Defer drawing the scene until macOS's display_layer
callback
Co-Authored-By: Max Brunsfeld <max@zed.dev>
This commit is contained in:
parent
b9bbc4a698
commit
f1ebad22db
7 changed files with 46 additions and 46 deletions
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@ -9,7 +9,6 @@ use derive_more::{Deref, DerefMut};
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pub use entity_map::*;
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pub use model_context::*;
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use refineable::Refineable;
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use smallvec::SmallVec;
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use smol::future::FutureExt;
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#[cfg(any(test, feature = "test-support"))]
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pub use test_context::*;
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@ -596,23 +595,6 @@ impl AppContext {
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break;
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}
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}
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let dirty_window_ids = self
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.windows
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.iter()
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.filter_map(|(_, window)| {
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let window = window.as_ref()?;
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if window.dirty {
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Some(window.handle.clone())
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} else {
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None
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}
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})
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.collect::<SmallVec<[_; 8]>>();
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for dirty_window_handle in dirty_window_ids {
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dirty_window_handle.update(self, |_, cx| cx.draw()).unwrap();
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}
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}
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/// Repeatedly called during `flush_effects` to release any entities whose
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@ -731,7 +713,7 @@ impl AppContext {
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fn apply_refresh_effect(&mut self) {
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for window in self.windows.values_mut() {
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if let Some(window) = window.as_mut() {
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window.dirty = true;
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window.platform_window.invalidate();
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}
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}
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}
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@ -46,6 +46,8 @@ pub(crate) fn current_platform() -> Rc<dyn Platform> {
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Rc::new(MacPlatform::new())
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}
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pub type DrawWindow = Box<dyn FnMut() -> Result<Scene>>;
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pub(crate) trait Platform: 'static {
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fn background_executor(&self) -> BackgroundExecutor;
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fn foreground_executor(&self) -> ForegroundExecutor;
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@ -66,6 +68,7 @@ pub(crate) trait Platform: 'static {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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draw: DrawWindow,
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) -> Box<dyn PlatformWindow>;
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fn set_display_link_output_callback(
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@ -163,7 +166,7 @@ pub trait PlatformWindow {
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fn on_close(&self, callback: Box<dyn FnOnce()>);
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fn on_appearance_changed(&self, callback: Box<dyn FnMut()>);
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fn is_topmost_for_position(&self, position: Point<Pixels>) -> bool;
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fn draw(&self, scene: Scene);
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fn invalidate(&self);
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fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas>;
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@ -3,7 +3,8 @@ use crate::{
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Action, AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId,
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ForegroundExecutor, InputEvent, Keymap, MacDispatcher, MacDisplay, MacDisplayLinker,
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MacTextSystem, MacWindow, Menu, MenuItem, PathPromptOptions, Platform, PlatformDisplay,
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PlatformTextSystem, PlatformWindow, Result, SemanticVersion, VideoTimestamp, WindowOptions,
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PlatformTextSystem, PlatformWindow, Result, Scene, SemanticVersion, VideoTimestamp,
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WindowOptions,
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};
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use anyhow::anyhow;
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use block::ConcreteBlock;
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@ -490,8 +491,14 @@ impl Platform for MacPlatform {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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draw: Box<dyn FnMut() -> Result<Scene>>,
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) -> Box<dyn PlatformWindow> {
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Box::new(MacWindow::open(handle, options, self.foreground_executor()))
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Box::new(MacWindow::open(
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handle,
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options,
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draw,
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self.foreground_executor(),
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))
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}
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fn set_display_link_output_callback(
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@ -1,10 +1,10 @@
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use super::{display_bounds_from_native, ns_string, MacDisplay, MetalRenderer, NSRange};
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use crate::{
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display_bounds_to_native, point, px, size, AnyWindowHandle, Bounds, ExternalPaths,
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display_bounds_to_native, point, px, size, AnyWindowHandle, Bounds, DrawWindow, ExternalPaths,
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FileDropEvent, ForegroundExecutor, GlobalPixels, InputEvent, KeyDownEvent, Keystroke,
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Modifiers, ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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PromptLevel, Scene, Size, Timer, WindowAppearance, WindowBounds, WindowKind, WindowOptions,
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PromptLevel, Size, Timer, WindowAppearance, WindowBounds, WindowKind, WindowOptions,
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};
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use block::ConcreteBlock;
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use cocoa::{
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@ -45,6 +45,7 @@ use std::{
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sync::{Arc, Weak},
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time::Duration,
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};
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use util::ResultExt;
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const WINDOW_STATE_IVAR: &str = "windowState";
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@ -318,7 +319,7 @@ struct MacWindowState {
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executor: ForegroundExecutor,
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native_window: id,
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renderer: MetalRenderer,
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scene_to_render: Option<Scene>,
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draw: Option<DrawWindow>,
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kind: WindowKind,
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event_callback: Option<Box<dyn FnMut(InputEvent) -> bool>>,
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activate_callback: Option<Box<dyn FnMut(bool)>>,
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@ -454,6 +455,7 @@ impl MacWindow {
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pub fn open(
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handle: AnyWindowHandle,
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options: WindowOptions,
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draw: DrawWindow,
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executor: ForegroundExecutor,
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) -> Self {
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unsafe {
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@ -545,7 +547,7 @@ impl MacWindow {
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executor,
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native_window,
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renderer: MetalRenderer::new(true),
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scene_to_render: None,
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draw: Some(draw),
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kind: options.kind,
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event_callback: None,
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activate_callback: None,
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@ -958,9 +960,8 @@ impl PlatformWindow for MacWindow {
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}
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}
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fn draw(&self, scene: Scene) {
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let mut this = self.0.lock();
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this.scene_to_render = Some(scene);
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fn invalidate(&self) {
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let this = self.0.lock();
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unsafe {
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let _: () = msg_send![this.native_window.contentView(), setNeedsDisplay: YES];
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}
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@ -1442,8 +1443,11 @@ extern "C" fn set_frame_size(this: &Object, _: Sel, size: NSSize) {
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extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
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unsafe {
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let window_state = get_window_state(this);
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let mut window_state = window_state.as_ref().lock();
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if let Some(scene) = window_state.scene_to_render.take() {
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let mut draw = window_state.lock().draw.take().unwrap();
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let scene = draw().log_err();
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let mut window_state = window_state.lock();
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window_state.draw = Some(draw);
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if let Some(scene) = scene {
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window_state.renderer.draw(&scene);
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}
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}
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@ -1,6 +1,7 @@
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use crate::{
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AnyWindowHandle, BackgroundExecutor, ClipboardItem, CursorStyle, DisplayId, ForegroundExecutor,
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Keymap, Platform, PlatformDisplay, PlatformTextSystem, TestDisplay, TestWindow, WindowOptions,
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Keymap, Platform, PlatformDisplay, PlatformTextSystem, Scene, TestDisplay, TestWindow,
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WindowOptions,
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};
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use anyhow::{anyhow, Result};
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use collections::VecDeque;
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@ -135,6 +136,7 @@ impl Platform for TestPlatform {
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&self,
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handle: AnyWindowHandle,
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options: WindowOptions,
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_draw: Box<dyn FnMut() -> Result<Scene>>,
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) -> Box<dyn crate::PlatformWindow> {
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*self.active_window.lock() = Some(handle);
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Box::new(TestWindow::new(
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@ -166,9 +166,7 @@ impl PlatformWindow for TestWindow {
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unimplemented!()
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}
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fn draw(&self, scene: crate::Scene) {
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self.current_scene.lock().replace(scene);
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}
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fn invalidate(&self) {}
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fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
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self.sprite_atlas.clone()
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@ -7,9 +7,9 @@ use crate::{
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ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent, Path,
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Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
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RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet,
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Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext,
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WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
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SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
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VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Context as _, Result};
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use collections::HashMap;
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@ -224,7 +224,6 @@ pub struct Window {
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) dirty: bool,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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}
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@ -278,7 +277,14 @@ impl Window {
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options: WindowOptions,
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cx: &mut AppContext,
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) -> Self {
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let platform_window = cx.platform.open_window(handle, options);
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let platform_window = cx.platform.open_window(
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handle,
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options,
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Box::new({
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let mut cx = cx.to_async();
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move || handle.update(&mut cx, |_, cx| cx.draw())
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}),
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);
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let display_id = platform_window.display().id();
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let sprite_atlas = platform_window.sprite_atlas();
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let mouse_position = platform_window.mouse_position();
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@ -350,7 +356,6 @@ impl Window {
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bounds_observers: SubscriberSet::new(),
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active: false,
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activation_observers: SubscriberSet::new(),
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dirty: true,
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last_blur: None,
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focus: None,
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}
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@ -401,7 +406,7 @@ impl<'a> WindowContext<'a> {
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/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
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pub fn notify(&mut self) {
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self.window.dirty = true;
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self.window.platform_window.invalidate();
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}
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/// Close this window.
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@ -673,7 +678,7 @@ impl<'a> WindowContext<'a> {
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self.window.viewport_size = self.window.platform_window.content_size();
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self.window.bounds = self.window.platform_window.bounds();
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self.window.display_id = self.window.platform_window.display().id();
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self.window.dirty = true;
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self.notify();
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self.window
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.bounds_observers
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@ -1174,7 +1179,7 @@ impl<'a> WindowContext<'a> {
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}
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/// Draw pixels to the display for this window based on the contents of its scene.
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pub(crate) fn draw(&mut self) {
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fn draw(&mut self) -> Scene {
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self.text_system().start_frame();
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self.window.platform_window.clear_input_handler();
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self.window.layout_engine.as_mut().unwrap().clear();
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@ -1226,7 +1231,6 @@ impl<'a> WindowContext<'a> {
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mem::swap(&mut window.rendered_frame, &mut window.next_frame);
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let scene = self.window.rendered_frame.scene_builder.build();
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self.window.platform_window.draw(scene);
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let cursor_style = self
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.window
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.requested_cursor_style
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@ -1234,7 +1238,7 @@ impl<'a> WindowContext<'a> {
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.unwrap_or(CursorStyle::Arrow);
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self.platform.set_cursor_style(cursor_style);
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self.window.dirty = false;
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scene
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}
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/// Dispatch a mouse or keyboard event on the window.
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