Add button port example
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1 changed files with 26 additions and 40 deletions
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@ -1,25 +1,27 @@
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use std::sync::Arc;
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use gpui::{DefiniteLength, Hsla, MouseButton, StatefulInteractiveComponent, WindowContext};
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use gpui::{
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CallbackHandle, DefiniteLength, Hsla, MouseButton, StatefulInteractiveComponent, WindowContext,
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};
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use crate::prelude::*;
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use crate::{h_stack, Icon, IconButton, IconElement, Label, LineHeightStyle, TextColor};
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/// Provides the flexibility to use either a standard
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/// button or an icon button in a given context.
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pub enum ButtonOrIconButton<V: 'static> {
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Button(Button<V>),
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IconButton(IconButton<V>),
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pub enum ButtonOrIconButton {
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Button(Button),
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IconButton(IconButton),
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}
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impl<V: 'static> From<Button<V>> for ButtonOrIconButton<V> {
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fn from(value: Button<V>) -> Self {
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impl From<Button> for ButtonOrIconButton {
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fn from(value: Button) -> Self {
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Self::Button(value)
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}
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}
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impl<V: 'static> From<IconButton<V>> for ButtonOrIconButton<V> {
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fn from(value: IconButton<V>) -> Self {
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impl From<IconButton> for ButtonOrIconButton {
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fn from(value: IconButton) -> Self {
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Self::IconButton(value)
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}
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}
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@ -61,25 +63,10 @@ impl ButtonVariant {
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}
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}
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pub type ClickHandler<V> = Arc<dyn Fn(&mut V, &mut ViewContext<V>)>;
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struct ButtonHandlers<V: 'static> {
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click: Option<ClickHandler<V>>,
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}
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unsafe impl<S> Send for ButtonHandlers<S> {}
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unsafe impl<S> Sync for ButtonHandlers<S> {}
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impl<V: 'static> Default for ButtonHandlers<V> {
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fn default() -> Self {
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Self { click: None }
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}
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}
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#[derive(Component)]
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pub struct Button<V: 'static> {
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// #[derive(Component)] <- todo
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pub struct Button {
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disabled: bool,
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handlers: ButtonHandlers<V>,
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click_handler: Option<CallbackHandle<()>>,
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icon: Option<Icon>,
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icon_position: Option<IconPosition>,
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label: SharedString,
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@ -88,11 +75,11 @@ pub struct Button<V: 'static> {
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color: Option<TextColor>,
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}
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impl<V: 'static> Button<V> {
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impl Button {
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pub fn new(label: impl Into<SharedString>) -> Self {
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Self {
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disabled: false,
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handlers: ButtonHandlers::default(),
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click_handler: None,
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icon: None,
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icon_position: None,
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label: label.into(),
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@ -129,7 +116,7 @@ impl<V: 'static> Button<V> {
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self
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}
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pub fn on_click(mut self, handler: ClickHandler<V>) -> Self {
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pub fn on_click(mut self, handler: CallbackHandle<()>) -> Self {
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self.handlers.click = Some(handler);
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self
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}
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@ -164,7 +151,7 @@ impl<V: 'static> Button<V> {
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self.icon.map(|i| IconElement::new(i).color(icon_color))
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}
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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pub fn render(self, cx: &mut WindowContext) -> impl Component {
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let (icon_color, label_color) = match (self.disabled, self.color) {
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(true, _) => (TextColor::Disabled, TextColor::Disabled),
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(_, None) => (TextColor::Default, TextColor::Default),
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@ -212,21 +199,20 @@ impl<V: 'static> Button<V> {
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}
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}
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#[derive(Component)]
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pub struct ButtonGroup<V: 'static> {
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buttons: Vec<Button<V>>,
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pub struct ButtonGroup {
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buttons: Vec<Button>,
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}
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impl<V: 'static> ButtonGroup<V> {
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pub fn new(buttons: Vec<Button<V>>) -> Self {
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impl ButtonGroup {
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pub fn new(buttons: Vec<Button>) -> Self {
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Self { buttons }
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, cx: &mut WindowContext) -> impl Component {
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let mut el = h_stack().text_ui();
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for button in self.buttons {
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el = el.child(button.render(_view, cx));
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el = el.child(button.render(cx));
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}
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el
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@ -246,13 +232,13 @@ mod stories {
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pub struct ButtonStory;
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impl Render for ButtonStory {
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type Element = Div<Self>;
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let states = InteractionState::iter();
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Story::container(cx)
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.child(Story::title_for::<_, Button<Self>>(cx))
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.child(Story::title_for::<_, Button>(cx))
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.child(
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div()
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.flex()
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@ -395,7 +381,7 @@ mod stories {
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.on_click(Arc::new(|_view, _cx| println!("Button clicked."))),
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.on_click(cx.callback(|_view, _, cx| println!("Button clicked."))),
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)
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}
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}
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