gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)

This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
This commit is contained in:
张小白 2025-04-19 22:23:03 +08:00 committed by GitHub
parent 0454e7a22e
commit f0ef3110d3
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16 changed files with 197 additions and 68 deletions

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@ -1224,9 +1224,9 @@ pub fn handle_keymap_file_changes(
})
.detach();
let mut current_mapping = settings::get_key_equivalents(cx.keyboard_layout());
let mut current_mapping = settings::get_key_equivalents(cx.keyboard_layout().id());
cx.on_keyboard_layout_change(move |cx| {
let next_mapping = settings::get_key_equivalents(cx.keyboard_layout());
let next_mapping = settings::get_key_equivalents(cx.keyboard_layout().id());
if next_mapping != current_mapping {
current_mapping = next_mapping;
keyboard_layout_tx.unbounded_send(()).ok();