Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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@ -198,6 +198,31 @@ pub trait ParentElement<V: 'static> {
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);
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self
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}
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// HACK: This is a temporary hack to get children working for the purposes
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// of building UI on top of the current version of gpui2.
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//
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// We'll (hopefully) be moving away from this in the future.
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fn children_any<I>(mut self, children: I) -> Self
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where
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I: IntoIterator<Item = AnyElement<V>>,
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Self: Sized,
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{
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self.children_mut().extend(children.into_iter());
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self
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}
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// HACK: This is a temporary hack to get children working for the purposes
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// of building UI on top of the current version of gpui2.
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//
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// We'll (hopefully) be moving away from this in the future.
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fn child_any(mut self, children: AnyElement<V>) -> Self
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where
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Self: Sized,
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{
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self.children_mut().push(children);
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self
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}
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}
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pub trait IntoElement<V: 'static> {
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