Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)
Release Notes: - N/A ---- To fix #24289 mention issue and revert PathBuilder and MSAA. I'm sorry about of this, in #22808 I was forgotten this bit of detail.  So, add `move_to` here, we can fix the selection top right corner radius issue. ## After change <img width="1383" alt="image" src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77" />
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13 changed files with 586 additions and 113 deletions
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@ -8149,8 +8149,9 @@ impl HighlightedRange {
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};
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let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
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let mut path = gpui::Path::new(first_top_right - top_curve_width);
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path.curve_to(first_top_right + curve_height, first_top_right);
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let mut builder = gpui::PathBuilder::fill();
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builder.move_to(first_top_right - top_curve_width);
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builder.curve_to(first_top_right + curve_height, first_top_right);
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let mut iter = lines.iter().enumerate().peekable();
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while let Some((ix, line)) = iter.next() {
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@ -8161,42 +8162,42 @@ impl HighlightedRange {
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match next_top_right.x.partial_cmp(&bottom_right.x).unwrap() {
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Ordering::Equal => {
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path.line_to(bottom_right);
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builder.line_to(bottom_right);
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}
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Ordering::Less => {
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let curve_width = curve_width(next_top_right.x, bottom_right.x);
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path.line_to(bottom_right - curve_height);
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builder.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(bottom_right - curve_width, bottom_right);
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builder.curve_to(bottom_right - curve_width, bottom_right);
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}
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path.line_to(next_top_right + curve_width);
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builder.line_to(next_top_right + curve_width);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(next_top_right + curve_height, next_top_right);
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builder.curve_to(next_top_right + curve_height, next_top_right);
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}
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}
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Ordering::Greater => {
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let curve_width = curve_width(bottom_right.x, next_top_right.x);
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path.line_to(bottom_right - curve_height);
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builder.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(bottom_right + curve_width, bottom_right);
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builder.curve_to(bottom_right + curve_width, bottom_right);
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}
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path.line_to(next_top_right - curve_width);
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builder.line_to(next_top_right - curve_width);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(next_top_right + curve_height, next_top_right);
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builder.curve_to(next_top_right + curve_height, next_top_right);
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}
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}
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}
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} else {
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let curve_width = curve_width(line.start_x, line.end_x);
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path.line_to(bottom_right - curve_height);
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builder.line_to(bottom_right - curve_height);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(bottom_right - curve_width, bottom_right);
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builder.curve_to(bottom_right - curve_width, bottom_right);
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}
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let bottom_left = point(line.start_x, bottom_right.y);
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path.line_to(bottom_left + curve_width);
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builder.line_to(bottom_left + curve_width);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(bottom_left - curve_height, bottom_left);
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builder.curve_to(bottom_left - curve_height, bottom_left);
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}
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}
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}
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@ -8204,24 +8205,26 @@ impl HighlightedRange {
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if first_line.start_x > last_line.start_x {
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let curve_width = curve_width(last_line.start_x, first_line.start_x);
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let second_top_left = point(last_line.start_x, start_y + self.line_height);
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path.line_to(second_top_left + curve_height);
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builder.line_to(second_top_left + curve_height);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(second_top_left + curve_width, second_top_left);
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builder.curve_to(second_top_left + curve_width, second_top_left);
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}
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let first_bottom_left = point(first_line.start_x, second_top_left.y);
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path.line_to(first_bottom_left - curve_width);
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builder.line_to(first_bottom_left - curve_width);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(first_bottom_left - curve_height, first_bottom_left);
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builder.curve_to(first_bottom_left - curve_height, first_bottom_left);
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}
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}
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path.line_to(first_top_left + curve_height);
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builder.line_to(first_top_left + curve_height);
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if self.corner_radius > Pixels::ZERO {
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path.curve_to(first_top_left + top_curve_width, first_top_left);
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builder.curve_to(first_top_left + top_curve_width, first_top_left);
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}
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path.line_to(first_top_right - top_curve_width);
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builder.line_to(first_top_right - top_curve_width);
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window.paint_path(path, self.color);
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if let Ok(path) = builder.build() {
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window.paint_path(path, self.color);
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}
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}
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}
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