Defer drawing the scene until macOS's display_layer
callback
Co-Authored-By: Max Brunsfeld <max@zed.dev>
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7 changed files with 46 additions and 46 deletions
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@ -3,7 +3,8 @@ use crate::{
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Action, AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId,
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ForegroundExecutor, InputEvent, Keymap, MacDispatcher, MacDisplay, MacDisplayLinker,
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MacTextSystem, MacWindow, Menu, MenuItem, PathPromptOptions, Platform, PlatformDisplay,
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PlatformTextSystem, PlatformWindow, Result, SemanticVersion, VideoTimestamp, WindowOptions,
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PlatformTextSystem, PlatformWindow, Result, Scene, SemanticVersion, VideoTimestamp,
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WindowOptions,
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};
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use anyhow::anyhow;
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use block::ConcreteBlock;
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@ -490,8 +491,14 @@ impl Platform for MacPlatform {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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draw: Box<dyn FnMut() -> Result<Scene>>,
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) -> Box<dyn PlatformWindow> {
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Box::new(MacWindow::open(handle, options, self.foreground_executor()))
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Box::new(MacWindow::open(
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handle,
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options,
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draw,
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self.foreground_executor(),
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))
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}
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fn set_display_link_output_callback(
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