize,
|
||||
focus_handle: FocusHandle,
|
||||
list: WeakEntity<BreakpointList>,
|
||||
) -> ListItem {
|
||||
let color = if self.is_enabled {
|
||||
Color::Debugger
|
||||
} else {
|
||||
Color::Muted
|
||||
};
|
||||
let id = SharedString::from(&self.id);
|
||||
let is_enabled = self.is_enabled;
|
||||
|
||||
ListItem::new(SharedString::from(format!(
|
||||
"exception-breakpoint-ui-item-{}",
|
||||
self.id
|
||||
)))
|
||||
.on_click({
|
||||
let list = list.clone();
|
||||
move |_, _, cx| {
|
||||
list.update(cx, |list, cx| list.select_ix(Some(ix), cx))
|
||||
.ok();
|
||||
}
|
||||
})
|
||||
.rounded()
|
||||
.on_secondary_mouse_down(|_, _, cx| {
|
||||
cx.stop_propagation();
|
||||
|
@ -440,38 +618,49 @@ impl ExceptionBreakpoint {
|
|||
"exception-breakpoint-ui-item-{}-click-handler",
|
||||
self.id
|
||||
)))
|
||||
.tooltip(Tooltip::text(if self.is_enabled {
|
||||
"Disable Exception Breakpoint"
|
||||
} else {
|
||||
"Enable Exception Breakpoint"
|
||||
}))
|
||||
.on_click(move |_, _, cx| {
|
||||
list.update(cx, |this, cx| {
|
||||
this.session.update(cx, |this, cx| {
|
||||
this.toggle_exception_breakpoint(&id, cx);
|
||||
});
|
||||
cx.notify();
|
||||
})
|
||||
.ok();
|
||||
.tooltip(move |window, cx| {
|
||||
Tooltip::for_action_in(
|
||||
if is_enabled {
|
||||
"Disable Exception Breakpoint"
|
||||
} else {
|
||||
"Enable Exception Breakpoint"
|
||||
},
|
||||
&ToggleEnableBreakpoint,
|
||||
&focus_handle,
|
||||
window,
|
||||
cx,
|
||||
)
|
||||
})
|
||||
.on_click({
|
||||
let list = list.clone();
|
||||
move |_, _, cx| {
|
||||
list.update(cx, |this, cx| {
|
||||
this.session.update(cx, |this, cx| {
|
||||
this.toggle_exception_breakpoint(&id, cx);
|
||||
});
|
||||
cx.notify();
|
||||
})
|
||||
.ok();
|
||||
}
|
||||
})
|
||||
.cursor_pointer()
|
||||
.child(Indicator::icon(Icon::new(IconName::Flame)).color(color)),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
v_flex()
|
||||
.py_1()
|
||||
.gap_1()
|
||||
.min_h(px(22.))
|
||||
.justify_center()
|
||||
.id(("exception-breakpoint-label", ix))
|
||||
.child(
|
||||
Label::new(self.data.label)
|
||||
Label::new(self.data.label.clone())
|
||||
.size(LabelSize::Small)
|
||||
.line_height_style(ui::LineHeightStyle::UiLabel),
|
||||
)
|
||||
.children(self.data.description.map(|description| {
|
||||
Label::new(description)
|
||||
.size(LabelSize::XSmall)
|
||||
.line_height_style(ui::LineHeightStyle::UiLabel)
|
||||
.color(Color::Muted)
|
||||
})),
|
||||
.when_some(self.data.description.clone(), |el, description| {
|
||||
el.tooltip(Tooltip::text(description))
|
||||
}),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
@ -486,14 +675,21 @@ struct BreakpointEntry {
|
|||
kind: BreakpointEntryKind,
|
||||
weak: WeakEntity<BreakpointList>,
|
||||
}
|
||||
impl RenderOnce for BreakpointEntry {
|
||||
fn render(self, _: &mut ui::Window, _: &mut App) -> impl ui::IntoElement {
|
||||
match self.kind {
|
||||
|
||||
impl BreakpointEntry {
|
||||
fn render(
|
||||
&mut self,
|
||||
ix: usize,
|
||||
focus_handle: FocusHandle,
|
||||
_: &mut Window,
|
||||
_: &mut App,
|
||||
) -> ListItem {
|
||||
match &mut self.kind {
|
||||
BreakpointEntryKind::LineBreakpoint(line_breakpoint) => {
|
||||
line_breakpoint.render(self.weak)
|
||||
line_breakpoint.render(ix, focus_handle, self.weak.clone())
|
||||
}
|
||||
BreakpointEntryKind::ExceptionBreakpoint(exception_breakpoint) => {
|
||||
exception_breakpoint.render(self.weak)
|
||||
exception_breakpoint.render(ix, focus_handle, self.weak.clone())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -339,3 +339,5 @@ pub mod outline {
|
|||
|
||||
actions!(zed_predict_onboarding, [OpenZedPredictOnboarding]);
|
||||
actions!(git_onboarding, [OpenGitIntegrationOnboarding]);
|
||||
|
||||
actions!(debugger, [ToggleEnableBreakpoint, UnsetBreakpoint]);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue