Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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85 changed files with 4658 additions and 1623 deletions
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@ -1,5 +1,5 @@
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use ui::toolbar;
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use ui::prelude::*;
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use ui::Toolbar;
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use crate::story::Story;
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@ -8,9 +8,9 @@ pub struct ToolbarStory {}
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impl ToolbarStory {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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Story::container()
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.child(Story::title_for::<_, ui::Toolbar>())
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.child(Story::label("Default"))
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.child(toolbar())
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Story::container(cx)
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.child(Story::title_for::<_, Toolbar>(cx))
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.child(Story::label(cx, "Default"))
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.child(Toolbar::new())
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}
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}
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