Colocate element stories with their elements
This commit is contained in:
parent
30088afa89
commit
f2ee61553f
16 changed files with 379 additions and 364 deletions
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@ -1,2 +1,2 @@
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pub mod elements;
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pub mod kitchen_sink;
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pub mod z_index;
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@ -1,7 +0,0 @@
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pub mod avatar;
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pub mod button;
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pub mod details;
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pub mod icon;
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pub mod input;
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pub mod label;
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pub mod z_index;
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@ -1,33 +0,0 @@
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use std::marker::PhantomData;
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use ui::prelude::*;
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use ui::Avatar;
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use crate::story::Story;
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#[derive(Element)]
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pub struct AvatarStory<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync> AvatarStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, Avatar<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/1714999?v=4",
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))
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.child(Story::label(cx, "Rounded rectangle"))
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.child(
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Avatar::new("https://avatars.githubusercontent.com/u/1714999?v=4")
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.shape(Shape::RoundedRectangle),
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)
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}
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}
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@ -1,200 +0,0 @@
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use std::marker::PhantomData;
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use gpui3::rems;
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use strum::IntoEnumIterator;
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use ui::prelude::*;
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use ui::{h_stack, v_stack, Button, Icon, IconPosition, Label};
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use crate::story::Story;
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#[derive(Element)]
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pub struct ButtonStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> ButtonStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let states = InteractionState::iter();
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Story::container(cx)
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.child(Story::title_for::<_, Button<S>>(cx))
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.child(
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div()
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.flex()
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.gap_8()
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.child(
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div()
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.child(Story::label(cx, "Ghost (Default)"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left)
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.state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right)
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.state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Filled"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Left Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left)
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.state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Right Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right)
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.state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Fixed With"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.state(state)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(ui::LabelColor::Muted)
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.size(ui::LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right)
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.width(Some(rems(6.).into())),
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)
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}))),
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),
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)
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.child(Story::label(cx, "Button with `on_click`"))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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// NOTE: There currently appears to be a bug in GPUI2 where only the last event handler will fire.
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// So adding additional buttons with `on_click`s after this one will cause this `on_click` to not fire.
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// .on_click(|_view, _cx| println!("Button clicked.")),
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)
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}
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}
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@ -1,31 +0,0 @@
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use std::marker::PhantomData;
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use ui::prelude::*;
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use ui::Details;
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use crate::story::Story;
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#[derive(Element)]
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pub struct DetailsStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> DetailsStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, Details<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(Details::new("The quick brown fox jumps over the lazy dog"))
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.child(Story::label(cx, "With meta"))
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.child(
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Details::new("The quick brown fox jumps over the lazy dog")
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.meta_text("Sphinx of black quartz, judge my vow."),
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)
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}
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}
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use std::marker::PhantomData;
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use strum::IntoEnumIterator;
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use ui::prelude::*;
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use ui::{Icon, IconElement};
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use crate::story::Story;
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#[derive(Element, Default)]
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pub struct IconStory<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync> IconStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let icons = Icon::iter();
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Story::container(cx)
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.child(Story::title_for::<_, IconElement<S>>(cx))
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.child(Story::label(cx, "All Icons"))
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.child(div().flex().gap_3().children(icons.map(IconElement::new)))
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}
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}
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use std::marker::PhantomData;
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use ui::prelude::*;
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use ui::Input;
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use crate::story::Story;
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#[derive(Element)]
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pub struct InputStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> InputStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, Input<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(div().flex().child(Input::new("Search")))
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}
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}
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use std::marker::PhantomData;
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use ui::prelude::*;
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use ui::Label;
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use crate::story::Story;
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#[derive(Element)]
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pub struct LabelStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> LabelStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, Label<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(Label::new("Hello, world!"))
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.child(Story::label(cx, "Highlighted"))
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.child(Label::new("Hello, world!").with_highlights(vec![0, 1, 2, 7, 8, 12]))
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}
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}
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@ -23,16 +23,14 @@ pub enum ElementStory {
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impl ElementStory {
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pub fn story<S: 'static + Send + Sync + Clone>(&self) -> AnyElement<S> {
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use crate::stories::elements;
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match self {
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Self::Avatar => elements::avatar::AvatarStory::new().into_any(),
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Self::Button => elements::button::ButtonStory::new().into_any(),
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Self::Details => elements::details::DetailsStory::new().into_any(),
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Self::Icon => elements::icon::IconStory::new().into_any(),
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Self::Input => elements::input::InputStory::new().into_any(),
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Self::Label => elements::label::LabelStory::new().into_any(),
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Self::ZIndex => elements::z_index::ZIndexStory::new().into_any(),
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Self::Avatar => ui::AvatarStory::new().into_any(),
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Self::Button => ui::ButtonStory::new().into_any(),
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Self::Details => ui::DetailsStory::new().into_any(),
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Self::Icon => ui::IconStory::new().into_any(),
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Self::Input => ui::InputStory::new().into_any(),
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Self::Label => ui::LabelStory::new().into_any(),
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Self::ZIndex => crate::stories::z_index::ZIndexStory::new().into_any(),
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}
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}
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}
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@ -42,3 +42,40 @@ impl<S: 'static + Send + Sync> Avatar<S> {
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.fill(theme.middle.warning.default.foreground)
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}
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use crate::Story;
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use super::*;
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#[derive(Element)]
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pub struct AvatarStory<S: 'static + Send + Sync> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync> AvatarStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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Story::container(cx)
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.child(Story::title_for::<_, Avatar<S>>(cx))
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.child(Story::label(cx, "Default"))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/1714999?v=4",
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))
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.child(Story::label(cx, "Rounded rectangle"))
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.child(
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Avatar::new("https://avatars.githubusercontent.com/u/1714999?v=4")
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.shape(Shape::RoundedRectangle),
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)
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}
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}
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}
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|
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@ -202,3 +202,206 @@ impl<S: 'static + Send + Sync + Clone> Button<S> {
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el
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}
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use gpui3::rems;
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use strum::IntoEnumIterator;
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use crate::{h_stack, v_stack, LabelColor, LabelSize, Story};
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use super::*;
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#[derive(Element)]
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pub struct ButtonStory<S: 'static + Send + Sync + Clone> {
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state_type: PhantomData<S>,
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}
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impl<S: 'static + Send + Sync + Clone> ButtonStory<S> {
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pub fn new() -> Self {
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Self {
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state_type: PhantomData,
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}
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}
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fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
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let states = InteractionState::iter();
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Story::container(cx)
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.child(Story::title_for::<_, Button<S>>(cx))
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.child(
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div()
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.flex()
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.gap_8()
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.child(
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div()
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.child(Story::label(cx, "Ghost (Default)"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(LabelColor::Muted)
|
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.size(LabelSize::Small),
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)
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.child(
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Button::new("Label")
|
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.variant(ButtonVariant::Ghost)
|
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.state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string())
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.color(LabelColor::Muted)
|
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.size(LabelSize::Small),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Left)
|
||||
.state(state),
|
||||
)
|
||||
})))
|
||||
.child(Story::label(cx, "Ghost – Right Icon"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Ghost)
|
||||
.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Right)
|
||||
.state(state),
|
||||
)
|
||||
}))),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
.child(Story::label(cx, "Filled"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.state(state),
|
||||
)
|
||||
})))
|
||||
.child(Story::label(cx, "Filled – Left Button"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Left)
|
||||
.state(state),
|
||||
)
|
||||
})))
|
||||
.child(Story::label(cx, "Filled – Right Button"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Right)
|
||||
.state(state),
|
||||
)
|
||||
}))),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
.child(Story::label(cx, "Fixed With"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.state(state)
|
||||
.width(Some(rems(6.).into())),
|
||||
)
|
||||
})))
|
||||
.child(Story::label(cx, "Fixed With – Left Icon"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.state(state)
|
||||
.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Left)
|
||||
.width(Some(rems(6.).into())),
|
||||
)
|
||||
})))
|
||||
.child(Story::label(cx, "Fixed With – Right Icon"))
|
||||
.child(h_stack().gap_2().children(states.clone().map(|state| {
|
||||
v_stack()
|
||||
.gap_1()
|
||||
.child(
|
||||
Label::new(state.to_string())
|
||||
.color(LabelColor::Muted)
|
||||
.size(LabelSize::Small),
|
||||
)
|
||||
.child(
|
||||
Button::new("Label")
|
||||
.variant(ButtonVariant::Filled)
|
||||
.state(state)
|
||||
.icon(Icon::Plus)
|
||||
.icon_position(IconPosition::Right)
|
||||
.width(Some(rems(6.).into())),
|
||||
)
|
||||
}))),
|
||||
),
|
||||
)
|
||||
.child(Story::label(cx, "Button with `on_click`"))
|
||||
.child(
|
||||
Button::new("Label").variant(ButtonVariant::Ghost), // NOTE: There currently appears to be a bug in GPUI2 where only the last event handler will fire.
|
||||
// So adding additional buttons with `on_click`s after this one will cause this `on_click` to not fire.
|
||||
// .on_click(|_view, _cx| println!("Button clicked.")),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,3 +38,38 @@ impl<S: 'static + Send + Sync + Clone> Details<S> {
|
|||
.children(self.meta.map(|m| m))
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use crate::Story;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct DetailsStory<S: 'static + Send + Sync + Clone> {
|
||||
state_type: PhantomData<S>,
|
||||
}
|
||||
|
||||
impl<S: 'static + Send + Sync + Clone> DetailsStory<S> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
state_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, Details<S>>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(Details::new("The quick brown fox jumps over the lazy dog"))
|
||||
.child(Story::label(cx, "With meta"))
|
||||
.child(
|
||||
Details::new("The quick brown fox jumps over the lazy dog")
|
||||
.meta_text("Sphinx of black quartz, judge my vow."),
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -182,3 +182,37 @@ impl<S: 'static + Send + Sync> IconElement<S> {
|
|||
sized_svg.flex_none().path(self.icon.path()).fill(fill)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
use crate::Story;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Element, Default)]
|
||||
pub struct IconStory<S: 'static + Send + Sync> {
|
||||
state_type: PhantomData<S>,
|
||||
}
|
||||
|
||||
impl<S: 'static + Send + Sync> IconStory<S> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
state_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
|
||||
let icons = Icon::iter();
|
||||
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, IconElement<S>>(cx))
|
||||
.child(Story::label(cx, "All Icons"))
|
||||
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -108,3 +108,33 @@ impl<S: 'static + Send + Sync> Input<S> {
|
|||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use crate::Story;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct InputStory<S: 'static + Send + Sync + Clone> {
|
||||
state_type: PhantomData<S>,
|
||||
}
|
||||
|
||||
impl<S: 'static + Send + Sync + Clone> InputStory<S> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
state_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, Input<S>>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(div().flex().child(Input::new("Search")))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -163,3 +163,35 @@ struct Run {
|
|||
pub text: String,
|
||||
pub color: Hsla,
|
||||
}
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use crate::Story;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Element)]
|
||||
pub struct LabelStory<S: 'static + Send + Sync + Clone> {
|
||||
state_type: PhantomData<S>,
|
||||
}
|
||||
|
||||
impl<S: 'static + Send + Sync + Clone> LabelStory<S> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
state_type: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<_, Label<S>>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(Label::new("Hello, world!"))
|
||||
.child(Story::label(cx, "Highlighted"))
|
||||
.child(Label::new("Hello, world!").with_highlights(vec![0, 1, 2, 7, 8, 12]))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue