zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the order of windows across restarts. Release Notes: - Improved restoring of windows across restarts: the order of the windows is now also restored. That means windows that were in the foreground when Zed was quit will be in the foreground after restart. (Right now only supported on Linux/X11, not on Linux/Wayland.) Demo: https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
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19 changed files with 365 additions and 55 deletions
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@ -19,5 +19,7 @@ test-support = [
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[dependencies]
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db.workspace = true
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gpui.workspace = true
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uuid.workspace = true
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util.workspace = true
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serde_json.workspace = true
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@ -1,29 +1,45 @@
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use std::time::Duration;
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use db::kvp::KEY_VALUE_STORE;
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use gpui::{AnyWindowHandle, ModelContext, Subscription, Task, WindowId};
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use util::ResultExt;
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use uuid::Uuid;
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#[derive(Clone, Debug)]
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pub struct Session {
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session_id: String,
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old_session_id: Option<String>,
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old_window_ids: Option<Vec<WindowId>>,
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}
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const SESSION_ID_KEY: &'static str = "session_id";
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const SESSION_WINDOW_STACK_KEY: &'static str = "session_window_stack";
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impl Session {
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pub async fn new() -> Self {
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let key_name = "session_id".to_string();
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let old_session_id = KEY_VALUE_STORE.read_kvp(&key_name).ok().flatten();
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let old_session_id = KEY_VALUE_STORE.read_kvp(&SESSION_ID_KEY).ok().flatten();
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let session_id = Uuid::new_v4().to_string();
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KEY_VALUE_STORE
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.write_kvp(key_name, session_id.clone())
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.write_kvp(SESSION_ID_KEY.to_string(), session_id.clone())
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.await
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.log_err();
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let old_window_ids = KEY_VALUE_STORE
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.read_kvp(&SESSION_WINDOW_STACK_KEY)
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.ok()
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.flatten()
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.and_then(|json| serde_json::from_str::<Vec<u64>>(&json).ok())
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.map(|vec| {
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vec.into_iter()
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.map(WindowId::from)
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.collect::<Vec<WindowId>>()
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});
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Self {
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session_id,
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old_session_id,
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old_window_ids,
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}
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}
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@ -32,13 +48,75 @@ impl Session {
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Self {
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session_id: Uuid::new_v4().to_string(),
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old_session_id: None,
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old_window_ids: None,
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}
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}
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pub fn id(&self) -> &str {
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&self.session_id
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}
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}
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pub struct AppSession {
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session: Session,
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_serialization_task: Option<Task<()>>,
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_subscriptions: Vec<Subscription>,
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}
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impl AppSession {
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pub fn new(session: Session, cx: &mut ModelContext<Self>) -> Self {
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let _subscriptions = vec![cx.on_app_quit(Self::app_will_quit)];
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let _serialization_task = Some(cx.spawn(|_, cx| async move {
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loop {
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if let Some(windows) = cx.update(|cx| cx.window_stack()).ok().flatten() {
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store_window_stack(windows).await;
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}
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cx.background_executor()
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.timer(Duration::from_millis(100))
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.await;
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}
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}));
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Self {
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session,
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_subscriptions,
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_serialization_task,
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}
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}
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fn app_will_quit(&mut self, cx: &mut ModelContext<Self>) -> Task<()> {
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if let Some(windows) = cx.window_stack() {
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cx.background_executor().spawn(store_window_stack(windows))
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} else {
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Task::ready(())
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}
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}
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pub fn id(&self) -> &str {
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self.session.id()
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}
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pub fn last_session_id(&self) -> Option<&str> {
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self.old_session_id.as_deref()
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self.session.old_session_id.as_deref()
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}
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pub fn last_session_window_stack(&self) -> Option<Vec<WindowId>> {
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self.session.old_window_ids.clone()
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}
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}
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async fn store_window_stack(windows: Vec<AnyWindowHandle>) {
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let window_ids = windows
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.into_iter()
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.map(|window| window.window_id().as_u64())
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.collect::<Vec<_>>();
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if let Ok(window_ids_json) = serde_json::to_string(&window_ids) {
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KEY_VALUE_STORE
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.write_kvp(SESSION_WINDOW_STACK_KEY.to_string(), window_ids_json)
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.await
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.log_err();
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}
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}
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