Improve fold_at_level performance (#19845)

Just spotted a tiny error that was causing us to continue looking for
nested folds 1 layer deeper than any fold already found at the target
level. We shouldn't continue to seek for a deeper fold after the fold at
the target level is found.

Tested on a debug build and used `editor.rs` as the source material:

```
Old

Level 1 fold:
[crates/editor/src/editor.rs:10777:9] counter = 2806
[crates/editor/src/editor.rs:10778:9] time_elapsed = 320.570792ms

Level 2 fold:
[crates/editor/src/editor.rs:10777:9] counter = 5615
[crates/editor/src/editor.rs:10778:9] time_elapsed = 497.4305ms

Level 3 fold:
[crates/editor/src/editor.rs:10777:9] counter = 7528
[crates/editor/src/editor.rs:10778:9] time_elapsed = 619.818334ms

New

Level 1 fold:
[crates/editor/src/editor.rs:10776:9] counter = 543
[crates/editor/src/editor.rs:10777:9] time_elapsed = 139.115625ms

Level 2 fold:
[crates/editor/src/editor.rs:10776:9] counter = 2806
[crates/editor/src/editor.rs:10777:9] time_elapsed = 312.560416ms

Level 3 fold:
[crates/editor/src/editor.rs:10776:9] counter = 5615
[crates/editor/src/editor.rs:10777:9] time_elapsed = 498.873292ms
```

Release Notes:

- N/A
This commit is contained in:
Joseph T. Lyons 2024-10-28 13:37:28 -04:00 committed by GitHub
parent fab2f22a89
commit f5d5fab2c8
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@ -10756,12 +10756,10 @@ impl Editor {
let nested_start_row = foldable_range.0.start.row + 1;
let nested_end_row = foldable_range.0.end.row;
if current_level == fold_at_level {
fold_ranges.push(foldable_range);
}
if current_level <= fold_at_level {
if current_level < fold_at_level {
stack.push((nested_start_row, nested_end_row, current_level + 1));
} else if current_level == fold_at_level {
fold_ranges.push(foldable_range);
}
start_row = nested_end_row + 1;