Remove 2 suffix from gpui

Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
Max Brunsfeld 2024-01-03 12:59:39 -08:00
parent 3c81dda8e2
commit f5ba22659b
225 changed files with 8511 additions and 41063 deletions

View file

@ -1,33 +1,187 @@
use std::ops::Range;
use smallvec::SmallVec;
use taffy::style::{Display, Position};
use crate::{
geometry::{rect::RectF, vector::Vector2F},
json::ToJson,
AnyElement, Axis, Element, MouseRegion, SizeConstraint, ViewContext,
point, AnyElement, BorrowWindow, Bounds, Element, IntoElement, LayoutId, ParentElement, Pixels,
Point, Size, Style, WindowContext,
};
use serde_json::json;
pub struct Overlay<V> {
child: AnyElement<V>,
anchor_position: Option<Vector2F>,
anchor_corner: AnchorCorner,
fit_mode: OverlayFitMode,
position_mode: OverlayPositionMode,
hoverable: bool,
z_index: Option<usize>,
pub struct OverlayState {
child_layout_ids: SmallVec<[LayoutId; 4]>,
}
#[derive(Copy, Clone)]
pub struct Overlay {
children: SmallVec<[AnyElement; 2]>,
anchor_corner: AnchorCorner,
fit_mode: OverlayFitMode,
// todo!();
anchor_position: Option<Point<Pixels>>,
// position_mode: OverlayPositionMode,
}
/// overlay gives you a floating element that will avoid overflowing the window bounds.
/// Its children should have no margin to avoid measurement issues.
pub fn overlay() -> Overlay {
Overlay {
children: SmallVec::new(),
anchor_corner: AnchorCorner::TopLeft,
fit_mode: OverlayFitMode::SwitchAnchor,
anchor_position: None,
}
}
impl Overlay {
/// Sets which corner of the overlay should be anchored to the current position.
pub fn anchor(mut self, anchor: AnchorCorner) -> Self {
self.anchor_corner = anchor;
self
}
/// Sets the position in window co-ordinates
/// (otherwise the location the overlay is rendered is used)
pub fn position(mut self, anchor: Point<Pixels>) -> Self {
self.anchor_position = Some(anchor);
self
}
/// Snap to window edge instead of switching anchor corner when an overflow would occur.
pub fn snap_to_window(mut self) -> Self {
self.fit_mode = OverlayFitMode::SnapToWindow;
self
}
}
impl ParentElement for Overlay {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement; 2]> {
&mut self.children
}
}
impl Element for Overlay {
type State = OverlayState;
fn request_layout(
&mut self,
_: Option<Self::State>,
cx: &mut WindowContext,
) -> (crate::LayoutId, Self::State) {
let child_layout_ids = self
.children
.iter_mut()
.map(|child| child.request_layout(cx))
.collect::<SmallVec<_>>();
let overlay_style = Style {
position: Position::Absolute,
display: Display::Flex,
..Style::default()
};
let layout_id = cx.request_layout(&overlay_style, child_layout_ids.iter().copied());
(layout_id, OverlayState { child_layout_ids })
}
fn paint(
&mut self,
bounds: crate::Bounds<crate::Pixels>,
element_state: &mut Self::State,
cx: &mut WindowContext,
) {
if element_state.child_layout_ids.is_empty() {
return;
}
let mut child_min = point(Pixels::MAX, Pixels::MAX);
let mut child_max = Point::default();
for child_layout_id in &element_state.child_layout_ids {
let child_bounds = cx.layout_bounds(*child_layout_id);
child_min = child_min.min(&child_bounds.origin);
child_max = child_max.max(&child_bounds.lower_right());
}
let size: Size<Pixels> = (child_max - child_min).into();
let origin = self.anchor_position.unwrap_or(bounds.origin);
let mut desired = self.anchor_corner.get_bounds(origin, size);
let limits = Bounds {
origin: Point::default(),
size: cx.viewport_size(),
};
if self.fit_mode == OverlayFitMode::SwitchAnchor {
let mut anchor_corner = self.anchor_corner;
if desired.left() < limits.left() || desired.right() > limits.right() {
let switched = anchor_corner
.switch_axis(Axis::Horizontal)
.get_bounds(origin, size);
if !(switched.left() < limits.left() || switched.right() > limits.right()) {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal);
desired = switched
}
}
if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
let switched = anchor_corner
.switch_axis(Axis::Vertical)
.get_bounds(origin, size);
if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
desired = switched;
}
}
}
// Snap the horizontal edges of the overlay to the horizontal edges of the window if
// its horizontal bounds overflow, aligning to the left if it is wider than the limits.
if desired.right() > limits.right() {
desired.origin.x -= desired.right() - limits.right();
}
if desired.left() < limits.left() {
desired.origin.x = limits.origin.x;
}
// Snap the vertical edges of the overlay to the vertical edges of the window if
// its vertical bounds overflow, aligning to the top if it is taller than the limits.
if desired.bottom() > limits.bottom() {
desired.origin.y -= desired.bottom() - limits.bottom();
}
if desired.top() < limits.top() {
desired.origin.y = limits.origin.y;
}
let mut offset = cx.element_offset() + desired.origin - bounds.origin;
offset = point(offset.x.round(), offset.y.round());
cx.with_absolute_element_offset(offset, |cx| {
cx.break_content_mask(|cx| {
for child in &mut self.children {
child.paint(cx);
}
})
})
}
}
impl IntoElement for Overlay {
type Element = Self;
fn element_id(&self) -> Option<crate::ElementId> {
None
}
fn into_element(self) -> Self::Element {
self
}
}
enum Axis {
Horizontal,
Vertical,
}
#[derive(Copy, Clone, PartialEq)]
pub enum OverlayFitMode {
SnapToWindow,
SwitchAnchor,
None,
}
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum OverlayPositionMode {
Window,
Local,
}
#[derive(Clone, Copy, PartialEq, Eq)]
@ -39,18 +193,32 @@ pub enum AnchorCorner {
}
impl AnchorCorner {
fn get_bounds(&self, anchor_position: Vector2F, size: Vector2F) -> RectF {
fn get_bounds(&self, origin: Point<Pixels>, size: Size<Pixels>) -> Bounds<Pixels> {
let origin = match self {
Self::TopLeft => origin,
Self::TopRight => Point {
x: origin.x - size.width,
y: origin.y,
},
Self::BottomLeft => Point {
x: origin.x,
y: origin.y - size.height,
},
Self::BottomRight => Point {
x: origin.x - size.width,
y: origin.y - size.height,
},
};
Bounds { origin, size }
}
pub fn corner(&self, bounds: Bounds<Pixels>) -> Point<Pixels> {
match self {
Self::TopLeft => RectF::from_points(anchor_position, anchor_position + size),
Self::TopRight => RectF::from_points(
anchor_position - Vector2F::new(size.x(), 0.),
anchor_position + Vector2F::new(0., size.y()),
),
Self::BottomLeft => RectF::from_points(
anchor_position - Vector2F::new(0., size.y()),
anchor_position + Vector2F::new(size.x(), 0.),
),
Self::BottomRight => RectF::from_points(anchor_position - size, anchor_position),
Self::TopLeft => bounds.origin,
Self::TopRight => bounds.upper_right(),
Self::BottomLeft => bounds.lower_left(),
Self::BottomRight => bounds.lower_right(),
}
}
@ -71,190 +239,3 @@ impl AnchorCorner {
}
}
}
impl<V: 'static> Overlay<V> {
pub fn new(child: impl Element<V>) -> Self {
Self {
child: child.into_any(),
anchor_position: None,
anchor_corner: AnchorCorner::TopLeft,
fit_mode: OverlayFitMode::None,
position_mode: OverlayPositionMode::Window,
hoverable: false,
z_index: None,
}
}
pub fn with_anchor_position(mut self, position: Vector2F) -> Self {
self.anchor_position = Some(position);
self
}
pub fn with_anchor_corner(mut self, anchor_corner: AnchorCorner) -> Self {
self.anchor_corner = anchor_corner;
self
}
pub fn with_fit_mode(mut self, fit_mode: OverlayFitMode) -> Self {
self.fit_mode = fit_mode;
self
}
pub fn with_position_mode(mut self, position_mode: OverlayPositionMode) -> Self {
self.position_mode = position_mode;
self
}
pub fn with_hoverable(mut self, hoverable: bool) -> Self {
self.hoverable = hoverable;
self
}
pub fn with_z_index(mut self, z_index: usize) -> Self {
self.z_index = Some(z_index);
self
}
}
impl<V: 'static> Element<V> for Overlay<V> {
type LayoutState = Vector2F;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
view: &mut V,
cx: &mut ViewContext<V>,
) -> (Vector2F, Self::LayoutState) {
let constraint = if self.anchor_position.is_some() {
SizeConstraint::new(Vector2F::zero(), cx.window_size())
} else {
constraint
};
let size = self.child.layout(constraint, view, cx);
(Vector2F::zero(), size)
}
fn paint(
&mut self,
bounds: RectF,
_: RectF,
size: &mut Self::LayoutState,
view: &mut V,
cx: &mut ViewContext<V>,
) {
let (anchor_position, mut bounds) = match self.position_mode {
OverlayPositionMode::Window => {
let anchor_position = self.anchor_position.unwrap_or_else(|| bounds.origin());
let bounds = self.anchor_corner.get_bounds(anchor_position, *size);
(anchor_position, bounds)
}
OverlayPositionMode::Local => {
let anchor_position = self.anchor_position.unwrap_or_default();
let bounds = self
.anchor_corner
.get_bounds(bounds.origin() + anchor_position, *size);
(anchor_position, bounds)
}
};
match self.fit_mode {
OverlayFitMode::SnapToWindow => {
// Snap the horizontal edges of the overlay to the horizontal edges of the window if
// its horizontal bounds overflow
if bounds.max_x() > cx.window_size().x() {
let mut lower_right = bounds.lower_right();
lower_right.set_x(cx.window_size().x());
bounds = RectF::from_points(lower_right - *size, lower_right);
} else if bounds.min_x() < 0. {
let mut upper_left = bounds.origin();
upper_left.set_x(0.);
bounds = RectF::from_points(upper_left, upper_left + *size);
}
// Snap the vertical edges of the overlay to the vertical edges of the window if
// its vertical bounds overflow.
if bounds.max_y() > cx.window_size().y() {
let mut lower_right = bounds.lower_right();
lower_right.set_y(cx.window_size().y());
bounds = RectF::from_points(lower_right - *size, lower_right);
} else if bounds.min_y() < 0. {
let mut upper_left = bounds.origin();
upper_left.set_y(0.);
bounds = RectF::from_points(upper_left, upper_left + *size);
}
}
OverlayFitMode::SwitchAnchor => {
let mut anchor_corner = self.anchor_corner;
if bounds.max_x() > cx.window_size().x() {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal);
}
if bounds.max_y() > cx.window_size().y() {
anchor_corner = anchor_corner.switch_axis(Axis::Vertical);
}
if bounds.min_x() < 0. {
anchor_corner = anchor_corner.switch_axis(Axis::Horizontal)
}
if bounds.min_y() < 0. {
anchor_corner = anchor_corner.switch_axis(Axis::Vertical)
}
// Update bounds if needed
if anchor_corner != self.anchor_corner {
bounds = anchor_corner.get_bounds(anchor_position, *size)
}
}
OverlayFitMode::None => {}
}
cx.scene().push_stacking_context(None, self.z_index);
if self.hoverable {
enum OverlayHoverCapture {}
// Block hovers in lower stacking contexts
let view_id = cx.view_id();
cx.scene()
.push_mouse_region(MouseRegion::new::<OverlayHoverCapture>(
view_id, view_id, bounds,
));
}
self.child.paint(
bounds.origin(),
RectF::new(Vector2F::zero(), cx.window_size()),
view,
cx,
);
cx.scene().pop_stacking_context();
}
fn rect_for_text_range(
&self,
range_utf16: Range<usize>,
_: RectF,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, view, cx)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
view: &V,
cx: &ViewContext<V>,
) -> serde_json::Value {
json!({
"type": "Overlay",
"abs_position": self.anchor_position.to_json(),
"child": self.child.debug(view, cx),
})
}
}