Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
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85 changed files with 4658 additions and 1623 deletions
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@ -1,29 +1,27 @@
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use gpui2::elements::div;
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use gpui2::style::StyleHelpers;
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use gpui2::{Element, IntoElement, ParentElement, ViewContext};
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use crate::{theme, Avatar};
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use crate::prelude::*;
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use crate::{theme, Avatar, Player};
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#[derive(Element)]
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pub struct Facepile {
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players: Vec<Avatar>,
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}
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pub fn facepile<P: Iterator<Item = Avatar>>(players: P) -> Facepile {
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Facepile {
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players: players.collect(),
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}
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players: Vec<Player>,
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}
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impl Facepile {
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pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
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Self {
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players: players.collect(),
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}
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}
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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let player_count = self.players.len();
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let player_list = self.players.iter().enumerate().map(|(ix, player)| {
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let isnt_last = ix < player_count - 1;
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div()
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.when(isnt_last, |div| div.neg_mr_1())
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.child(player.clone())
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.child(Avatar::new(player.avatar_src().to_string()))
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});
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div().p_1().flex().items_center().children(player_list)
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}
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