Add Facepile and PlayerStack components

This commit is contained in:
Marshall Bowers 2023-10-07 12:02:42 -04:00
parent 5e7954f152
commit f33d41af63
9 changed files with 314 additions and 2 deletions

View file

@ -0,0 +1,72 @@
use std::marker::PhantomData;
use crate::prelude::*;
use crate::{Avatar, Facepile, PlayerWithCallStatus};
#[derive(Element)]
pub struct PlayerStack<S: 'static + Send + Sync> {
state_type: PhantomData<S>,
player_with_call_status: PlayerWithCallStatus,
}
impl<S: 'static + Send + Sync> PlayerStack<S> {
pub fn new(player_with_call_status: PlayerWithCallStatus) -> Self {
Self {
state_type: PhantomData,
player_with_call_status,
}
}
fn render(&mut self, cx: &mut ViewContext<S>) -> impl Element<State = S> {
let system_color = SystemColor::new();
let player = self.player_with_call_status.get_player();
self.player_with_call_status.get_call_status();
let followers = self
.player_with_call_status
.get_call_status()
.followers
.as_ref()
.map(|followers| followers.clone());
// if we have no followers return a slightly different element
// if mic_status == muted add a red ring to avatar
div()
.h_full()
.flex()
.flex_col()
.gap_px()
.justify_center()
.child(
div().flex().justify_center().w_full().child(
div()
.w_4()
.h_0p5()
.rounded_sm()
.fill(player.cursor_color(cx)),
),
)
.child(
div()
.flex()
.items_center()
.justify_center()
.h_6()
.pl_1()
.rounded_lg()
.fill(if followers.is_none() {
system_color.transparent
} else {
player.selection_color(cx)
})
.child(Avatar::new(player.avatar_src().to_string()))
.children(followers.map(|followers| {
div()
// TODO: Blocked on negative margins.
// .neg_ml_2()
.child(Facepile::new(followers.into_iter()))
})),
)
}
}