Encapsulate metal layer into Renderer

This commit is contained in:
Antonio Scandurra 2022-09-12 10:07:13 +02:00
parent e803dd9f72
commit f50c6af001
2 changed files with 79 additions and 84 deletions

View file

@ -20,11 +20,10 @@ use cocoa::{
foundation::{
NSAutoreleasePool, NSInteger, NSNotFound, NSPoint, NSRect, NSSize, NSString, NSUInteger,
},
quartzcore::AutoresizingMask,
};
use core_graphics::display::CGRect;
use ctor::ctor;
use foreign_types::ForeignType as _;
use foreign_types::ForeignTypeRef;
use objc::{
class,
declare::ClassDecl,
@ -306,9 +305,7 @@ struct WindowState {
executor: Rc<executor::Foreground>,
scene_to_render: Option<Scene>,
renderer: Renderer,
command_queue: metal::CommandQueue,
last_fresh_keydown: Option<Keystroke>,
layer: id,
traffic_light_position: Option<Vector2F>,
previous_modifiers_changed_event: Option<Event>,
//State tracking what the IME did after the last request
@ -329,8 +326,6 @@ impl Window {
executor: Rc<executor::Foreground>,
fonts: Arc<dyn platform::FontSystem>,
) -> Self {
const PIXEL_FORMAT: metal::MTLPixelFormat = metal::MTLPixelFormat::BGRA8Unorm;
unsafe {
let pool = NSAutoreleasePool::new(nil);
@ -368,25 +363,6 @@ impl Window {
native_window.setFrame_display_(screen.visibleFrame(), YES);
}
let device: metal::Device = if let Some(device) = metal::Device::system_default() {
device
} else {
log::error!("unable to access a compatible graphics device");
std::process::exit(1);
};
let layer: id = msg_send![class!(CAMetalLayer), layer];
let _: () = msg_send![layer, setDevice: device.as_ptr()];
let _: () = msg_send![layer, setPixelFormat: PIXEL_FORMAT];
let _: () = msg_send![layer, setAllowsNextDrawableTimeout: NO];
let _: () = msg_send![layer, setNeedsDisplayOnBoundsChange: YES];
let _: () = msg_send![layer, setPresentsWithTransaction: YES];
let _: () = msg_send![
layer,
setAutoresizingMask: AutoresizingMask::WIDTH_SIZABLE
| AutoresizingMask::HEIGHT_SIZABLE
];
let native_view: id = msg_send![VIEW_CLASS, alloc];
let native_view = NSView::init(native_view);
assert!(!native_view.is_null());
@ -406,15 +382,8 @@ impl Window {
synthetic_drag_counter: 0,
executor,
scene_to_render: Default::default(),
renderer: Renderer::new(
device.clone(),
PIXEL_FORMAT,
get_scale_factor(native_window),
fonts,
),
command_queue: device.new_command_queue(),
renderer: Renderer::new(fonts),
last_fresh_keydown: None,
layer,
traffic_light_position: options
.titlebar
.as_ref()
@ -1057,7 +1026,7 @@ extern "C" fn close_window(this: &Object, _: Sel) {
extern "C" fn make_backing_layer(this: &Object, _: Sel) -> id {
let window_state = unsafe { get_window_state(this) };
let window_state = window_state.as_ref().borrow();
window_state.layer
window_state.renderer.layer().as_ptr() as id
}
extern "C" fn view_did_change_backing_properties(this: &Object, _: Sel) {
@ -1072,8 +1041,14 @@ extern "C" fn view_did_change_backing_properties(this: &Object, _: Sel) {
height: size.y() as f64 * scale_factor,
};
let _: () = msg_send![window_state_borrow.layer, setContentsScale: scale_factor];
let _: () = msg_send![window_state_borrow.layer, setDrawableSize: drawable_size];
let _: () = msg_send![
window_state_borrow.renderer.layer(),
setContentsScale: scale_factor
];
let _: () = msg_send![
window_state_borrow.renderer.layer(),
setDrawableSize: drawable_size
];
}
if let Some(mut callback) = window_state_borrow.resize_callback.take() {
@ -1102,7 +1077,10 @@ extern "C" fn set_frame_size(this: &Object, _: Sel, size: NSSize) {
};
unsafe {
let _: () = msg_send![window_state_borrow.layer, setDrawableSize: drawable_size];
let _: () = msg_send![
window_state_borrow.renderer.layer(),
setDrawableSize: drawable_size
];
}
drop(window_state_borrow);
@ -1118,25 +1096,8 @@ extern "C" fn display_layer(this: &Object, _: Sel, _: id) {
unsafe {
let window_state = get_window_state(this);
let mut window_state = window_state.as_ref().borrow_mut();
if let Some(scene) = window_state.scene_to_render.take() {
let drawable: &metal::MetalDrawableRef = msg_send![window_state.layer, nextDrawable];
let command_queue = window_state.command_queue.clone();
let command_buffer = command_queue.new_command_buffer();
let size = window_state.size();
let scale_factor = window_state.scale_factor();
window_state.renderer.render(
&scene,
size * scale_factor,
command_buffer,
drawable.texture(),
);
command_buffer.commit();
command_buffer.wait_until_completed();
drawable.present();
window_state.renderer.render(&scene);
};
}
}