gpui: Fix CJK line wrap for GPUI text render (#17737)
Release Notes: - N/A This changes is going to let GPUI render correct text wrapping for CJK characters. We was done this in PR #11296 for Editor, but this is also need support for other text renders. | Before | After | | --- | --- | | <img width="488" alt="SCR-20240912-jtvo" src="https://github.com/user-attachments/assets/d061669c-62ab-4a7e-a724-2df84815d1ed"> | <img width="438" alt="image" src="https://github.com/user-attachments/assets/ec27fd80-69db-48b6-8ade-694cd65d1843"> |
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2 changed files with 16 additions and 4 deletions
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@ -9,6 +9,8 @@ use std::{
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sync::Arc,
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};
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use super::LineWrapper;
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/// A laid out and styled line of text
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#[derive(Default, Debug)]
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pub struct LineLayout {
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@ -152,9 +154,18 @@ impl LineLayout {
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continue;
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}
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if prev_ch == ' ' && ch != ' ' && first_non_whitespace_ix.is_some() {
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last_candidate_ix = Some(boundary);
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last_candidate_x = x;
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// Here is very similar to `LineWrapper::wrap_line` to determine text wrapping,
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// but there are some differences, so we have to duplicate the code here.
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if LineWrapper::is_word_char(ch) {
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if prev_ch == ' ' && ch != ' ' && first_non_whitespace_ix.is_some() {
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last_candidate_ix = Some(boundary);
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last_candidate_x = x;
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}
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} else {
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if ch != ' ' && first_non_whitespace_ix.is_some() {
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last_candidate_ix = Some(boundary);
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last_candidate_x = x;
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}
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}
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if ch != ' ' && first_non_whitespace_ix.is_none() {
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