Checkpoint

This commit is contained in:
Antonio Scandurra 2023-10-21 15:59:52 +02:00
parent 825c352b6a
commit f3979a9f28
24 changed files with 0 additions and 2997 deletions

View file

@ -1,320 +0,0 @@
use std::{cell::Cell, rc::Rc};
use crate::{
element::{AnyElement, Element, IntoElement, Layout, ParentElement},
hsla,
style::{CornerRadii, Overflow, Style, StyleHelpers, Styleable},
InteractionHandlers, Interactive, ViewContext,
};
use anyhow::Result;
use gpui::{
geometry::{rect::RectF, vector::Vector2F, Point},
platform::{MouseButton, MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
scene::{self},
LayoutId,
};
use refineable::{Cascade, Refineable};
use smallvec::SmallVec;
use util::ResultExt;
pub struct Div<V: 'static> {
styles: Cascade<Style>,
handlers: InteractionHandlers<V>,
children: SmallVec<[AnyElement<V>; 2]>,
scroll_state: Option<ScrollState>,
}
pub fn div<V>() -> Div<V> {
Div {
styles: Default::default(),
handlers: Default::default(),
children: Default::default(),
scroll_state: None,
}
}
impl<V: 'static> Element<V> for Div<V> {
type PaintState = Vec<LayoutId>;
fn layout(
&mut self,
view: &mut V,
cx: &mut ViewContext<V>,
) -> Result<(LayoutId, Self::PaintState)>
where
Self: Sized,
{
let style = self.computed_style();
let pop_text_style = style.text_style(cx).map_or(false, |style| {
cx.push_text_style(&style).log_err().is_some()
});
let children = self
.children
.iter_mut()
.map(|child| child.layout(view, cx))
.collect::<Result<Vec<LayoutId>>>()?;
if pop_text_style {
cx.pop_text_style();
}
Ok((cx.add_layout_node(style, children.clone())?, children))
}
fn paint(
&mut self,
view: &mut V,
parent_origin: Vector2F,
layout: &Layout,
child_layouts: &mut Vec<LayoutId>,
cx: &mut ViewContext<V>,
) where
Self: Sized,
{
let order = layout.order;
let bounds = layout.bounds + parent_origin;
let style = self.computed_style();
let pop_text_style = style.text_style(cx).map_or(false, |style| {
cx.push_text_style(&style).log_err().is_some()
});
style.paint_background(bounds, cx);
self.interaction_handlers().paint(order, bounds, cx);
let scrolled_origin = bounds.origin() - self.scroll_offset(&style.overflow);
// TODO: Support only one dimension being hidden
let mut pop_layer = false;
if style.overflow.y != Overflow::Visible || style.overflow.x != Overflow::Visible {
cx.scene().push_layer(Some(bounds));
pop_layer = true;
}
for child in &mut self.children {
child.paint(view, scrolled_origin, cx);
}
if pop_layer {
cx.scene().pop_layer();
}
style.paint_foreground(bounds, cx);
if pop_text_style {
cx.pop_text_style();
}
self.handle_scroll(order, bounds, style.overflow.clone(), child_layouts, cx);
if cx.is_inspector_enabled() {
self.paint_inspector(parent_origin, layout, cx);
}
}
}
impl<V: 'static> Div<V> {
pub fn overflow_hidden(mut self) -> Self {
self.declared_style().overflow.x = Some(Overflow::Hidden);
self.declared_style().overflow.y = Some(Overflow::Hidden);
self
}
pub fn overflow_hidden_x(mut self) -> Self {
self.declared_style().overflow.x = Some(Overflow::Hidden);
self
}
pub fn overflow_hidden_y(mut self) -> Self {
self.declared_style().overflow.y = Some(Overflow::Hidden);
self
}
pub fn overflow_scroll(mut self, scroll_state: ScrollState) -> Self {
self.scroll_state = Some(scroll_state);
self.declared_style().overflow.x = Some(Overflow::Scroll);
self.declared_style().overflow.y = Some(Overflow::Scroll);
self
}
pub fn overflow_x_scroll(mut self, scroll_state: ScrollState) -> Self {
self.scroll_state = Some(scroll_state);
self.declared_style().overflow.x = Some(Overflow::Scroll);
self
}
pub fn overflow_y_scroll(mut self, scroll_state: ScrollState) -> Self {
self.scroll_state = Some(scroll_state);
self.declared_style().overflow.y = Some(Overflow::Scroll);
self
}
fn scroll_offset(&self, overflow: &Point<Overflow>) -> Vector2F {
let mut offset = Vector2F::zero();
if overflow.y == Overflow::Scroll {
offset.set_y(self.scroll_state.as_ref().unwrap().y());
}
if overflow.x == Overflow::Scroll {
offset.set_x(self.scroll_state.as_ref().unwrap().x());
}
offset
}
fn handle_scroll(
&mut self,
order: u32,
bounds: RectF,
overflow: Point<Overflow>,
child_layout_ids: &[LayoutId],
cx: &mut ViewContext<V>,
) {
if overflow.y == Overflow::Scroll || overflow.x == Overflow::Scroll {
let mut scroll_max = Vector2F::zero();
for child_layout_id in child_layout_ids {
if let Some(child_layout) = cx
.layout_engine()
.unwrap()
.computed_layout(*child_layout_id)
.log_err()
{
scroll_max = scroll_max.max(child_layout.bounds.lower_right());
}
}
scroll_max -= bounds.size();
let scroll_state = self.scroll_state.as_ref().unwrap().clone();
cx.on_event(order, move |_, event: &ScrollWheelEvent, cx| {
if bounds.contains_point(event.position) {
let scroll_delta = match event.delta {
gpui::platform::ScrollDelta::Pixels(delta) => delta,
gpui::platform::ScrollDelta::Lines(delta) => {
delta * cx.text_style().font_size
}
};
if overflow.x == Overflow::Scroll {
scroll_state.set_x(
(scroll_state.x() - scroll_delta.x())
.max(0.)
.min(scroll_max.x()),
);
}
if overflow.y == Overflow::Scroll {
scroll_state.set_y(
(scroll_state.y() - scroll_delta.y())
.max(0.)
.min(scroll_max.y()),
);
}
cx.repaint();
} else {
cx.bubble_event();
}
})
}
}
fn paint_inspector(&self, parent_origin: Vector2F, layout: &Layout, cx: &mut ViewContext<V>) {
let style = self.styles.merged();
let bounds = layout.bounds + parent_origin;
let hovered = bounds.contains_point(cx.mouse_position());
if hovered {
let rem_size = cx.rem_size();
cx.scene().push_quad(scene::Quad {
bounds,
background: Some(hsla(0., 0., 1., 0.05).into()),
border: gpui::Border {
color: hsla(0., 0., 1., 0.2).into(),
top: 1.,
right: 1.,
bottom: 1.,
left: 1.,
},
corner_radii: CornerRadii::default()
.refined(&style.corner_radii)
.to_gpui(bounds.size(), rem_size),
})
}
let pressed = Cell::new(hovered && cx.is_mouse_down(MouseButton::Left));
cx.on_event(layout.order, move |_, event: &MouseButtonEvent, _| {
if bounds.contains_point(event.position) {
if event.is_down {
pressed.set(true);
} else if pressed.get() {
pressed.set(false);
eprintln!("clicked div {:?} {:#?}", bounds, style);
}
}
});
let hovered = Cell::new(hovered);
cx.on_event(layout.order, move |_, event: &MouseMovedEvent, cx| {
cx.bubble_event();
let hovered_now = bounds.contains_point(event.position);
if hovered.get() != hovered_now {
hovered.set(hovered_now);
cx.repaint();
}
});
}
}
impl<V> Styleable for Div<V> {
type Style = Style;
fn style_cascade(&mut self) -> &mut Cascade<Self::Style> {
&mut self.styles
}
fn declared_style(&mut self) -> &mut <Self::Style as Refineable>::Refinement {
self.styles.base()
}
}
impl<V> StyleHelpers for Div<V> {}
impl<V> Interactive<V> for Div<V> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V> {
&mut self.handlers
}
}
impl<V: 'static> ParentElement<V> for Div<V> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
&mut self.children
}
}
impl<V: 'static> IntoElement<V> for Div<V> {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
#[derive(Default, Clone)]
pub struct ScrollState(Rc<Cell<Vector2F>>);
impl ScrollState {
pub fn x(&self) -> f32 {
self.0.get().x()
}
pub fn set_x(&self, value: f32) {
let mut current_value = self.0.get();
current_value.set_x(value);
self.0.set(current_value);
}
pub fn y(&self) -> f32 {
self.0.get().y()
}
pub fn set_y(&self, value: f32) {
let mut current_value = self.0.get();
current_value.set_y(value);
self.0.set(current_value);
}
}