ui2: Get component stories compiling again (#3376)

This PR gets the component stories defined in `ui2` compiling again.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-21 12:06:25 -05:00 committed by GitHub
parent 6cd0bcc578
commit f4b4bdfd83
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 399 additions and 455 deletions

View file

@ -12,10 +12,12 @@ mod label;
mod list;
mod slot;
mod stack;
mod stories;
mod toggle;
mod tooltip;
#[cfg(feature = "stories")]
mod stories;
pub use avatar::*;
pub use button::*;
pub use checkbox::*;
@ -30,6 +32,8 @@ pub use label::*;
pub use list::*;
pub use slot::*;
pub use stack::*;
pub use stories::*;
pub use toggle::*;
pub use tooltip::*;
#[cfg(feature = "stories")]
pub use stories::*;

View file

@ -0,0 +1,8 @@
mod avatar;
mod button;
mod checkbox;
mod context_menu;
mod icon;
mod input;
mod keybinding;
mod label;

View file

@ -1,27 +1,22 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui::{Div, Render};
use crate::prelude::*;
use crate::{Avatar, Story};
pub struct AvatarStory;
pub struct AvatarStory;
impl Render for AvatarStory {
type Element = Div;
impl Render for AvatarStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Avatar>(cx))
.child(Story::label(cx, "Default"))
.child(Avatar::new(
"https://avatars.githubusercontent.com/u/1714999?v=4",
))
.child(Avatar::new(
"https://avatars.githubusercontent.com/u/326587?v=4",
))
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Avatar>(cx))
.child(Story::label(cx, "Default"))
.child(Avatar::new(
"https://avatars.githubusercontent.com/u/1714999?v=4",
))
.child(Avatar::new(
"https://avatars.githubusercontent.com/u/326587?v=4",
))
}
}

View file

@ -1,167 +1,144 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{rems, Div, Render};
use strum::IntoEnumIterator;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{h_stack, v_stack, Color, Story};
use gpui::{rems, Div, Render};
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label, Story};
pub struct ButtonStory;
pub struct ButtonStory;
impl Render for ButtonStory {
type Element = Div;
impl Render for ButtonStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
Story::container(cx)
.child(Story::title_for::<Button>(cx))
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.on_click(|_, cx| println!("Button clicked.")),
)
}
Story::container(cx)
.child(Story::title_for::<Button>(cx))
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.on_click(|_, cx| println!("Button clicked.")),
)
}
}

View file

@ -1,59 +1,48 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render, ViewContext};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{h_stack, Story};
use gpui::{Div, Render, ViewContext};
use crate::prelude::*;
use crate::{h_stack, Checkbox, Story};
pub struct CheckboxStory;
pub struct CheckboxStory;
impl Render for CheckboxStory {
type Element = Div;
impl Render for CheckboxStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Checkbox>(cx))
.child(Story::label(cx, "Default"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
.child(Checkbox::new(
"checkbox-intermediate",
Selection::Indeterminate,
))
.child(Checkbox::new("checkbox-selected", Selection::Selected)),
)
.child(Story::label(cx, "Disabled"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(
Checkbox::new("checkbox-disabled", Selection::Unselected)
.disabled(true),
)
.child(
Checkbox::new(
"checkbox-disabled-intermediate",
Selection::Indeterminate,
)
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Checkbox>(cx))
.child(Story::label(cx, "Default"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-enabled", Selection::Unselected))
.child(Checkbox::new(
"checkbox-intermediate",
Selection::Indeterminate,
))
.child(Checkbox::new("checkbox-selected", Selection::Selected)),
)
.child(Story::label(cx, "Disabled"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-disabled", Selection::Unselected).disabled(true))
.child(
Checkbox::new("checkbox-disabled-intermediate", Selection::Indeterminate)
.disabled(true),
)
.child(
Checkbox::new("checkbox-disabled-selected", Selection::Selected)
.disabled(true),
),
)
}
)
.child(
Checkbox::new("checkbox-disabled-selected", Selection::Selected)
.disabled(true),
),
)
}
}

View file

@ -1,112 +1,107 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{actions, Action, AnchorCorner, Div, Render, View};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{story::Story, Label};
use gpui::{actions, Div, Render};
use crate::prelude::*;
use crate::{menu_handle, ContextMenu, Label, ListItem, Story};
actions!(PrintCurrentDate, PrintBestFood);
actions!(PrintCurrentDate, PrintBestFood);
fn build_menu(cx: &mut WindowContext, header: impl Into<SharedString>) -> View<ContextMenu> {
ContextMenu::build(cx, |menu, _| {
menu.header(header)
.separator()
.entry(
ListItem::new("Print current time", Label::new("Print current time")),
|v, cx| {
println!("dispatching PrintCurrentTime action");
cx.dispatch_action(PrintCurrentDate.boxed_clone())
},
)
.entry(
ListItem::new("Print best food", Label::new("Print best food")),
|v, cx| cx.dispatch_action(PrintBestFood.boxed_clone()),
)
})
}
fn build_menu(cx: &mut WindowContext, header: impl Into<SharedString>) -> View<ContextMenu> {
ContextMenu::build(cx, |menu, _| {
menu.header(header)
.separator()
.entry(
ListItem::new("Print current time", Label::new("Print current time")),
|v, cx| {
println!("dispatching PrintCurrentTime action");
cx.dispatch_action(PrintCurrentDate.boxed_clone())
},
)
.entry(
ListItem::new("Print best food", Label::new("Print best food")),
|v, cx| cx.dispatch_action(PrintBestFood.boxed_clone()),
)
})
}
pub struct ContextMenuStory;
pub struct ContextMenuStory;
impl Render for ContextMenuStory {
type Element = Div;
impl Render for ContextMenuStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.on_action(|_: &PrintCurrentDate, _| {
println!("printing unix time!");
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
println!("Current Unix time is {:?}", unix_time.as_secs());
}
})
.on_action(|_: &PrintBestFood, _| {
println!("burrito");
})
.flex()
.flex_row()
.justify_between()
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle("test2")
.child(|is_open| {
Label::new(if is_open {
"TOP LEFT"
} else {
"RIGHT CLICK ME"
})
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.on_action(|_: &PrintCurrentDate, _| {
println!("printing unix time!");
if let Ok(unix_time) = std::time::UNIX_EPOCH.elapsed() {
println!("Current Unix time is {:?}", unix_time.as_secs());
}
})
.on_action(|_: &PrintBestFood, _| {
println!("burrito");
})
.flex()
.flex_row()
.justify_between()
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle("test2")
.child(|is_open| {
Label::new(if is_open {
"TOP LEFT"
} else {
"RIGHT CLICK ME"
})
.menu(move |cx| build_menu(cx, "top left")),
)
.child(
menu_handle("test1")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM LEFT"
} else {
"RIGHT CLICK ME"
})
})
.menu(move |cx| build_menu(cx, "top left")),
)
.child(
menu_handle("test1")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM LEFT"
} else {
"RIGHT CLICK ME"
})
.anchor(AnchorCorner::BottomLeft)
.attach(AnchorCorner::TopLeft)
.menu(move |cx| build_menu(cx, "bottom left")),
),
)
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle("test3")
.child(|is_open| {
Label::new(if is_open {
"TOP RIGHT"
} else {
"RIGHT CLICK ME"
})
})
.anchor(AnchorCorner::BottomLeft)
.attach(AnchorCorner::TopLeft)
.menu(move |cx| build_menu(cx, "bottom left")),
),
)
.child(
div()
.flex()
.flex_col()
.justify_between()
.child(
menu_handle("test3")
.child(|is_open| {
Label::new(if is_open {
"TOP RIGHT"
} else {
"RIGHT CLICK ME"
})
.anchor(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "top right")),
)
.child(
menu_handle("test4")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM RIGHT"
} else {
"RIGHT CLICK ME"
})
})
.anchor(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "top right")),
)
.child(
menu_handle("test4")
.child(|is_open| {
Label::new(if is_open {
"BOTTOM RIGHT"
} else {
"RIGHT CLICK ME"
})
.anchor(AnchorCorner::BottomRight)
.attach(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "bottom right")),
),
)
}
})
.anchor(AnchorCorner::BottomRight)
.attach(AnchorCorner::TopRight)
.menu(move |cx| build_menu(cx, "bottom right")),
),
)
}
}

View file

@ -1,27 +1,20 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render};
use strum::IntoEnumIterator;
#[cfg(feature = "stories")]
mod stories {
use gpui::{Div, Render};
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{Icon, IconElement, Story};
use crate::Story;
pub struct IconStory;
use super::*;
impl Render for IconStory {
type Element = Div;
pub struct IconStory;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let icons = Icon::iter();
impl Render for IconStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let icons = Icon::iter();
Story::container(cx)
.child(Story::title_for::<IconElement>(cx))
.child(Story::label(cx, "All Icons"))
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
}
Story::container(cx)
.child(Story::title_for::<IconElement>(cx))
.child(Story::label(cx, "All Icons"))
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
}
}

View file

@ -1,22 +1,17 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui::{Div, Render};
use crate::prelude::*;
use crate::{Input, Story};
pub struct InputStory;
pub struct InputStory;
impl Render for InputStory {
type Element = Div;
impl Render for InputStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Input>(cx))
.child(Story::label(cx, "Default"))
.child(div().flex().child(Input::new("Search")))
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Input>(cx))
.child(Story::label(cx, "Default"))
.child(div().flex().child(Input::new("Search")))
}
}

View file

@ -1,66 +1,60 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{actions, Div, Render};
use itertools::Itertools;
#[cfg(feature = "stories")]
mod stories {
use super::*;
pub use crate::KeyBinding;
use crate::Story;
use gpui::{actions, Div, Render};
use itertools::Itertools;
pub struct KeybindingStory;
use crate::prelude::*;
use crate::{KeyBinding, Story};
actions!(NoAction);
pub struct KeybindingStory;
pub fn binding(key: &str) -> gpui::KeyBinding {
gpui::KeyBinding::new(key, NoAction {}, None)
}
actions!(NoAction);
impl Render for KeybindingStory {
type Element = Div;
pub fn binding(key: &str) -> gpui::KeyBinding {
gpui::KeyBinding::new(key, NoAction {}, None)
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let all_modifier_permutations =
["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
impl Render for KeybindingStory {
type Element = Div;
Story::container(cx)
.child(Story::title_for::<KeyBinding>(cx))
.child(Story::label(cx, "Single Key"))
.child(KeyBinding::new(binding("Z")))
.child(Story::label(cx, "Single Key with Modifier"))
.child(
div()
.flex()
.gap_3()
.child(KeyBinding::new(binding("ctrl-c")))
.child(KeyBinding::new(binding("alt-c")))
.child(KeyBinding::new(binding("cmd-c")))
.child(KeyBinding::new(binding("shift-c"))),
)
.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
.child(
div().flex().flex_col().children(
all_modifier_permutations
.chunks(4)
.into_iter()
.map(|chunk| {
div()
.flex()
.gap_4()
.py_3()
.children(chunk.map(|permutation| {
KeyBinding::new(binding(&*(permutation.join("-") + "-x")))
}))
}),
),
)
.child(Story::label(cx, "Single Key with All Modifiers"))
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
.child(Story::label(cx, "Chord"))
.child(KeyBinding::new(binding("a z")))
.child(Story::label(cx, "Chord with Modifier"))
.child(KeyBinding::new(binding("ctrl-a shift-z")))
.child(KeyBinding::new(binding("fn-s")))
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let all_modifier_permutations = ["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
Story::container(cx)
.child(Story::title_for::<KeyBinding>(cx))
.child(Story::label(cx, "Single Key"))
.child(KeyBinding::new(binding("Z")))
.child(Story::label(cx, "Single Key with Modifier"))
.child(
div()
.flex()
.gap_3()
.child(KeyBinding::new(binding("ctrl-c")))
.child(KeyBinding::new(binding("alt-c")))
.child(KeyBinding::new(binding("cmd-c")))
.child(KeyBinding::new(binding("shift-c"))),
)
.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
.child(
div().flex().flex_col().children(
all_modifier_permutations
.chunks(4)
.into_iter()
.map(|chunk| {
div()
.flex()
.gap_4()
.py_3()
.children(chunk.map(|permutation| {
KeyBinding::new(binding(&*(permutation.join("-") + "-x")))
}))
}),
),
)
.child(Story::label(cx, "Single Key with All Modifiers"))
.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
.child(Story::label(cx, "Chord"))
.child(KeyBinding::new(binding("a z")))
.child(Story::label(cx, "Chord with Modifier"))
.child(KeyBinding::new(binding("ctrl-a shift-z")))
.child(KeyBinding::new(binding("fn-s")))
}
}

View file

@ -1,31 +1,26 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render};
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::Story;
use gpui::{Div, Render};
use crate::prelude::*;
use crate::{HighlightedLabel, Label, Story};
pub struct LabelStory;
pub struct LabelStory;
impl Render for LabelStory {
type Element = Div;
impl Render for LabelStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Label>(cx))
.child(Story::label(cx, "Default"))
.child(Label::new("Hello, world!"))
.child(Story::label(cx, "Highlighted"))
.child(HighlightedLabel::new(
"Hello, world!",
vec![0, 1, 2, 7, 8, 12],
))
.child(HighlightedLabel::new(
"Héllo, world!",
vec![0, 1, 3, 8, 9, 13],
))
}
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<Label>(cx))
.child(Story::label(cx, "Default"))
.child(Label::new("Hello, world!"))
.child(Story::label(cx, "Highlighted"))
.child(HighlightedLabel::new(
"Hello, world!",
vec![0, 1, 2, 7, 8, 12],
))
.child(HighlightedLabel::new(
"Héllo, world!",
vec![0, 1, 3, 8, 9, 13],
))
}
}

View file

@ -1 +0,0 @@