ui2: Get component stories compiling again (#3376)
This PR gets the component stories defined in `ui2` compiling again. Release Notes: - N/A
This commit is contained in:
parent
6cd0bcc578
commit
f4b4bdfd83
11 changed files with 399 additions and 455 deletions
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@ -12,10 +12,12 @@ mod label;
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mod list;
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mod slot;
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mod stack;
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mod stories;
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mod toggle;
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mod tooltip;
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#[cfg(feature = "stories")]
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mod stories;
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pub use avatar::*;
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pub use button::*;
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pub use checkbox::*;
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@ -30,6 +32,8 @@ pub use label::*;
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pub use list::*;
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pub use slot::*;
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pub use stack::*;
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pub use stories::*;
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pub use toggle::*;
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pub use tooltip::*;
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#[cfg(feature = "stories")]
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pub use stories::*;
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8
crates/ui2/src/components/stories.rs
Normal file
8
crates/ui2/src/components/stories.rs
Normal file
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@ -0,0 +1,8 @@
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mod avatar;
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mod button;
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mod checkbox;
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mod context_menu;
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mod icon;
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mod input;
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mod keybinding;
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mod label;
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@ -1,27 +1,22 @@
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#[cfg(feature = "stories")]
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pub use stories::*;
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use gpui::{Div, Render};
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use crate::prelude::*;
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use crate::{Avatar, Story};
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pub struct AvatarStory;
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pub struct AvatarStory;
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impl Render for AvatarStory {
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type Element = Div;
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impl Render for AvatarStory {
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<Avatar>(cx))
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.child(Story::label(cx, "Default"))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/1714999?v=4",
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))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/326587?v=4",
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))
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}
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<Avatar>(cx))
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.child(Story::label(cx, "Default"))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/1714999?v=4",
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))
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.child(Avatar::new(
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"https://avatars.githubusercontent.com/u/326587?v=4",
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))
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}
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}
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@ -1,167 +1,144 @@
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#[cfg(feature = "stories")]
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pub use stories::*;
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use gpui::{rems, Div, Render};
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use strum::IntoEnumIterator;
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::{h_stack, v_stack, Color, Story};
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use gpui::{rems, Div, Render};
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use strum::IntoEnumIterator;
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use crate::prelude::*;
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use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label, Story};
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pub struct ButtonStory;
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pub struct ButtonStory;
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impl Render for ButtonStory {
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type Element = Div;
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impl Render for ButtonStory {
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let states = InteractionState::iter();
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let states = InteractionState::iter();
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Story::container(cx)
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.child(Story::title_for::<Button>(cx))
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.child(
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div()
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.flex()
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.gap_8()
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.child(
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div()
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.child(Story::label(cx, "Ghost (Default)"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left), // .state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right), // .state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Filled"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Left Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left), // .state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Right Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right), // .state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Fixed With"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(
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Label::new(state.to_string()).color(TextColor::Muted),
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)
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right)
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.width(Some(rems(6.).into())),
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)
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}))),
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),
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)
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.child(Story::label(cx, "Button with `on_click`"))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.on_click(|_, cx| println!("Button clicked.")),
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)
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}
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Story::container(cx)
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.child(Story::title_for::<Button>(cx))
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.child(
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div()
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.flex()
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.gap_8()
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.child(
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div()
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.child(Story::label(cx, "Ghost (Default)"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left), // .state(state),
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)
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})))
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.child(Story::label(cx, "Ghost – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right), // .state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Filled"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Left Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left), // .state(state),
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)
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})))
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.child(Story::label(cx, "Filled – Right Button"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right), // .state(state),
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)
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}))),
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)
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.child(
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div()
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.child(Story::label(cx, "Fixed With"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Left Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Left)
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.width(Some(rems(6.).into())),
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)
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})))
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.child(Story::label(cx, "Fixed With – Right Icon"))
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.child(h_stack().gap_2().children(states.clone().map(|state| {
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v_stack()
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.gap_1()
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.child(Label::new(state.to_string()).color(Color::Muted))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Filled)
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// .state(state)
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.icon(Icon::Plus)
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.icon_position(IconPosition::Right)
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.width(Some(rems(6.).into())),
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)
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}))),
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),
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)
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.child(Story::label(cx, "Button with `on_click`"))
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.child(
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Button::new("Label")
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.variant(ButtonVariant::Ghost)
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.on_click(|_, cx| println!("Button clicked.")),
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)
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}
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}
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@ -1,59 +1,48 @@
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#[cfg(feature = "stories")]
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pub use stories::*;
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use gpui::{Div, Render, ViewContext};
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::{h_stack, Story};
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use gpui::{Div, Render, ViewContext};
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use crate::prelude::*;
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use crate::{h_stack, Checkbox, Story};
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pub struct CheckboxStory;
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pub struct CheckboxStory;
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impl Render for CheckboxStory {
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type Element = Div;
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impl Render for CheckboxStory {
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type Element = Div;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<Checkbox>(cx))
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.child(Story::label(cx, "Default"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
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.child(Checkbox::new(
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"checkbox-intermediate",
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Selection::Indeterminate,
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))
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.child(Checkbox::new("checkbox-selected", Selection::Selected)),
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)
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.child(Story::label(cx, "Disabled"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(
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Checkbox::new("checkbox-disabled", Selection::Unselected)
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.disabled(true),
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)
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.child(
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Checkbox::new(
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"checkbox-disabled-intermediate",
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Selection::Indeterminate,
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)
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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.child(Story::title_for::<Checkbox>(cx))
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.child(Story::label(cx, "Default"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
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.child(Checkbox::new(
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"checkbox-intermediate",
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Selection::Indeterminate,
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))
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.child(Checkbox::new("checkbox-selected", Selection::Selected)),
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)
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.child(Story::label(cx, "Disabled"))
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.child(
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h_stack()
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.p_2()
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.gap_2()
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.rounded_md()
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.border()
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.border_color(cx.theme().colors().border)
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.child(Checkbox::new("checkbox-disabled", Selection::Unselected).disabled(true))
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.child(
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Checkbox::new("checkbox-disabled-intermediate", Selection::Indeterminate)
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.disabled(true),
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)
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.child(
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Checkbox::new("checkbox-disabled-selected", Selection::Selected)
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.disabled(true),
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),
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)
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}
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)
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.child(
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Checkbox::new("checkbox-disabled-selected", Selection::Selected)
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.disabled(true),
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),
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)
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}
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}
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@ -1,112 +1,107 @@
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#[cfg(feature = "stories")]
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pub use stories::*;
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use gpui::{actions, Action, AnchorCorner, Div, Render, View};
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#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
use crate::{story::Story, Label};
|
||||
use gpui::{actions, Div, Render};
|
||||
use crate::prelude::*;
|
||||
use crate::{menu_handle, ContextMenu, Label, ListItem, Story};
|
||||
|
||||
actions!(PrintCurrentDate, PrintBestFood);
|
||||
actions!(PrintCurrentDate, PrintBestFood);
|
||||
|
||||
fn build_menu(cx: &mut WindowContext, header: impl Into<SharedString>) -> View<ContextMenu> {
|
||||
ContextMenu::build(cx, |menu, _| {
|
||||
menu.header(header)
|
||||
.separator()
|
||||
.entry(
|
||||
ListItem::new("Print current time", Label::new("Print current time")),
|
||||
|v, cx| {
|
||||
println!("dispatching PrintCurrentTime action");
|
||||
cx.dispatch_action(PrintCurrentDate.boxed_clone())
|
||||
},
|
||||
)
|
||||
.entry(
|
||||
ListItem::new("Print best food", Label::new("Print best food")),
|
||||
|v, cx| cx.dispatch_action(PrintBestFood.boxed_clone()),
|
||||
)
|
||||
})
|
||||
}
|
||||
fn build_menu(cx: &mut WindowContext, header: impl Into<SharedString>) -> View<ContextMenu> {
|
||||
ContextMenu::build(cx, |menu, _| {
|
||||
menu.header(header)
|
||||
.separator()
|
||||
.entry(
|
||||
ListItem::new("Print current time", Label::new("Print current time")),
|
||||
|v, cx| {
|
||||
println!("dispatching PrintCurrentTime action");
|
||||
cx.dispatch_action(PrintCurrentDate.boxed_clone())
|
||||
},
|
||||
)
|
||||
.entry(
|
||||
ListItem::new("Print best food", Label::new("Print best food")),
|
||||
|v, cx| cx.dispatch_action(PrintBestFood.boxed_clone()),
|
||||
)
|
||||
})
|
||||
}
|
||||
|
||||
pub struct ContextMenuStory;
|
||||
pub struct ContextMenuStory;
|
||||
|
||||
impl Render for ContextMenuStory {
|
||||
type Element = Div;
|
||||
impl Render for ContextMenuStory {
|
||||
type Element = Div;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.on_action(|_: &PrintCurrentDate, _| {
|
||||
println!("printing unix time!");
|
||||
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
|
||||
println!("Current Unix time is {:?}", unix_time.as_secs());
|
||||
}
|
||||
})
|
||||
.on_action(|_: &PrintBestFood, _| {
|
||||
println!("burrito");
|
||||
})
|
||||
.flex()
|
||||
.flex_row()
|
||||
.justify_between()
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.justify_between()
|
||||
.child(
|
||||
menu_handle("test2")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"TOP LEFT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.on_action(|_: &PrintCurrentDate, _| {
|
||||
println!("printing unix time!");
|
||||
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
|
||||
println!("Current Unix time is {:?}", unix_time.as_secs());
|
||||
}
|
||||
})
|
||||
.on_action(|_: &PrintBestFood, _| {
|
||||
println!("burrito");
|
||||
})
|
||||
.flex()
|
||||
.flex_row()
|
||||
.justify_between()
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.justify_between()
|
||||
.child(
|
||||
menu_handle("test2")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"TOP LEFT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
.menu(move |cx| build_menu(cx, "top left")),
|
||||
)
|
||||
.child(
|
||||
menu_handle("test1")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"BOTTOM LEFT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
})
|
||||
.menu(move |cx| build_menu(cx, "top left")),
|
||||
)
|
||||
.child(
|
||||
menu_handle("test1")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"BOTTOM LEFT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
.anchor(AnchorCorner::BottomLeft)
|
||||
.attach(AnchorCorner::TopLeft)
|
||||
.menu(move |cx| build_menu(cx, "bottom left")),
|
||||
),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.justify_between()
|
||||
.child(
|
||||
menu_handle("test3")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"TOP RIGHT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
})
|
||||
.anchor(AnchorCorner::BottomLeft)
|
||||
.attach(AnchorCorner::TopLeft)
|
||||
.menu(move |cx| build_menu(cx, "bottom left")),
|
||||
),
|
||||
)
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.flex_col()
|
||||
.justify_between()
|
||||
.child(
|
||||
menu_handle("test3")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"TOP RIGHT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
.anchor(AnchorCorner::TopRight)
|
||||
.menu(move |cx| build_menu(cx, "top right")),
|
||||
)
|
||||
.child(
|
||||
menu_handle("test4")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"BOTTOM RIGHT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
})
|
||||
.anchor(AnchorCorner::TopRight)
|
||||
.menu(move |cx| build_menu(cx, "top right")),
|
||||
)
|
||||
.child(
|
||||
menu_handle("test4")
|
||||
.child(|is_open| {
|
||||
Label::new(if is_open {
|
||||
"BOTTOM RIGHT"
|
||||
} else {
|
||||
"RIGHT CLICK ME"
|
||||
})
|
||||
.anchor(AnchorCorner::BottomRight)
|
||||
.attach(AnchorCorner::TopRight)
|
||||
.menu(move |cx| build_menu(cx, "bottom right")),
|
||||
),
|
||||
)
|
||||
}
|
||||
})
|
||||
.anchor(AnchorCorner::BottomRight)
|
||||
.attach(AnchorCorner::TopRight)
|
||||
.menu(move |cx| build_menu(cx, "bottom right")),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,27 +1,20 @@
|
|||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
use gpui::{Div, Render};
|
||||
use strum::IntoEnumIterator;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use gpui::{Div, Render};
|
||||
use strum::IntoEnumIterator;
|
||||
use crate::prelude::*;
|
||||
use crate::{Icon, IconElement, Story};
|
||||
|
||||
use crate::Story;
|
||||
pub struct IconStory;
|
||||
|
||||
use super::*;
|
||||
impl Render for IconStory {
|
||||
type Element = Div;
|
||||
|
||||
pub struct IconStory;
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let icons = Icon::iter();
|
||||
|
||||
impl Render for IconStory {
|
||||
type Element = Div;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let icons = Icon::iter();
|
||||
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<IconElement>(cx))
|
||||
.child(Story::label(cx, "All Icons"))
|
||||
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
|
||||
}
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<IconElement>(cx))
|
||||
.child(Story::label(cx, "All Icons"))
|
||||
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,22 +1,17 @@
|
|||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
use gpui::{Div, Render};
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Div, Render};
|
||||
use crate::prelude::*;
|
||||
use crate::{Input, Story};
|
||||
|
||||
pub struct InputStory;
|
||||
pub struct InputStory;
|
||||
|
||||
impl Render for InputStory {
|
||||
type Element = Div;
|
||||
impl Render for InputStory {
|
||||
type Element = Div;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<Input>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(div().flex().child(Input::new("Search")))
|
||||
}
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<Input>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(div().flex().child(Input::new("Search")))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,66 +1,60 @@
|
|||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
use gpui::{actions, Div, Render};
|
||||
use itertools::Itertools;
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
pub use crate::KeyBinding;
|
||||
use crate::Story;
|
||||
use gpui::{actions, Div, Render};
|
||||
use itertools::Itertools;
|
||||
pub struct KeybindingStory;
|
||||
use crate::prelude::*;
|
||||
use crate::{KeyBinding, Story};
|
||||
|
||||
actions!(NoAction);
|
||||
pub struct KeybindingStory;
|
||||
|
||||
pub fn binding(key: &str) -> gpui::KeyBinding {
|
||||
gpui::KeyBinding::new(key, NoAction {}, None)
|
||||
}
|
||||
actions!(NoAction);
|
||||
|
||||
impl Render for KeybindingStory {
|
||||
type Element = Div;
|
||||
pub fn binding(key: &str) -> gpui::KeyBinding {
|
||||
gpui::KeyBinding::new(key, NoAction {}, None)
|
||||
}
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let all_modifier_permutations =
|
||||
["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
|
||||
impl Render for KeybindingStory {
|
||||
type Element = Div;
|
||||
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<KeyBinding>(cx))
|
||||
.child(Story::label(cx, "Single Key"))
|
||||
.child(KeyBinding::new(binding("Z")))
|
||||
.child(Story::label(cx, "Single Key with Modifier"))
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.gap_3()
|
||||
.child(KeyBinding::new(binding("ctrl-c")))
|
||||
.child(KeyBinding::new(binding("alt-c")))
|
||||
.child(KeyBinding::new(binding("cmd-c")))
|
||||
.child(KeyBinding::new(binding("shift-c"))),
|
||||
)
|
||||
.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
|
||||
.child(
|
||||
div().flex().flex_col().children(
|
||||
all_modifier_permutations
|
||||
.chunks(4)
|
||||
.into_iter()
|
||||
.map(|chunk| {
|
||||
div()
|
||||
.flex()
|
||||
.gap_4()
|
||||
.py_3()
|
||||
.children(chunk.map(|permutation| {
|
||||
KeyBinding::new(binding(&*(permutation.join("-") + "-x")))
|
||||
}))
|
||||
}),
|
||||
),
|
||||
)
|
||||
.child(Story::label(cx, "Single Key with All Modifiers"))
|
||||
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
|
||||
.child(Story::label(cx, "Chord"))
|
||||
.child(KeyBinding::new(binding("a z")))
|
||||
.child(Story::label(cx, "Chord with Modifier"))
|
||||
.child(KeyBinding::new(binding("ctrl-a shift-z")))
|
||||
.child(KeyBinding::new(binding("fn-s")))
|
||||
}
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
|
||||
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<KeyBinding>(cx))
|
||||
.child(Story::label(cx, "Single Key"))
|
||||
.child(KeyBinding::new(binding("Z")))
|
||||
.child(Story::label(cx, "Single Key with Modifier"))
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
.gap_3()
|
||||
.child(KeyBinding::new(binding("ctrl-c")))
|
||||
.child(KeyBinding::new(binding("alt-c")))
|
||||
.child(KeyBinding::new(binding("cmd-c")))
|
||||
.child(KeyBinding::new(binding("shift-c"))),
|
||||
)
|
||||
.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
|
||||
.child(
|
||||
div().flex().flex_col().children(
|
||||
all_modifier_permutations
|
||||
.chunks(4)
|
||||
.into_iter()
|
||||
.map(|chunk| {
|
||||
div()
|
||||
.flex()
|
||||
.gap_4()
|
||||
.py_3()
|
||||
.children(chunk.map(|permutation| {
|
||||
KeyBinding::new(binding(&*(permutation.join("-") + "-x")))
|
||||
}))
|
||||
}),
|
||||
),
|
||||
)
|
||||
.child(Story::label(cx, "Single Key with All Modifiers"))
|
||||
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
|
||||
.child(Story::label(cx, "Chord"))
|
||||
.child(KeyBinding::new(binding("a z")))
|
||||
.child(Story::label(cx, "Chord with Modifier"))
|
||||
.child(KeyBinding::new(binding("ctrl-a shift-z")))
|
||||
.child(KeyBinding::new(binding("fn-s")))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,31 +1,26 @@
|
|||
#[cfg(feature = "stories")]
|
||||
pub use stories::*;
|
||||
use gpui::{Div, Render};
|
||||
|
||||
#[cfg(feature = "stories")]
|
||||
mod stories {
|
||||
use super::*;
|
||||
use crate::Story;
|
||||
use gpui::{Div, Render};
|
||||
use crate::prelude::*;
|
||||
use crate::{HighlightedLabel, Label, Story};
|
||||
|
||||
pub struct LabelStory;
|
||||
pub struct LabelStory;
|
||||
|
||||
impl Render for LabelStory {
|
||||
type Element = Div;
|
||||
impl Render for LabelStory {
|
||||
type Element = Div;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<Label>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(Label::new("Hello, world!"))
|
||||
.child(Story::label(cx, "Highlighted"))
|
||||
.child(HighlightedLabel::new(
|
||||
"Hello, world!",
|
||||
vec![0, 1, 2, 7, 8, 12],
|
||||
))
|
||||
.child(HighlightedLabel::new(
|
||||
"Héllo, world!",
|
||||
vec![0, 1, 3, 8, 9, 13],
|
||||
))
|
||||
}
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
Story::container(cx)
|
||||
.child(Story::title_for::<Label>(cx))
|
||||
.child(Story::label(cx, "Default"))
|
||||
.child(Label::new("Hello, world!"))
|
||||
.child(Story::label(cx, "Highlighted"))
|
||||
.child(HighlightedLabel::new(
|
||||
"Hello, world!",
|
||||
vec![0, 1, 2, 7, 8, 12],
|
||||
))
|
||||
.child(HighlightedLabel::new(
|
||||
"Héllo, world!",
|
||||
vec![0, 1, 3, 8, 9, 13],
|
||||
))
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
|
Loading…
Add table
Add a link
Reference in a new issue