Refresh windows when OS appearance changes

This commit is contained in:
Antonio Scandurra 2022-09-14 11:47:43 +02:00
parent 0f9ff57568
commit f67e2bea29
14 changed files with 304 additions and 67 deletions

View file

@ -132,6 +132,8 @@ pub trait Window {
fn scale_factor(&self) -> f32;
fn titlebar_height(&self) -> f32;
fn present_scene(&mut self, scene: Scene);
fn appearance(&self) -> Appearance;
fn on_appearance_changed(&mut self, callback: Box<dyn FnMut()>);
}
#[derive(Debug)]
@ -147,6 +149,20 @@ pub struct TitlebarOptions<'a> {
pub traffic_light_position: Option<Vector2F>,
}
#[derive(Copy, Clone, Debug)]
pub enum Appearance {
Light,
VibrantLight,
Dark,
VibrantDark,
}
impl Default for Appearance {
fn default() -> Self {
Self::Light
}
}
#[derive(Debug)]
pub enum WindowBounds {
Maximized,
@ -173,6 +189,12 @@ pub enum CursorStyle {
IBeam,
}
impl Default for CursorStyle {
fn default() -> Self {
Self::Arrow
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
pub struct AppVersion {
major: usize,
@ -180,12 +202,6 @@ pub struct AppVersion {
patch: usize,
}
impl Default for CursorStyle {
fn default() -> Self {
Self::Arrow
}
}
impl FromStr for AppVersion {
type Err = anyhow::Error;