ui2: Get component stories compiling again (#3376)

This PR gets the component stories defined in `ui2` compiling again.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2023-11-21 12:06:25 -05:00 committed by GitHub
parent 6cd0bcc578
commit f4b4bdfd83
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 399 additions and 455 deletions

View file

@ -1,27 +1,20 @@
#[cfg(feature = "stories")]
pub use stories::*;
use gpui::{Div, Render};
use strum::IntoEnumIterator;
#[cfg(feature = "stories")]
mod stories {
use gpui::{Div, Render};
use strum::IntoEnumIterator;
use crate::prelude::*;
use crate::{Icon, IconElement, Story};
use crate::Story;
pub struct IconStory;
use super::*;
impl Render for IconStory {
type Element = Div;
pub struct IconStory;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let icons = Icon::iter();
impl Render for IconStory {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let icons = Icon::iter();
Story::container(cx)
.child(Story::title_for::<IconElement>(cx))
.child(Story::label(cx, "All Icons"))
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
}
Story::container(cx)
.child(Story::title_for::<IconElement>(cx))
.child(Story::label(cx, "All Icons"))
.child(div().flex().gap_3().children(icons.map(IconElement::new)))
}
}