Mainline GPUI2 UI work (#3062)

This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
Marshall Bowers 2023-09-28 19:36:21 -04:00 committed by GitHub
parent e7ee8a95f6
commit f26ca0866c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
85 changed files with 4658 additions and 1623 deletions

View file

@ -1,6 +1,5 @@
use gpui2::elements::img;
use gpui2::style::StyleHelpers;
use gpui2::{ArcCow, Element, IntoElement, ViewContext};
use gpui2::ArcCow;
use crate::prelude::*;
use crate::theme;
@ -11,14 +10,14 @@ pub struct Avatar {
shape: Shape,
}
pub fn avatar(src: impl Into<ArcCow<'static, str>>) -> Avatar {
Avatar {
src: src.into(),
shape: Shape::Circle,
}
}
impl Avatar {
pub fn new(src: impl Into<ArcCow<'static, str>>) -> Self {
Self {
src: src.into(),
shape: Shape::Circle,
}
}
pub fn shape(mut self, shape: Shape) -> Self {
self.shape = shape;
self

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@ -0,0 +1,203 @@
use std::rc::Rc;
use gpui2::geometry::DefiniteLength;
use gpui2::platform::MouseButton;
use gpui2::{EventContext, Hsla, Interactive, WindowContext};
use crate::prelude::*;
use crate::{h_stack, theme, Icon, IconColor, IconElement, Label, LabelColor, LabelSize};
#[derive(Default, PartialEq, Clone, Copy)]
pub enum IconPosition {
#[default]
Left,
Right,
}
#[derive(Default, Copy, Clone, PartialEq)]
pub enum ButtonVariant {
#[default]
Ghost,
Filled,
}
struct ButtonHandlers<V> {
click: Option<Rc<dyn Fn(&mut V, &mut EventContext<V>)>>,
}
impl<V> Default for ButtonHandlers<V> {
fn default() -> Self {
Self { click: None }
}
}
#[derive(Element)]
pub struct Button<V: 'static> {
label: String,
variant: ButtonVariant,
state: InteractionState,
icon: Option<Icon>,
icon_position: Option<IconPosition>,
width: Option<DefiniteLength>,
handlers: ButtonHandlers<V>,
}
impl<V: 'static> Button<V> {
pub fn new<L>(label: L) -> Self
where
L: Into<String>,
{
Self {
label: label.into(),
variant: Default::default(),
state: Default::default(),
icon: None,
icon_position: None,
width: Default::default(),
handlers: ButtonHandlers::default(),
}
}
pub fn ghost<L>(label: L) -> Self
where
L: Into<String>,
{
Self::new(label).variant(ButtonVariant::Ghost)
}
pub fn variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn icon(mut self, icon: Icon) -> Self {
self.icon = Some(icon);
self
}
pub fn icon_position(mut self, icon_position: IconPosition) -> Self {
if self.icon.is_none() {
panic!("An icon must be present if an icon_position is provided.");
}
self.icon_position = Some(icon_position);
self
}
pub fn width(mut self, width: Option<DefiniteLength>) -> Self {
self.width = width;
self
}
pub fn on_click(mut self, handler: impl Fn(&mut V, &mut EventContext<V>) + 'static) -> Self {
self.handlers.click = Some(Rc::new(handler));
self
}
fn background_color(&self, cx: &mut ViewContext<V>) -> Hsla {
let theme = theme(cx);
let system_color = SystemColor::new();
match (self.variant, self.state) {
(ButtonVariant::Ghost, InteractionState::Hovered) => {
theme.lowest.base.hovered.background
}
(ButtonVariant::Ghost, InteractionState::Active) => {
theme.lowest.base.pressed.background
}
(ButtonVariant::Filled, InteractionState::Enabled) => {
theme.lowest.on.default.background
}
(ButtonVariant::Filled, InteractionState::Hovered) => {
theme.lowest.on.hovered.background
}
(ButtonVariant::Filled, InteractionState::Active) => theme.lowest.on.pressed.background,
(ButtonVariant::Filled, InteractionState::Disabled) => {
theme.lowest.on.disabled.background
}
_ => system_color.transparent,
}
}
fn label_color(&self) -> LabelColor {
match self.state {
InteractionState::Disabled => LabelColor::Disabled,
_ => Default::default(),
}
}
fn icon_color(&self) -> IconColor {
match self.state {
InteractionState::Disabled => IconColor::Disabled,
_ => Default::default(),
}
}
fn border_color(&self, cx: &WindowContext) -> Hsla {
let theme = theme(cx);
let system_color = SystemColor::new();
match self.state {
InteractionState::Focused => theme.lowest.accent.default.border,
_ => system_color.transparent,
}
}
fn render_label(&self) -> Label {
Label::new(self.label.clone())
.size(LabelSize::Small)
.color(self.label_color())
}
fn render_icon(&self, icon_color: IconColor) -> Option<IconElement> {
self.icon.map(|i| IconElement::new(i).color(icon_color))
}
fn render(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let icon_color = self.icon_color();
let system_color = SystemColor::new();
let border_color = self.border_color(cx);
let mut el = h_stack()
.h_6()
.px_1()
.items_center()
.rounded_md()
.border()
.border_color(border_color)
.fill(self.background_color(cx));
match (self.icon, self.icon_position) {
(Some(_), Some(IconPosition::Left)) => {
el = el
.gap_1()
.child(self.render_label())
.children(self.render_icon(icon_color))
}
(Some(_), Some(IconPosition::Right)) => {
el = el
.gap_1()
.children(self.render_icon(icon_color))
.child(self.render_label())
}
(_, _) => el = el.child(self.render_label()),
}
if let Some(width) = self.width {
el = el.w(width).justify_center();
}
if let Some(click_handler) = self.handlers.click.clone() {
el = el.on_mouse_down(MouseButton::Left, move |view, event, cx| {
click_handler(view, cx);
});
}
el
}
}

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@ -1,7 +1,4 @@
use gpui2::elements::div;
use gpui2::style::StyleHelpers;
use gpui2::{Element, IntoElement, ParentElement, ViewContext};
use crate::prelude::*;
use crate::theme;
#[derive(Element, Clone)]
@ -10,11 +7,11 @@ pub struct Details {
meta: Option<&'static str>,
}
pub fn details(text: &'static str) -> Details {
Details { text, meta: None }
}
impl Details {
pub fn new(text: &'static str) -> Self {
Self { text, meta: None }
}
pub fn meta_text(mut self, meta: &'static str) -> Self {
self.meta = Some(meta);
self

View file

@ -1,11 +1,19 @@
use std::sync::Arc;
use gpui2::elements::svg;
use gpui2::Hsla;
use strum::EnumIter;
use crate::prelude::*;
use crate::theme::theme;
use crate::Theme;
use gpui2::elements::svg;
use gpui2::style::StyleHelpers;
use gpui2::{Element, ViewContext};
use gpui2::{Hsla, IntoElement};
#[derive(Default, PartialEq, Copy, Clone)]
pub enum IconSize {
Small,
#[default]
Large,
}
#[derive(Default, PartialEq, Copy, Clone)]
pub enum IconColor {
@ -37,8 +45,8 @@ impl IconColor {
}
}
#[derive(Default, PartialEq, Copy, Clone)]
pub enum IconAsset {
#[derive(Default, PartialEq, Copy, Clone, EnumIter)]
pub enum Icon {
Ai,
ArrowLeft,
ArrowRight,
@ -53,6 +61,7 @@ pub enum IconAsset {
Close,
ExclamationTriangle,
File,
FileGeneric,
FileDoc,
FileGit,
FileLock,
@ -67,89 +76,106 @@ pub enum IconAsset {
InlayHint,
MagicWand,
MagnifyingGlass,
Maximize,
Menu,
MessageBubbles,
Mic,
MicMute,
Plus,
Quote,
Screen,
Split,
SplitMessage,
Terminal,
XCircle,
Copilot,
Envelope,
}
impl IconAsset {
impl Icon {
pub fn path(self) -> &'static str {
match self {
IconAsset::Ai => "icons/ai.svg",
IconAsset::ArrowLeft => "icons/arrow_left.svg",
IconAsset::ArrowRight => "icons/arrow_right.svg",
IconAsset::ArrowUpRight => "icons/arrow_up_right.svg",
IconAsset::AudioOff => "icons/speaker-off.svg",
IconAsset::AudioOn => "icons/speaker-loud.svg",
IconAsset::Bolt => "icons/bolt.svg",
IconAsset::ChevronDown => "icons/chevron_down.svg",
IconAsset::ChevronLeft => "icons/chevron_left.svg",
IconAsset::ChevronRight => "icons/chevron_right.svg",
IconAsset::ChevronUp => "icons/chevron_up.svg",
IconAsset::Close => "icons/x.svg",
IconAsset::ExclamationTriangle => "icons/warning.svg",
IconAsset::File => "icons/file_icons/file.svg",
IconAsset::FileDoc => "icons/file_icons/book.svg",
IconAsset::FileGit => "icons/file_icons/git.svg",
IconAsset::FileLock => "icons/file_icons/lock.svg",
IconAsset::FileRust => "icons/file_icons/rust.svg",
IconAsset::FileToml => "icons/file_icons/toml.svg",
IconAsset::FileTree => "icons/project.svg",
IconAsset::Folder => "icons/file_icons/folder.svg",
IconAsset::FolderOpen => "icons/file_icons/folder_open.svg",
IconAsset::FolderX => "icons/stop_sharing.svg",
IconAsset::Hash => "icons/hash.svg",
IconAsset::InlayHint => "icons/inlay_hint.svg",
IconAsset::MagicWand => "icons/magic-wand.svg",
IconAsset::MagnifyingGlass => "icons/magnifying_glass.svg",
IconAsset::MessageBubbles => "icons/conversations.svg",
IconAsset::Mic => "icons/mic.svg",
IconAsset::MicMute => "icons/mic-mute.svg",
IconAsset::Plus => "icons/plus.svg",
IconAsset::Screen => "icons/desktop.svg",
IconAsset::Split => "icons/split.svg",
IconAsset::Terminal => "icons/terminal.svg",
IconAsset::XCircle => "icons/error.svg",
IconAsset::Copilot => "icons/copilot.svg",
IconAsset::Envelope => "icons/feedback.svg",
Icon::Ai => "icons/ai.svg",
Icon::ArrowLeft => "icons/arrow_left.svg",
Icon::ArrowRight => "icons/arrow_right.svg",
Icon::ArrowUpRight => "icons/arrow_up_right.svg",
Icon::AudioOff => "icons/speaker-off.svg",
Icon::AudioOn => "icons/speaker-loud.svg",
Icon::Bolt => "icons/bolt.svg",
Icon::ChevronDown => "icons/chevron_down.svg",
Icon::ChevronLeft => "icons/chevron_left.svg",
Icon::ChevronRight => "icons/chevron_right.svg",
Icon::ChevronUp => "icons/chevron_up.svg",
Icon::Close => "icons/x.svg",
Icon::ExclamationTriangle => "icons/warning.svg",
Icon::File => "icons/file.svg",
Icon::FileGeneric => "icons/file_icons/file.svg",
Icon::FileDoc => "icons/file_icons/book.svg",
Icon::FileGit => "icons/file_icons/git.svg",
Icon::FileLock => "icons/file_icons/lock.svg",
Icon::FileRust => "icons/file_icons/rust.svg",
Icon::FileToml => "icons/file_icons/toml.svg",
Icon::FileTree => "icons/project.svg",
Icon::Folder => "icons/file_icons/folder.svg",
Icon::FolderOpen => "icons/file_icons/folder_open.svg",
Icon::FolderX => "icons/stop_sharing.svg",
Icon::Hash => "icons/hash.svg",
Icon::InlayHint => "icons/inlay_hint.svg",
Icon::MagicWand => "icons/magic-wand.svg",
Icon::MagnifyingGlass => "icons/magnifying_glass.svg",
Icon::Maximize => "icons/maximize.svg",
Icon::Menu => "icons/menu.svg",
Icon::MessageBubbles => "icons/conversations.svg",
Icon::Mic => "icons/mic.svg",
Icon::MicMute => "icons/mic-mute.svg",
Icon::Plus => "icons/plus.svg",
Icon::Quote => "icons/quote.svg",
Icon::Screen => "icons/desktop.svg",
Icon::Split => "icons/split.svg",
Icon::SplitMessage => "icons/split_message.svg",
Icon::Terminal => "icons/terminal.svg",
Icon::XCircle => "icons/error.svg",
Icon::Copilot => "icons/copilot.svg",
Icon::Envelope => "icons/feedback.svg",
}
}
}
#[derive(Element, Clone)]
pub struct Icon {
asset: IconAsset,
pub struct IconElement {
icon: Icon,
color: IconColor,
size: IconSize,
}
pub fn icon(asset: IconAsset) -> Icon {
Icon {
asset,
color: IconColor::default(),
impl IconElement {
pub fn new(icon: Icon) -> Self {
Self {
icon,
color: IconColor::default(),
size: IconSize::default(),
}
}
}
impl Icon {
pub fn color(mut self, color: IconColor) -> Self {
self.color = color;
self
}
pub fn size(mut self, size: IconSize) -> Self {
self.size = size;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let fill = self.color.color(theme);
svg()
.flex_none()
.path(self.asset.path())
.size_4()
.fill(fill)
let sized_svg = match self.size {
IconSize::Small => svg().size_3p5(),
IconSize::Large => svg().size_4(),
};
sized_svg.flex_none().path(self.icon.path()).fill(fill)
}
}

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@ -1,33 +0,0 @@
use gpui2::elements::div;
use gpui2::style::StyleHelpers;
use gpui2::{Element, IntoElement, ViewContext};
use crate::theme;
#[derive(Element)]
pub struct Indicator {
player: usize,
}
pub fn indicator() -> Indicator {
Indicator { player: 0 }
}
impl Indicator {
pub fn player(mut self, player: usize) -> Self {
self.player = player;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let player_color = theme.players[self.player].cursor;
div()
.w_4()
.h_1()
.rounded_bl_sm()
.rounded_br_sm()
.fill(player_color)
}
}

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@ -1,10 +1,13 @@
use gpui2::elements::div;
use gpui2::style::{StyleHelpers, Styleable};
use gpui2::{Element, IntoElement, ParentElement, ViewContext};
use crate::prelude::*;
use crate::theme;
#[derive(Default, PartialEq)]
pub enum InputVariant {
#[default]
Ghost,
Filled,
}
#[derive(Element)]
pub struct Input {
placeholder: &'static str,
@ -13,24 +16,26 @@ pub struct Input {
variant: InputVariant,
}
pub fn input(placeholder: &'static str) -> Input {
Input {
placeholder,
value: "".to_string(),
state: InteractionState::default(),
variant: InputVariant::default(),
}
}
impl Input {
pub fn new(placeholder: &'static str) -> Self {
Self {
placeholder,
value: "".to_string(),
state: InteractionState::default(),
variant: InputVariant::default(),
}
}
pub fn value(mut self, value: String) -> Self {
self.value = value;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
pub fn variant(mut self, variant: InputVariant) -> Self {
self.variant = variant;
self

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@ -1,8 +1,8 @@
use gpui2::{Hsla, WindowContext};
use smallvec::SmallVec;
use crate::prelude::*;
use crate::theme::theme;
use gpui2::elements::div;
use gpui2::style::StyleHelpers;
use gpui2::{Element, ViewContext};
use gpui2::{IntoElement, ParentElement};
#[derive(Default, PartialEq, Copy, Clone)]
pub enum LabelColor {
@ -12,8 +12,28 @@ pub enum LabelColor {
Created,
Modified,
Deleted,
Disabled,
Hidden,
Placeholder,
Accent,
}
impl LabelColor {
pub fn hsla(&self, cx: &WindowContext) -> Hsla {
let theme = theme(cx);
match self {
Self::Default => theme.middle.base.default.foreground,
Self::Muted => theme.middle.variant.default.foreground,
Self::Created => theme.middle.positive.default.foreground,
Self::Modified => theme.middle.warning.default.foreground,
Self::Deleted => theme.middle.negative.default.foreground,
Self::Disabled => theme.middle.base.disabled.foreground,
Self::Hidden => theme.middle.variant.default.foreground,
Self::Placeholder => theme.middle.base.disabled.foreground,
Self::Accent => theme.middle.accent.default.foreground,
}
}
}
#[derive(Default, PartialEq, Copy, Clone)]
@ -25,20 +45,27 @@ pub enum LabelSize {
#[derive(Element, Clone)]
pub struct Label {
label: &'static str,
label: String,
color: LabelColor,
size: LabelSize,
}
pub fn label(label: &'static str) -> Label {
Label {
label,
color: LabelColor::Default,
size: LabelSize::Default,
}
highlight_indices: Vec<usize>,
strikethrough: bool,
}
impl Label {
pub fn new<L>(label: L) -> Self
where
L: Into<String>,
{
Self {
label: label.into(),
color: LabelColor::Default,
size: LabelSize::Default,
highlight_indices: Vec::new(),
strikethrough: false,
}
}
pub fn color(mut self, color: LabelColor) -> Self {
self.color = color;
self
@ -49,27 +76,86 @@ impl Label {
self
}
pub fn with_highlights(mut self, indices: Vec<usize>) -> Self {
self.highlight_indices = indices;
self
}
pub fn set_strikethrough(mut self, strikethrough: bool) -> Self {
self.strikethrough = strikethrough;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let color = match self.color {
LabelColor::Default => theme.lowest.base.default.foreground,
LabelColor::Muted => theme.lowest.variant.default.foreground,
LabelColor::Created => theme.lowest.positive.default.foreground,
LabelColor::Modified => theme.lowest.warning.default.foreground,
LabelColor::Deleted => theme.lowest.negative.default.foreground,
LabelColor::Hidden => theme.lowest.variant.default.foreground,
LabelColor::Placeholder => theme.lowest.base.disabled.foreground,
};
let highlight_color = theme.lowest.accent.default.foreground;
let mut div = div();
let mut highlight_indices = self.highlight_indices.iter().copied().peekable();
if self.size == LabelSize::Small {
div = div.text_xs();
} else {
div = div.text_sm();
let mut runs: SmallVec<[Run; 8]> = SmallVec::new();
for (char_ix, char) in self.label.char_indices() {
let mut color = self.color.hsla(cx);
if let Some(highlight_ix) = highlight_indices.peek() {
if char_ix == *highlight_ix {
color = highlight_color;
highlight_indices.next();
}
}
let last_run = runs.last_mut();
let start_new_run = if let Some(last_run) = last_run {
if color == last_run.color {
last_run.text.push(char);
false
} else {
true
}
} else {
true
};
if start_new_run {
runs.push(Run {
text: char.to_string(),
color,
});
}
}
div.text_color(color).child(self.label.clone())
div()
.flex()
.when(self.strikethrough, |this| {
this.relative().child(
div()
.absolute()
.top_px()
.my_auto()
.w_full()
.h_px()
.fill(LabelColor::Hidden.hsla(cx)),
)
})
.children(runs.into_iter().map(|run| {
let mut div = div();
if self.size == LabelSize::Small {
div = div.text_xs();
} else {
div = div.text_sm();
}
div.text_color(run.color).child(run.text)
}))
}
}
/// A run of text that receives the same style.
struct Run {
pub text: String,
pub color: Hsla,
}

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@ -0,0 +1,132 @@
use gpui2::{Hsla, ViewContext};
use crate::theme;
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum PlayerStatus {
#[default]
Offline,
Online,
InCall,
Away,
DoNotDisturb,
Invisible,
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum MicStatus {
Muted,
#[default]
Unmuted,
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum VideoStatus {
On,
#[default]
Off,
}
#[derive(Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy)]
pub enum ScreenShareStatus {
Shared,
#[default]
NotShared,
}
#[derive(Clone)]
pub struct PlayerCallStatus {
pub mic_status: MicStatus,
/// Indicates if the player is currently speaking
/// And the intensity of the volume coming through
///
/// 0.0 - 1.0
pub voice_activity: f32,
pub video_status: VideoStatus,
pub screen_share_status: ScreenShareStatus,
pub in_current_project: bool,
pub disconnected: bool,
pub following: Option<Vec<Player>>,
pub followers: Option<Vec<Player>>,
}
impl PlayerCallStatus {
pub fn new() -> Self {
Self {
mic_status: MicStatus::default(),
voice_activity: 0.,
video_status: VideoStatus::default(),
screen_share_status: ScreenShareStatus::default(),
in_current_project: true,
disconnected: false,
following: None,
followers: None,
}
}
}
#[derive(Clone)]
pub struct Player {
index: usize,
avatar_src: String,
username: String,
status: PlayerStatus,
}
pub struct PlayerWithCallStatus {
player: Player,
call_status: PlayerCallStatus,
}
impl PlayerWithCallStatus {
pub fn new(player: Player, call_status: PlayerCallStatus) -> Self {
Self {
player,
call_status,
}
}
pub fn get_player(&self) -> &Player {
&self.player
}
pub fn get_call_status(&self) -> &PlayerCallStatus {
&self.call_status
}
}
impl Player {
pub fn new(index: usize, avatar_src: String, username: String) -> Self {
Self {
index,
avatar_src,
username,
status: Default::default(),
}
}
pub fn set_status(mut self, status: PlayerStatus) -> Self {
self.status = status;
self
}
pub fn cursor_color<V>(&self, cx: &mut ViewContext<V>) -> Hsla {
let theme = theme(cx);
let index = self.index % 8;
theme.players[self.index].cursor
}
pub fn selection_color<V>(&self, cx: &mut ViewContext<V>) -> Hsla {
let theme = theme(cx);
let index = self.index % 8;
theme.players[self.index].selection
}
pub fn avatar_src(&self) -> &str {
&self.avatar_src
}
pub fn index(&self) -> usize {
self.index
}
}

View file

@ -0,0 +1,31 @@
use gpui2::elements::div::Div;
use crate::prelude::*;
pub trait Stack: StyleHelpers {
/// Horizontally stacks elements.
fn h_stack(self) -> Self {
self.flex().flex_row().items_center()
}
/// Vertically stacks elements.
fn v_stack(self) -> Self {
self.flex().flex_col()
}
}
impl<V> Stack for Div<V> {}
/// Horizontally stacks elements.
///
/// Sets `flex()`, `flex_row()`, `items_center()`
pub fn h_stack<V: 'static>() -> Div<V> {
div().h_stack()
}
/// Vertically stacks elements.
///
/// Sets `flex()`, `flex_col()`
pub fn v_stack<V: 'static>() -> Div<V> {
div().v_stack()
}

View file

@ -1,82 +0,0 @@
use gpui2::elements::div;
use gpui2::style::{StyleHelpers, Styleable};
use gpui2::{Element, IntoElement, ParentElement, ViewContext};
use crate::prelude::*;
use crate::theme;
#[derive(Element)]
pub struct TextButton {
label: &'static str,
variant: ButtonVariant,
state: InteractionState,
}
pub fn text_button(label: &'static str) -> TextButton {
TextButton {
label,
variant: ButtonVariant::default(),
state: InteractionState::default(),
}
}
impl TextButton {
pub fn variant(mut self, variant: ButtonVariant) -> Self {
self.variant = variant;
self
}
pub fn state(mut self, state: InteractionState) -> Self {
self.state = state;
self
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);
let text_color_default;
let text_color_hover;
let text_color_active;
let background_color_default;
let background_color_hover;
let background_color_active;
let div = div();
match self.variant {
ButtonVariant::Ghost => {
text_color_default = theme.lowest.base.default.foreground;
text_color_hover = theme.lowest.base.hovered.foreground;
text_color_active = theme.lowest.base.pressed.foreground;
background_color_default = theme.lowest.base.default.background;
background_color_hover = theme.lowest.base.hovered.background;
background_color_active = theme.lowest.base.pressed.background;
}
ButtonVariant::Filled => {
text_color_default = theme.lowest.base.default.foreground;
text_color_hover = theme.lowest.base.hovered.foreground;
text_color_active = theme.lowest.base.pressed.foreground;
background_color_default = theme.lowest.on.default.background;
background_color_hover = theme.lowest.on.hovered.background;
background_color_active = theme.lowest.on.pressed.background;
}
};
div.h_6()
.px_1()
.flex()
.items_center()
.justify_center()
.rounded_md()
.text_xs()
.text_color(text_color_default)
.fill(background_color_default)
.hover()
.text_color(text_color_hover)
.fill(background_color_hover)
.active()
.text_color(text_color_active)
.fill(background_color_active)
.child(self.label.clone())
}
}

View file

@ -1,17 +1,14 @@
use gpui2::elements::div;
use gpui2::style::StyleHelpers;
use gpui2::{Element, IntoElement, ViewContext};
use crate::prelude::*;
use crate::theme;
#[derive(Element)]
pub struct ToolDivider {}
pub fn tool_divider<V: 'static>() -> impl Element<V> {
ToolDivider {}
}
impl ToolDivider {
pub fn new() -> Self {
Self {}
}
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
let theme = theme(cx);