ui2: Get component stories compiling again (#3376)

This PR gets the component stories defined in `ui2` compiling again.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-21 12:06:25 -05:00 committed by GitHub
parent 6cd0bcc578
commit f4b4bdfd83
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 399 additions and 455 deletions

View file

@ -1,167 +1,144 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{rems, Div, Render};
use strum::IntoEnumIterator;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{h_stack, v_stack, Color, Story};
use gpui::{rems, Div, Render};
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{h_stack, v_stack, Button, Icon, IconPosition, Label, Story};
pub struct ButtonStory;
pub struct ButtonStory;
impl Render for ButtonStory {
type Element = Div;
impl Render for ButtonStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let states = InteractionState::iter();
Story::container(cx)
.child(Story::title_for::<Button>(cx))
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(
Label::new(state.to_string()).color(TextColor::Muted),
)
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.on_click(|_, cx| println!("Button clicked.")),
)
}
Story::container(cx)
.child(Story::title_for::<Button>(cx))
.child(
div()
.flex()
.gap_8()
.child(
div()
.child(Story::label(cx, "Ghost (Default)"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Ghost), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Ghost Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Filled"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label").variant(ButtonVariant::Filled), // .state(state),
)
})))
.child(Story::label(cx, "Filled Left Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Left), // .state(state),
)
})))
.child(Story::label(cx, "Filled Right Button"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
.icon(Icon::Plus)
.icon_position(IconPosition::Right), // .state(state),
)
}))),
)
.child(
div()
.child(Story::label(cx, "Fixed With"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Left Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Left)
.width(Some(rems(6.).into())),
)
})))
.child(Story::label(cx, "Fixed With Right Icon"))
.child(h_stack().gap_2().children(states.clone().map(|state| {
v_stack()
.gap_1()
.child(Label::new(state.to_string()).color(Color::Muted))
.child(
Button::new("Label")
.variant(ButtonVariant::Filled)
// .state(state)
.icon(Icon::Plus)
.icon_position(IconPosition::Right)
.width(Some(rems(6.).into())),
)
}))),
),
)
.child(Story::label(cx, "Button with `on_click`"))
.child(
Button::new("Label")
.variant(ButtonVariant::Ghost)
.on_click(|_, cx| println!("Button clicked.")),
)
}
}