Defer drawing the scene until macOS's display_layer
callback
Co-Authored-By: Max Brunsfeld <max@zed.dev>
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7 changed files with 46 additions and 46 deletions
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@ -1,6 +1,7 @@
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use crate::{
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AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId, ForegroundExecutor,
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Keymap, Platform, PlatformDisplay, PlatformTextSystem, TestDisplay, TestWindow, WindowOptions,
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Keymap, Platform, PlatformDisplay, PlatformTextSystem, Scene, TestDisplay, TestWindow,
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WindowOptions,
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};
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use anyhow::{anyhow, Result};
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use collections::VecDeque;
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@ -135,6 +136,7 @@ impl Platform for TestPlatform {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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_draw: Box<dyn FnMut() -> Result<Scene>>,
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) -> Box<dyn crate::PlatformWindow> {
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*self.active_window.lock() = Some(handle);
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Box::new(TestWindow::new(
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