Accept View
s on LanguageModelTool
s (#10956)
Creates a `ToolView` trait to allow interactivity. This brings expanding and collapsing to the excerpts from project index searches. Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
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5 changed files with 268 additions and 269 deletions
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@ -1,4 +1,5 @@
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use anyhow::Context as _;
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/// This example creates a basic Chat UI with a function for rolling a die.
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use anyhow::{Context as _, Result};
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use assets::Assets;
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use assistant2::AssistantPanel;
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use assistant_tooling::{LanguageModelTool, ToolRegistry};
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@ -83,9 +84,32 @@ struct DiceRoll {
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rolls: Vec<DieRoll>,
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}
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pub struct DiceView {
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result: Result<DiceRoll>,
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}
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impl Render for DiceView {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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let output = match &self.result {
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Ok(output) => output,
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Err(_) => return "Somehow dice failed 🎲".into_any_element(),
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};
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h_flex()
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.children(
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output
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.rolls
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.iter()
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.map(|roll| div().p_2().child(roll.render())),
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)
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.into_any_element()
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}
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}
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impl LanguageModelTool for RollDiceTool {
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type Input = DiceParams;
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type Output = DiceRoll;
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type View = DiceView;
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fn name(&self) -> String {
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"roll_dice".to_string()
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@ -110,23 +134,21 @@ impl LanguageModelTool for RollDiceTool {
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return Task::ready(Ok(DiceRoll { rolls }));
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}
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fn render(
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_tool_call_id: &str,
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_input: &Self::Input,
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output: &Self::Output,
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_cx: &mut WindowContext,
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) -> gpui::AnyElement {
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h_flex()
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.children(
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output
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.rolls
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.iter()
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.map(|roll| div().p_2().child(roll.render())),
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)
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.into_any_element()
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fn new_view(
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_tool_call_id: String,
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_input: Self::Input,
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result: Result<Self::Output>,
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cx: &mut WindowContext,
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) -> gpui::View<Self::View> {
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cx.new_view(|_cx| DiceView { result })
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}
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fn format(_input: &Self::Input, output: &Self::Output) -> String {
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fn format(_: &Self::Input, output: &Result<Self::Output>) -> String {
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let output = match output {
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Ok(output) => output,
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Err(_) => return "Somehow dice failed 🎲".to_string(),
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};
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let mut result = String::new();
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for roll in &output.rolls {
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let die = &roll.die;
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