Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
parent
3c81dda8e2
commit
f5ba22659b
225 changed files with 8511 additions and 41063 deletions
331
crates/gpui/src/view.rs
Normal file
331
crates/gpui/src/view.rs
Normal file
|
@ -0,0 +1,331 @@
|
|||
use crate::{
|
||||
private::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
|
||||
Bounds, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView, IntoElement,
|
||||
LayoutId, Model, Pixels, Point, Render, Size, ViewContext, VisualContext, WeakModel,
|
||||
WindowContext,
|
||||
};
|
||||
use anyhow::{Context, Result};
|
||||
use std::{
|
||||
any::TypeId,
|
||||
fmt,
|
||||
hash::{Hash, Hasher},
|
||||
};
|
||||
|
||||
pub struct View<V> {
|
||||
pub model: Model<V>,
|
||||
}
|
||||
|
||||
impl<V> Sealed for View<V> {}
|
||||
|
||||
impl<V: 'static> Entity<V> for View<V> {
|
||||
type Weak = WeakView<V>;
|
||||
|
||||
fn entity_id(&self) -> EntityId {
|
||||
self.model.entity_id
|
||||
}
|
||||
|
||||
fn downgrade(&self) -> Self::Weak {
|
||||
WeakView {
|
||||
model: self.model.downgrade(),
|
||||
}
|
||||
}
|
||||
|
||||
fn upgrade_from(weak: &Self::Weak) -> Option<Self>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let model = weak.model.upgrade()?;
|
||||
Some(View { model })
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> View<V> {
|
||||
/// Convert this strong view reference into a weak view reference.
|
||||
pub fn downgrade(&self) -> WeakView<V> {
|
||||
Entity::downgrade(self)
|
||||
}
|
||||
|
||||
pub fn update<C, R>(
|
||||
&self,
|
||||
cx: &mut C,
|
||||
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
|
||||
) -> C::Result<R>
|
||||
where
|
||||
C: VisualContext,
|
||||
{
|
||||
cx.update_view(self, f)
|
||||
}
|
||||
|
||||
pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
|
||||
self.model.read(cx)
|
||||
}
|
||||
|
||||
// pub fn render_with<E>(&self, component: E) -> RenderViewWith<E, V>
|
||||
// where
|
||||
// E: 'static + Element,
|
||||
// {
|
||||
// RenderViewWith {
|
||||
// view: self.clone(),
|
||||
// element: Some(component),
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
|
||||
where
|
||||
V: FocusableView,
|
||||
{
|
||||
self.read(cx).focus_handle(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: Render> Element for View<V> {
|
||||
type State = Option<AnyElement>;
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
_state: Option<Self::State>,
|
||||
cx: &mut WindowContext,
|
||||
) -> (LayoutId, Self::State) {
|
||||
let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
|
||||
let layout_id = element.request_layout(cx);
|
||||
(layout_id, Some(element))
|
||||
}
|
||||
|
||||
fn paint(&mut self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut WindowContext) {
|
||||
element.take().unwrap().paint(cx);
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Clone for View<V> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
model: self.model.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Hash for View<V> {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
self.model.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> PartialEq for View<V> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.model == other.model
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Eq for View<V> {}
|
||||
|
||||
pub struct WeakView<V> {
|
||||
pub(crate) model: WeakModel<V>,
|
||||
}
|
||||
|
||||
impl<V: 'static> WeakView<V> {
|
||||
pub fn entity_id(&self) -> EntityId {
|
||||
self.model.entity_id
|
||||
}
|
||||
|
||||
pub fn upgrade(&self) -> Option<View<V>> {
|
||||
Entity::upgrade_from(self)
|
||||
}
|
||||
|
||||
pub fn update<C, R>(
|
||||
&self,
|
||||
cx: &mut C,
|
||||
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
|
||||
) -> Result<R>
|
||||
where
|
||||
C: VisualContext,
|
||||
Result<C::Result<R>>: Flatten<R>,
|
||||
{
|
||||
let view = self.upgrade().context("error upgrading view")?;
|
||||
Ok(view.update(cx, f)).flatten()
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Clone for WeakView<V> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
model: self.model.clone(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Hash for WeakView<V> {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
self.model.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> PartialEq for WeakView<V> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.model == other.model
|
||||
}
|
||||
}
|
||||
|
||||
impl<V> Eq for WeakView<V> {}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct AnyView {
|
||||
model: AnyModel,
|
||||
layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
|
||||
paint: fn(&AnyView, &mut AnyElement, &mut WindowContext),
|
||||
}
|
||||
|
||||
impl AnyView {
|
||||
pub fn downgrade(&self) -> AnyWeakView {
|
||||
AnyWeakView {
|
||||
model: self.model.downgrade(),
|
||||
layout: self.layout,
|
||||
paint: self.paint,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
|
||||
match self.model.downcast() {
|
||||
Ok(model) => Ok(View { model }),
|
||||
Err(model) => Err(Self {
|
||||
model,
|
||||
layout: self.layout,
|
||||
paint: self.paint,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn entity_type(&self) -> TypeId {
|
||||
self.model.entity_type
|
||||
}
|
||||
|
||||
pub fn entity_id(&self) -> EntityId {
|
||||
self.model.entity_id()
|
||||
}
|
||||
|
||||
pub(crate) fn draw(
|
||||
&self,
|
||||
origin: Point<Pixels>,
|
||||
available_space: Size<AvailableSpace>,
|
||||
cx: &mut WindowContext,
|
||||
) {
|
||||
cx.with_absolute_element_offset(origin, |cx| {
|
||||
let (layout_id, mut rendered_element) = (self.layout)(self, cx);
|
||||
cx.compute_layout(layout_id, available_space);
|
||||
(self.paint)(self, &mut rendered_element, cx);
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: Render> From<View<V>> for AnyView {
|
||||
fn from(value: View<V>) -> Self {
|
||||
AnyView {
|
||||
model: value.model.into_any(),
|
||||
layout: any_view::layout::<V>,
|
||||
paint: any_view::paint,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Element for AnyView {
|
||||
type State = Option<AnyElement>;
|
||||
|
||||
fn request_layout(
|
||||
&mut self,
|
||||
_state: Option<Self::State>,
|
||||
cx: &mut WindowContext,
|
||||
) -> (LayoutId, Self::State) {
|
||||
let (layout_id, state) = (self.layout)(self, cx);
|
||||
(layout_id, Some(state))
|
||||
}
|
||||
|
||||
fn paint(&mut self, _: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
|
||||
debug_assert!(
|
||||
state.is_some(),
|
||||
"state is None. Did you include an AnyView twice in the tree?"
|
||||
);
|
||||
(self.paint)(self, state.as_mut().unwrap(), cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static + Render> IntoElement for View<V> {
|
||||
type Element = View<V>;
|
||||
|
||||
fn element_id(&self) -> Option<ElementId> {
|
||||
Some(ElementId::from_entity_id(self.model.entity_id))
|
||||
}
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoElement for AnyView {
|
||||
type Element = Self;
|
||||
|
||||
fn element_id(&self) -> Option<ElementId> {
|
||||
Some(ElementId::from_entity_id(self.model.entity_id))
|
||||
}
|
||||
|
||||
fn into_element(self) -> Self::Element {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub struct AnyWeakView {
|
||||
model: AnyWeakModel,
|
||||
layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
|
||||
paint: fn(&AnyView, &mut AnyElement, &mut WindowContext),
|
||||
}
|
||||
|
||||
impl AnyWeakView {
|
||||
pub fn upgrade(&self) -> Option<AnyView> {
|
||||
let model = self.model.upgrade()?;
|
||||
Some(AnyView {
|
||||
model,
|
||||
layout: self.layout,
|
||||
paint: self.paint,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
|
||||
fn from(view: WeakView<V>) -> Self {
|
||||
Self {
|
||||
model: view.model.into(),
|
||||
layout: any_view::layout::<V>,
|
||||
paint: any_view::paint,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for AnyWeakView {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.model == other.model
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for AnyWeakView {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
f.debug_struct("AnyWeakView")
|
||||
.field("entity_id", &self.model.entity_id)
|
||||
.finish_non_exhaustive()
|
||||
}
|
||||
}
|
||||
|
||||
mod any_view {
|
||||
use crate::{AnyElement, AnyView, IntoElement, LayoutId, Render, WindowContext};
|
||||
|
||||
pub(crate) fn layout<V: 'static + Render>(
|
||||
view: &AnyView,
|
||||
cx: &mut WindowContext,
|
||||
) -> (LayoutId, AnyElement) {
|
||||
let view = view.clone().downcast::<V>().unwrap();
|
||||
let mut element = view.update(cx, |view, cx| view.render(cx).into_any_element());
|
||||
let layout_id = element.request_layout(cx);
|
||||
(layout_id, element)
|
||||
}
|
||||
|
||||
pub(crate) fn paint(_view: &AnyView, element: &mut AnyElement, cx: &mut WindowContext) {
|
||||
element.paint(cx);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue