Merge branch 'main' into dispatch-tree

This commit is contained in:
Conrad Irwin 2023-11-13 12:50:30 -07:00
commit f464d69ff8
20 changed files with 2801 additions and 2730 deletions

View file

@ -182,7 +182,8 @@ impl Platform for TestPlatform {
}
fn should_auto_hide_scrollbars(&self) -> bool {
unimplemented!()
// todo()
true
}
fn write_to_clipboard(&self, _item: crate::ClipboardItem) {

View file

@ -1,10 +1,14 @@
use std::{rc::Rc, sync::Arc};
use std::{
rc::Rc,
sync::{self, Arc},
};
use collections::HashMap;
use parking_lot::Mutex;
use crate::{
px, Pixels, PlatformAtlas, PlatformDisplay, PlatformWindow, Point, Scene, Size,
WindowAppearance, WindowBounds, WindowOptions,
px, AtlasKey, AtlasTextureId, AtlasTile, Pixels, PlatformAtlas, PlatformDisplay,
PlatformWindow, Point, Scene, Size, TileId, WindowAppearance, WindowBounds, WindowOptions,
};
#[derive(Default)]
@ -30,7 +34,7 @@ impl TestWindow {
current_scene: Default::default(),
display,
sprite_atlas: Arc::new(TestAtlas),
sprite_atlas: Arc::new(TestAtlas::new()),
handlers: Default::default(),
}
}
@ -154,26 +158,71 @@ impl PlatformWindow for TestWindow {
self.current_scene.lock().replace(scene);
}
fn sprite_atlas(&self) -> std::sync::Arc<dyn crate::PlatformAtlas> {
fn sprite_atlas(&self) -> sync::Arc<dyn crate::PlatformAtlas> {
self.sprite_atlas.clone()
}
}
pub struct TestAtlas;
pub struct TestAtlasState {
next_id: u32,
tiles: HashMap<AtlasKey, AtlasTile>,
}
pub struct TestAtlas(Mutex<TestAtlasState>);
impl TestAtlas {
pub fn new() -> Self {
TestAtlas(Mutex::new(TestAtlasState {
next_id: 0,
tiles: HashMap::default(),
}))
}
}
impl PlatformAtlas for TestAtlas {
fn get_or_insert_with<'a>(
&self,
_key: &crate::AtlasKey,
_build: &mut dyn FnMut() -> anyhow::Result<(
key: &crate::AtlasKey,
build: &mut dyn FnMut() -> anyhow::Result<(
Size<crate::DevicePixels>,
std::borrow::Cow<'a, [u8]>,
)>,
) -> anyhow::Result<crate::AtlasTile> {
todo!()
let mut state = self.0.lock();
if let Some(tile) = state.tiles.get(key) {
return Ok(tile.clone());
}
state.next_id += 1;
let texture_id = state.next_id;
state.next_id += 1;
let tile_id = state.next_id;
drop(state);
let (size, _) = build()?;
let mut state = self.0.lock();
state.tiles.insert(
key.clone(),
crate::AtlasTile {
texture_id: AtlasTextureId {
index: texture_id,
kind: crate::AtlasTextureKind::Path,
},
tile_id: TileId(tile_id),
bounds: crate::Bounds {
origin: Point::zero(),
size,
},
},
);
Ok(state.tiles[key].clone())
}
fn clear(&self) {
todo!()
let mut state = self.0.lock();
state.tiles = HashMap::default();
state.next_id = 0;
}
}