editor: Show code actions in mouse context menu (#28677)
Closes #27989 Asynchronous fetch of code actions on right-click, and shows them in context menu. https://github.com/user-attachments/assets/413eb0dd-cd1c-4628-a6f1-84eac813da32 Release Notes: - Improved visibility of code actions by showing them in right-click context menu.
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98891e4c70
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5 changed files with 398 additions and 173 deletions
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@ -1,15 +1,22 @@
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use crate::{
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Copy, CopyAndTrim, CopyPermalinkToLine, Cut, DebuggerEvaluateSelectedText, DisplayPoint,
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DisplaySnapshot, Editor, FindAllReferences, GoToDeclaration, GoToDefinition,
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ConfirmCodeAction, Copy, CopyAndTrim, CopyPermalinkToLine, Cut, DebuggerEvaluateSelectedText,
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DisplayPoint, DisplaySnapshot, Editor, FindAllReferences, GoToDeclaration, GoToDefinition,
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GoToImplementation, GoToTypeDefinition, Paste, Rename, RevealInFileManager, SelectMode,
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ToDisplayPoint, ToggleCodeActions,
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actions::{Format, FormatSelections},
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code_context_menus::CodeActionContents,
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selections_collection::SelectionsCollection,
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};
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use feature_flags::{Debugger, FeatureFlagAppExt as _};
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use gpui::prelude::FluentBuilder;
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use gpui::{Context, DismissEvent, Entity, Focusable as _, Pixels, Point, Subscription, Window};
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use gpui::{
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Context, DismissEvent, Entity, FocusHandle, Focusable as _, Pixels, Point, Subscription, Task,
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Window,
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};
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use std::ops::Range;
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use text::PointUtf16;
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use ui::ContextMenu;
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use util::ResultExt;
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use workspace::OpenInTerminal;
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#[derive(Debug)]
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@ -25,12 +32,23 @@ pub enum MenuPosition {
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},
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}
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pub struct MouseCodeAction {
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pub actions: CodeActionContents,
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pub buffer: Entity<language::Buffer>,
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}
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pub struct MouseContextMenu {
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pub(crate) position: MenuPosition,
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pub(crate) context_menu: Entity<ui::ContextMenu>,
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pub(crate) code_action: Option<MouseCodeAction>,
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_subscription: Subscription,
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}
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enum CodeActionLoadState {
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Loading,
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Loaded(CodeActionContents),
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}
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impl std::fmt::Debug for MouseContextMenu {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("MouseContextMenu")
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@ -45,6 +63,7 @@ impl MouseContextMenu {
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editor: &mut Editor,
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source: multi_buffer::Anchor,
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position: Point<Pixels>,
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code_action: Option<MouseCodeAction>,
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context_menu: Entity<ui::ContextMenu>,
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window: &mut Window,
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cx: &mut Context<Editor>,
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@ -63,6 +82,7 @@ impl MouseContextMenu {
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return Some(MouseContextMenu::new(
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menu_position,
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context_menu,
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code_action,
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window,
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cx,
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));
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@ -71,6 +91,7 @@ impl MouseContextMenu {
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pub(crate) fn new(
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position: MenuPosition,
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context_menu: Entity<ui::ContextMenu>,
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code_action: Option<MouseCodeAction>,
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window: &mut Window,
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cx: &mut Context<Editor>,
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) -> Self {
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@ -91,6 +112,7 @@ impl MouseContextMenu {
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Self {
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position,
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context_menu,
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code_action,
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_subscription,
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}
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}
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@ -129,13 +151,13 @@ pub fn deploy_context_menu(
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let display_map = editor.selections.display_map(cx);
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let source_anchor = display_map.display_point_to_anchor(point, text::Bias::Right);
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let context_menu = if let Some(custom) = editor.custom_context_menu.take() {
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if let Some(custom) = editor.custom_context_menu.take() {
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let menu = custom(editor, point, window, cx);
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editor.custom_context_menu = Some(custom);
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let Some(menu) = menu else {
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return;
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};
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menu
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set_context_menu(editor, menu, source_anchor, position, None, window, cx);
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} else {
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// Don't show the context menu if there isn't a project associated with this editor
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let Some(project) = editor.project.clone() else {
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@ -174,74 +196,223 @@ pub fn deploy_context_menu(
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!filter.is_hidden(&DebuggerEvaluateSelectedText)
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});
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ui::ContextMenu::build(window, cx, |menu, _window, _cx| {
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let builder = menu
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.on_blur_subscription(Subscription::new(|| {}))
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.when(evaluate_selection && has_selections, |builder| {
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builder
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.action("Evaluate Selection", Box::new(DebuggerEvaluateSelectedText))
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.separator()
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})
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.action("Go to Definition", Box::new(GoToDefinition))
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.action("Go to Declaration", Box::new(GoToDeclaration))
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.action("Go to Type Definition", Box::new(GoToTypeDefinition))
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.action("Go to Implementation", Box::new(GoToImplementation))
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.action("Find All References", Box::new(FindAllReferences))
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.separator()
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.action("Rename Symbol", Box::new(Rename))
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.action("Format Buffer", Box::new(Format))
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.when(has_selections, |cx| {
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cx.action("Format Selections", Box::new(FormatSelections))
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})
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.action(
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"Code Actions",
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Box::new(ToggleCodeActions {
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deployed_from_indicator: None,
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}),
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)
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.separator()
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.action("Cut", Box::new(Cut))
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.action("Copy", Box::new(Copy))
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.action("Copy and trim", Box::new(CopyAndTrim))
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.action("Paste", Box::new(Paste))
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.separator()
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.map(|builder| {
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let reveal_in_finder_label = if cfg!(target_os = "macos") {
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"Reveal in Finder"
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} else {
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"Reveal in File Manager"
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};
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const OPEN_IN_TERMINAL_LABEL: &str = "Open in Terminal";
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if has_reveal_target {
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builder
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.action(reveal_in_finder_label, Box::new(RevealInFileManager))
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.action(OPEN_IN_TERMINAL_LABEL, Box::new(OpenInTerminal))
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} else {
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builder
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.disabled_action(reveal_in_finder_label, Box::new(RevealInFileManager))
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.disabled_action(OPEN_IN_TERMINAL_LABEL, Box::new(OpenInTerminal))
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}
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})
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.map(|builder| {
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const COPY_PERMALINK_LABEL: &str = "Copy Permalink";
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if has_git_repo {
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builder.action(COPY_PERMALINK_LABEL, Box::new(CopyPermalinkToLine))
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} else {
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builder.disabled_action(COPY_PERMALINK_LABEL, Box::new(CopyPermalinkToLine))
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}
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});
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match focus {
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Some(focus) => builder.context(focus),
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None => builder,
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}
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})
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};
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let menu = build_context_menu(
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focus,
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has_selections,
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has_reveal_target,
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has_git_repo,
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evaluate_selection,
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Some(CodeActionLoadState::Loading),
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window,
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cx,
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);
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set_context_menu(editor, menu, source_anchor, position, None, window, cx);
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let mut actions_task = editor.code_actions_task.take();
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cx.spawn_in(window, async move |editor, cx| {
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while let Some(prev_task) = actions_task {
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prev_task.await.log_err();
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actions_task = editor.update(cx, |this, _| this.code_actions_task.take())?;
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}
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let action = ToggleCodeActions {
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deployed_from_indicator: Some(point.row()),
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};
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let context_menu_task = editor.update_in(cx, |editor, window, cx| {
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let code_actions_task = editor.prepare_code_actions_task(&action, window, cx);
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Some(cx.spawn_in(window, async move |editor, cx| {
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let code_action_result = code_actions_task.await;
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if let Ok(editor_task) = editor.update_in(cx, |editor, window, cx| {
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let Some(mouse_context_menu) = editor.mouse_context_menu.take() else {
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return Task::ready(Ok::<_, anyhow::Error>(()));
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};
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if mouse_context_menu
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.context_menu
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.focus_handle(cx)
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.contains_focused(window, cx)
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{
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window.focus(&editor.focus_handle(cx));
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}
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drop(mouse_context_menu);
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let (state, code_action) =
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if let Some((buffer, actions)) = code_action_result {
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(
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CodeActionLoadState::Loaded(actions.clone()),
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Some(MouseCodeAction { actions, buffer }),
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)
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} else {
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(
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CodeActionLoadState::Loaded(CodeActionContents::default()),
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None,
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)
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};
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let menu = build_context_menu(
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window.focused(cx),
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has_selections,
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has_reveal_target,
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has_git_repo,
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evaluate_selection,
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Some(state),
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window,
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cx,
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);
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set_context_menu(
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editor,
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menu,
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source_anchor,
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position,
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code_action,
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window,
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cx,
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);
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Task::ready(Ok(()))
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}) {
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editor_task.await
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} else {
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Ok(())
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}
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}))
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})?;
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if let Some(task) = context_menu_task {
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task.await?;
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}
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Ok::<_, anyhow::Error>(())
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})
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.detach_and_log_err(cx);
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};
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}
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fn build_context_menu(
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focus: Option<FocusHandle>,
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has_selections: bool,
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has_reveal_target: bool,
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has_git_repo: bool,
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evaluate_selection: bool,
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code_action_load_state: Option<CodeActionLoadState>,
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window: &mut Window,
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cx: &mut Context<Editor>,
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) -> Entity<ContextMenu> {
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ui::ContextMenu::build(window, cx, |menu, _window, cx| {
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let menu = menu
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.on_blur_subscription(Subscription::new(|| {}))
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.when_some(code_action_load_state, |menu, state| {
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match state {
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CodeActionLoadState::Loading => menu.disabled_action(
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"Loading code actions...",
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Box::new(ConfirmCodeAction {
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item_ix: None,
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from_mouse_context_menu: true,
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}),
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),
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CodeActionLoadState::Loaded(actions) => {
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if actions.is_empty() {
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menu.disabled_action(
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"No code actions available",
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Box::new(ConfirmCodeAction {
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item_ix: None,
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from_mouse_context_menu: true,
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}),
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)
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} else {
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actions
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.iter()
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.filter(|action| {
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if action
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.as_task()
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.map(|task| {
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matches!(task.task_type(), task::TaskType::Debug(_))
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})
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.unwrap_or(false)
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{
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cx.has_flag::<Debugger>()
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} else {
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true
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}
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})
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.enumerate()
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.fold(menu, |menu, (ix, action)| {
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menu.action(
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action.label(),
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Box::new(ConfirmCodeAction {
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item_ix: Some(ix),
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from_mouse_context_menu: true,
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}),
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)
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})
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}
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}
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}
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.separator()
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})
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.when(evaluate_selection && has_selections, |builder| {
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builder
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.action("Evaluate Selection", Box::new(DebuggerEvaluateSelectedText))
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.separator()
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})
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.action("Go to Definition", Box::new(GoToDefinition))
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.action("Go to Declaration", Box::new(GoToDeclaration))
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.action("Go to Type Definition", Box::new(GoToTypeDefinition))
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.action("Go to Implementation", Box::new(GoToImplementation))
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.action("Find All References", Box::new(FindAllReferences))
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.separator()
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.action("Rename Symbol", Box::new(Rename))
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.action("Format Buffer", Box::new(Format))
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.when(has_selections, |cx| {
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cx.action("Format Selections", Box::new(FormatSelections))
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})
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.separator()
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.action("Cut", Box::new(Cut))
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.action("Copy", Box::new(Copy))
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.action("Copy and trim", Box::new(CopyAndTrim))
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.action("Paste", Box::new(Paste))
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.separator()
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.map(|builder| {
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let reveal_in_finder_label = if cfg!(target_os = "macos") {
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"Reveal in Finder"
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} else {
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"Reveal in File Manager"
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};
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const OPEN_IN_TERMINAL_LABEL: &str = "Open in Terminal";
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if has_reveal_target {
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builder
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.action(reveal_in_finder_label, Box::new(RevealInFileManager))
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.action(OPEN_IN_TERMINAL_LABEL, Box::new(OpenInTerminal))
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} else {
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builder
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.disabled_action(reveal_in_finder_label, Box::new(RevealInFileManager))
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.disabled_action(OPEN_IN_TERMINAL_LABEL, Box::new(OpenInTerminal))
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}
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})
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.map(|builder| {
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const COPY_PERMALINK_LABEL: &str = "Copy Permalink";
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if has_git_repo {
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builder.action(COPY_PERMALINK_LABEL, Box::new(CopyPermalinkToLine))
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} else {
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builder.disabled_action(COPY_PERMALINK_LABEL, Box::new(CopyPermalinkToLine))
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}
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});
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match focus {
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Some(focus) => menu.context(focus),
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None => menu,
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}
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})
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}
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fn set_context_menu(
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editor: &mut Editor,
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context_menu: Entity<ui::ContextMenu>,
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source_anchor: multi_buffer::Anchor,
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position: Option<Point<Pixels>>,
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code_action: Option<MouseCodeAction>,
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window: &mut Window,
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cx: &mut Context<Editor>,
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) {
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editor.mouse_context_menu = match position {
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Some(position) => MouseContextMenu::pinned_to_editor(
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editor,
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source_anchor,
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position,
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code_action,
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context_menu,
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window,
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cx,
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@ -255,6 +426,7 @@ pub fn deploy_context_menu(
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Some(MouseContextMenu::new(
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menu_position,
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context_menu,
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code_action,
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window,
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cx,
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))
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