Reuse mouse and keyboard listeners when reusing geometry for a view
This commit is contained in:
parent
c9193b586b
commit
f55870f378
3 changed files with 131 additions and 66 deletions
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@ -1,12 +1,13 @@
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use crate::{
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use crate::{
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arena::ArenaRef, Action, ActionRegistry, DispatchPhase, FocusId, KeyBinding, KeyContext,
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Action, ActionRegistry, DispatchPhase, EntityId, FocusId, KeyBinding, KeyContext, KeyMatch,
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KeyMatch, Keymap, Keystroke, KeystrokeMatcher, WindowContext,
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Keymap, Keystroke, KeystrokeMatcher, WindowContext,
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};
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};
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use collections::HashMap;
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use collections::FxHashMap;
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use parking_lot::Mutex;
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use parking_lot::Mutex;
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use smallvec::SmallVec;
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use smallvec::SmallVec;
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use std::{
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use std::{
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any::{Any, TypeId},
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any::{Any, TypeId},
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mem,
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rc::Rc,
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rc::Rc,
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sync::Arc,
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sync::Arc,
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};
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};
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@ -18,8 +19,9 @@ pub(crate) struct DispatchTree {
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node_stack: Vec<DispatchNodeId>,
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node_stack: Vec<DispatchNodeId>,
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pub(crate) context_stack: Vec<KeyContext>,
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pub(crate) context_stack: Vec<KeyContext>,
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nodes: Vec<DispatchNode>,
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nodes: Vec<DispatchNode>,
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focusable_node_ids: HashMap<FocusId, DispatchNodeId>,
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focusable_node_ids: FxHashMap<FocusId, DispatchNodeId>,
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keystroke_matchers: HashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
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view_node_ids: FxHashMap<EntityId, DispatchNodeId>,
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keystroke_matchers: FxHashMap<SmallVec<[KeyContext; 4]>, KeystrokeMatcher>,
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keymap: Arc<Mutex<Keymap>>,
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keymap: Arc<Mutex<Keymap>>,
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action_registry: Rc<ActionRegistry>,
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action_registry: Rc<ActionRegistry>,
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}
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}
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@ -30,15 +32,16 @@ pub(crate) struct DispatchNode {
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pub action_listeners: Vec<DispatchActionListener>,
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pub action_listeners: Vec<DispatchActionListener>,
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pub context: Option<KeyContext>,
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pub context: Option<KeyContext>,
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focus_id: Option<FocusId>,
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focus_id: Option<FocusId>,
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view_id: Option<EntityId>,
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parent: Option<DispatchNodeId>,
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parent: Option<DispatchNodeId>,
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}
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}
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type KeyListener = ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>;
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type KeyListener = Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>;
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#[derive(Clone)]
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#[derive(Clone)]
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pub(crate) struct DispatchActionListener {
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pub(crate) struct DispatchActionListener {
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pub(crate) action_type: TypeId,
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pub(crate) action_type: TypeId,
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pub(crate) listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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pub(crate) listener: Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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}
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}
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impl DispatchTree {
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impl DispatchTree {
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@ -47,8 +50,9 @@ impl DispatchTree {
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node_stack: Vec::new(),
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node_stack: Vec::new(),
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context_stack: Vec::new(),
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context_stack: Vec::new(),
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nodes: Vec::new(),
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nodes: Vec::new(),
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focusable_node_ids: HashMap::default(),
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focusable_node_ids: FxHashMap::default(),
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keystroke_matchers: HashMap::default(),
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view_node_ids: FxHashMap::default(),
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keystroke_matchers: FxHashMap::default(),
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keymap,
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keymap,
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action_registry,
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action_registry,
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}
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}
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@ -59,6 +63,7 @@ impl DispatchTree {
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self.nodes.clear();
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self.nodes.clear();
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self.context_stack.clear();
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self.context_stack.clear();
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self.focusable_node_ids.clear();
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self.focusable_node_ids.clear();
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self.view_node_ids.clear();
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self.keystroke_matchers.clear();
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self.keystroke_matchers.clear();
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}
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}
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@ -83,6 +88,56 @@ impl DispatchTree {
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}
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}
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}
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}
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fn move_node(&mut self, source_node: &mut DispatchNode) {
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self.push_node(source_node.context.take());
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if let Some(focus_id) = source_node.focus_id {
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self.make_focusable(focus_id);
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}
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if let Some(view_id) = source_node.view_id {
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self.associate_view(view_id);
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}
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let target_node = self.active_node();
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target_node.key_listeners = mem::take(&mut source_node.key_listeners);
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target_node.action_listeners = mem::take(&mut source_node.action_listeners);
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}
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pub fn graft(&mut self, view_id: EntityId, source: &mut Self) {
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let view_source_node_id = source
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.view_node_ids
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.get(&view_id)
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.expect("view should exist in previous dispatch tree");
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let view_source_node = &mut source.nodes[view_source_node_id.0];
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self.move_node(view_source_node);
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let mut source_stack = vec![*view_source_node_id];
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for (source_node_id, source_node) in source
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.nodes
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.iter_mut()
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.enumerate()
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.skip(view_source_node_id.0 + 1)
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{
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let source_node_id = DispatchNodeId(source_node_id);
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while let Some(source_ancestor) = source_stack.last() {
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if source_node.parent != Some(*source_ancestor) {
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source_stack.pop();
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self.pop_node();
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}
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}
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if source_stack.is_empty() {
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break;
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} else {
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source_stack.push(source_node_id);
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self.move_node(source_node);
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}
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}
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while !source_stack.is_empty() {
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self.pop_node();
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}
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}
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pub fn clear_pending_keystrokes(&mut self) {
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pub fn clear_pending_keystrokes(&mut self) {
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self.keystroke_matchers.clear();
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self.keystroke_matchers.clear();
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}
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}
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@ -117,7 +172,7 @@ impl DispatchTree {
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pub fn on_action(
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pub fn on_action(
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&mut self,
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&mut self,
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action_type: TypeId,
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action_type: TypeId,
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listener: ArenaRef<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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listener: Rc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext)>,
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) {
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) {
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self.active_node()
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self.active_node()
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.action_listeners
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.action_listeners
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@ -133,6 +188,12 @@ impl DispatchTree {
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self.focusable_node_ids.insert(focus_id, node_id);
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self.focusable_node_ids.insert(focus_id, node_id);
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}
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}
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pub fn associate_view(&mut self, view_id: EntityId) {
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let node_id = self.active_node_id();
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self.active_node().view_id = Some(view_id);
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self.view_node_ids.insert(view_id, node_id);
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}
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pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool {
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pub fn focus_contains(&self, parent: FocusId, child: FocusId) -> bool {
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if parent == child {
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if parent == child {
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return true;
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return true;
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@ -285,7 +285,8 @@ impl Element for AnyView {
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&& cache_key.text_style == cx.text_style()
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&& cache_key.text_style == cx.text_style()
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&& !cx.window.dirty_views.contains(&self.entity_id())
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&& !cx.window.dirty_views.contains(&self.entity_id())
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{
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{
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println!("could reuse geometry for view {}", self.entity_id());
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cx.reuse_geometry();
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return;
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}
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}
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}
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}
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@ -1,8 +1,8 @@
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use crate::{
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use crate::{
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px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, ArenaBox, ArenaRef,
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px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, Arena, AsyncWindowContext,
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AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
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AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels,
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DevicePixels, DispatchActionListener, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect,
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DispatchActionListener, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity,
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Entity, EntityId, EventEmitter, FileDropEvent, Flatten, FontId, GlobalElementId, GlyphId, Hsla,
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EntityId, EventEmitter, FileDropEvent, Flatten, FontId, GlobalElementId, GlyphId, Hsla,
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ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId,
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ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId,
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Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
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Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
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Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
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@ -95,7 +95,7 @@ impl DispatchPhase {
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}
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}
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type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyMouseListener = ArenaBox<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
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type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
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struct FocusEvent {
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struct FocusEvent {
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@ -257,7 +257,6 @@ pub struct Window {
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pub(crate) rendered_frame: Frame,
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pub(crate) rendered_frame: Frame,
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pub(crate) next_frame: Frame,
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pub(crate) next_frame: Frame,
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pub(crate) dirty_views: FxHashSet<EntityId>,
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pub(crate) dirty_views: FxHashSet<EntityId>,
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frame_arena: Arena,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
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focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
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blur_listeners: SubscriberSet<(), AnyObserver>,
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blur_listeners: SubscriberSet<(), AnyObserver>,
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@ -288,7 +287,7 @@ pub(crate) struct ElementStateBox {
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pub(crate) struct Frame {
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pub(crate) struct Frame {
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focus: Option<FocusId>,
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focus: Option<FocusId>,
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pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
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pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
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mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
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mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, EntityId, AnyMouseListener)>>,
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) dispatch_tree: DispatchTree,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
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pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
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@ -298,6 +297,7 @@ pub(crate) struct Frame {
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element_offset_stack: Vec<Point<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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pub(crate) view_parents: FxHashMap<EntityId, EntityId>,
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pub(crate) view_parents: FxHashMap<EntityId, EntityId>,
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pub(crate) view_stack: Vec<EntityId>,
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pub(crate) view_stack: Vec<EntityId>,
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pub(crate) reused_views: FxHashSet<EntityId>,
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}
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}
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impl Frame {
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impl Frame {
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@ -315,6 +315,7 @@ impl Frame {
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element_offset_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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view_parents: FxHashMap::default(),
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view_parents: FxHashMap::default(),
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view_stack: Vec::new(),
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view_stack: Vec::new(),
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reused_views: FxHashSet::default(),
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}
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}
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}
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}
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@ -326,6 +327,7 @@ impl Frame {
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self.next_stacking_order_id = 0;
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self.next_stacking_order_id = 0;
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self.view_parents.clear();
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self.view_parents.clear();
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debug_assert!(self.view_stack.is_empty());
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debug_assert!(self.view_stack.is_empty());
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self.reused_views.clear();
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}
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}
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fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
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fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
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@ -412,7 +414,6 @@ impl Window {
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rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
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rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
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next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
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next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
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dirty_views: FxHashSet::default(),
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dirty_views: FxHashSet::default(),
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frame_arena: Arena::new(1024 * 1024),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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focus_listeners: SubscriberSet::new(),
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focus_listeners: SubscriberSet::new(),
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blur_listeners: SubscriberSet::new(),
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blur_listeners: SubscriberSet::new(),
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@ -886,21 +887,21 @@ impl<'a> WindowContext<'a> {
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mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
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mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
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) {
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) {
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let order = self.window.next_frame.z_index_stack.clone();
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let order = self.window.next_frame.z_index_stack.clone();
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let handler = self
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let view_id = *self.window.next_frame.view_stack.last().unwrap();
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.window
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.frame_arena
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.alloc(|| {
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move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
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handler(event.downcast_ref().unwrap(), phase, cx)
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}
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})
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.map(|handler| handler as _);
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self.window
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self.window
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.next_frame
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.next_frame
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.mouse_listeners
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.mouse_listeners
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.entry(TypeId::of::<Event>())
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.entry(TypeId::of::<Event>())
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.or_default()
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.or_default()
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.push((order, handler))
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.push((
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order,
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view_id,
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Box::new(
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move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
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handler(event.downcast_ref().unwrap(), phase, cx)
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},
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),
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))
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}
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}
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/// Register a key event listener on the window for the next frame. The type of event
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/// Register a key event listener on the window for the next frame. The type of event
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@ -913,21 +914,13 @@ impl<'a> WindowContext<'a> {
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&mut self,
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&mut self,
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listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
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listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
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) {
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) {
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let listener = self
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self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
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.window
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.frame_arena
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.alloc(|| {
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move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
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move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
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if let Some(event) = event.downcast_ref::<Event>() {
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if let Some(event) = event.downcast_ref::<Event>() {
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listener(event, phase, cx)
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listener(event, phase, cx)
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}
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}
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}
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},
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})
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));
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.map(|handler| handler as _);
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self.window
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.next_frame
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.dispatch_tree
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.on_key_event(ArenaRef::from(listener));
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}
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}
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/// Register an action listener on the window for the next frame. The type of action
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/// Register an action listener on the window for the next frame. The type of action
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@ -941,15 +934,10 @@ impl<'a> WindowContext<'a> {
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action_type: TypeId,
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action_type: TypeId,
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listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
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listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
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) {
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) {
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let listener = self
|
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.window
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.frame_arena
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.alloc(|| listener)
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.map(|handler| handler as _);
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self.window
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self.window
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.next_frame
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.next_frame
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.dispatch_tree
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.dispatch_tree
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.on_action(action_type, ArenaRef::from(listener));
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.on_action(action_type, Rc::new(listener));
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}
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}
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|
|
||||||
pub fn is_action_available(&self, action: &dyn Action) -> bool {
|
pub fn is_action_available(&self, action: &dyn Action) -> bool {
|
||||||
|
@ -1327,6 +1315,16 @@ impl<'a> WindowContext<'a> {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub(crate) fn reuse_geometry(&mut self) {
|
||||||
|
let window = &mut self.window;
|
||||||
|
let view_id = *window.next_frame.view_stack.last().unwrap();
|
||||||
|
assert!(window.next_frame.reused_views.insert(view_id));
|
||||||
|
window
|
||||||
|
.next_frame
|
||||||
|
.dispatch_tree
|
||||||
|
.graft(view_id, &mut window.rendered_frame.dispatch_tree)
|
||||||
|
}
|
||||||
|
|
||||||
/// Draw pixels to the display for this window based on the contents of its scene.
|
/// Draw pixels to the display for this window based on the contents of its scene.
|
||||||
pub(crate) fn draw(&mut self) -> Scene {
|
pub(crate) fn draw(&mut self) -> Scene {
|
||||||
println!("=====================");
|
println!("=====================");
|
||||||
|
@ -1342,26 +1340,18 @@ impl<'a> WindowContext<'a> {
|
||||||
self.window.platform_window.clear_input_handler();
|
self.window.platform_window.clear_input_handler();
|
||||||
self.window.layout_engine.as_mut().unwrap().clear();
|
self.window.layout_engine.as_mut().unwrap().clear();
|
||||||
self.window.next_frame.clear();
|
self.window.next_frame.clear();
|
||||||
self.window.frame_arena.clear();
|
|
||||||
let root_view = self.window.root_view.take().unwrap();
|
let root_view = self.window.root_view.take().unwrap();
|
||||||
|
|
||||||
self.with_z_index(0, |cx| {
|
self.with_z_index(0, |cx| {
|
||||||
cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
|
cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
|
||||||
for (action_type, action_listeners) in &cx.app.global_action_listeners {
|
for (action_type, action_listeners) in &cx.app.global_action_listeners {
|
||||||
for action_listener in action_listeners.iter().cloned() {
|
for action_listener in action_listeners.iter().cloned() {
|
||||||
let listener = cx
|
cx.window.next_frame.dispatch_tree.on_action(
|
||||||
.window
|
*action_type,
|
||||||
.frame_arena
|
Rc::new(move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
||||||
.alloc(|| {
|
|
||||||
move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
|
|
||||||
action_listener(action, phase, cx)
|
action_listener(action, phase, cx)
|
||||||
}
|
}),
|
||||||
})
|
)
|
||||||
.map(|listener| listener as _);
|
|
||||||
cx.window
|
|
||||||
.next_frame
|
|
||||||
.dispatch_tree
|
|
||||||
.on_action(*action_type, ArenaRef::from(listener))
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1395,6 +1385,19 @@ impl<'a> WindowContext<'a> {
|
||||||
);
|
);
|
||||||
self.window.next_frame.focus = self.window.focus;
|
self.window.next_frame.focus = self.window.focus;
|
||||||
self.window.root_view = Some(root_view);
|
self.window.root_view = Some(root_view);
|
||||||
|
for (type_id, listeners) in &mut self.window.rendered_frame.mouse_listeners {
|
||||||
|
let next_listeners = self
|
||||||
|
.window
|
||||||
|
.next_frame
|
||||||
|
.mouse_listeners
|
||||||
|
.entry(*type_id)
|
||||||
|
.or_default();
|
||||||
|
for (order, view_id, listener) in listeners.drain(..) {
|
||||||
|
if self.window.next_frame.reused_views.contains(&view_id) {
|
||||||
|
next_listeners.push((order, view_id, listener));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let previous_focus_path = self.window.rendered_frame.focus_path();
|
let previous_focus_path = self.window.rendered_frame.focus_path();
|
||||||
mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
|
mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
|
||||||
|
@ -1540,11 +1543,11 @@ impl<'a> WindowContext<'a> {
|
||||||
.remove(&event.type_id())
|
.remove(&event.type_id())
|
||||||
{
|
{
|
||||||
// Because handlers may add other handlers, we sort every time.
|
// Because handlers may add other handlers, we sort every time.
|
||||||
handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
|
handlers.sort_by(|(a, _, _), (b, _, _)| a.cmp(b));
|
||||||
|
|
||||||
// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
||||||
// special purposes, such as detecting events outside of a given Bounds.
|
// special purposes, such as detecting events outside of a given Bounds.
|
||||||
for (_, handler) in &mut handlers {
|
for (_, _, handler) in &mut handlers {
|
||||||
handler(event, DispatchPhase::Capture, self);
|
handler(event, DispatchPhase::Capture, self);
|
||||||
if !self.app.propagate_event {
|
if !self.app.propagate_event {
|
||||||
break;
|
break;
|
||||||
|
@ -1553,7 +1556,7 @@ impl<'a> WindowContext<'a> {
|
||||||
|
|
||||||
// Bubble phase, where most normal handlers do their work.
|
// Bubble phase, where most normal handlers do their work.
|
||||||
if self.app.propagate_event {
|
if self.app.propagate_event {
|
||||||
for (_, handler) in handlers.iter_mut().rev() {
|
for (_, _, handler) in handlers.iter_mut().rev() {
|
||||||
handler(event, DispatchPhase::Bubble, self);
|
handler(event, DispatchPhase::Bubble, self);
|
||||||
if !self.app.propagate_event {
|
if !self.app.propagate_event {
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue