Get diagnostics view almost building in the zed2 world
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
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96f0257fb3
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22 changed files with 2251 additions and 91 deletions
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@ -60,6 +60,7 @@ pub trait ParentComponent<V: 'static> {
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}
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trait ElementObject<V> {
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fn element_id(&self) -> Option<ElementId>;
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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fn layout(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) -> LayoutId;
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fn paint(&mut self, view_state: &mut V, cx: &mut ViewContext<V>);
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@ -119,6 +120,10 @@ where
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E: Element<V>,
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E::ElementState: 'static,
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{
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fn element_id(&self) -> Option<ElementId> {
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self.element.element_id()
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}
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fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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let frame_state = if let Some(id) = self.element.element_id() {
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cx.with_element_state(id, |element_state, cx| {
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@ -271,6 +276,10 @@ impl<V> AnyElement<V> {
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AnyElement(Box::new(RenderedElement::new(element)))
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}
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pub fn element_id(&self) -> Option<ElementId> {
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self.0.element_id()
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}
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pub fn initialize(&mut self, view_state: &mut V, cx: &mut ViewContext<V>) {
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self.0.initialize(view_state, cx);
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}
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