Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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85 changed files with 4658 additions and 1623 deletions
34
crates/storybook/src/stories/components/buffer.rs
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34
crates/storybook/src/stories/components/buffer.rs
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use gpui2::geometry::rems;
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use ui::prelude::*;
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use ui::{
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empty_buffer_example, hello_world_rust_buffer_example,
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hello_world_rust_buffer_with_status_example, Buffer,
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};
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use crate::story::Story;
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#[derive(Element, Default)]
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pub struct BufferStory {}
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impl BufferStory {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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Story::container(cx)
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.child(Story::title_for::<_, Buffer<V>>(cx))
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.child(Story::label(cx, "Default"))
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.child(div().w(rems(64.)).h_96().child(empty_buffer_example()))
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.child(Story::label(cx, "Hello World (Rust)"))
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.child(
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div()
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.w(rems(64.))
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.h_96()
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.child(hello_world_rust_buffer_example(cx)),
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)
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.child(Story::label(cx, "Hello World (Rust) with Status"))
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.child(
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div()
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.w(rems(64.))
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.h_96()
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.child(hello_world_rust_buffer_with_status_example(cx)),
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)
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}
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}
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