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7 changed files with 309 additions and 22 deletions
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@ -1,11 +1,13 @@
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mod div;
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mod img;
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mod interactive;
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mod stateless;
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mod svg;
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mod text;
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pub use div::*;
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pub use img::*;
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pub use interactive::*;
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pub use stateless::*;
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pub use svg::*;
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pub use text::*;
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152
crates/gpui3/src/elements/interactive.rs
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152
crates/gpui3/src/elements/interactive.rs
Normal file
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@ -0,0 +1,152 @@
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use crate::{
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Bounds, DispatchPhase, MouseButton, MouseDownEvent, MouseUpEvent, Pixels, ViewContext,
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};
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use parking_lot::Mutex;
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use smallvec::SmallVec;
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use std::sync::Arc;
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pub trait Interactive<S: 'static + Send + Sync> {
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fn interaction_listeners(&mut self) -> &mut InteractionHandlers<S>;
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fn on_mouse_down(
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mut self,
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button: MouseButton,
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handler: impl Fn(&mut S, &MouseDownEvent, &mut ViewContext<S>) + Send + Sync + 'static,
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) -> Self
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where
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Self: Sized,
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{
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self.interaction_listeners()
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.mouse_down
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.push(Arc::new(move |view, event, phase, cx| {
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if phase == DispatchPhase::Bubble && event.button == button {
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handler(view, event, cx)
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}
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}));
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self
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}
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fn on_mouse_up(
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mut self,
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button: MouseButton,
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handler: impl Fn(&mut S, &MouseUpEvent, &mut ViewContext<S>) + Send + Sync + 'static,
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) -> Self
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where
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Self: Sized,
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{
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self.interaction_listeners()
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.mouse_up
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.push(Arc::new(move |view, event, phase, cx| {
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if phase == DispatchPhase::Bubble && event.button == button {
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handler(view, event, cx)
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}
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}));
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self
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}
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fn on_mouse_down_out(
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mut self,
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button: MouseButton,
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handler: impl Fn(&mut S, &MouseDownEvent, &mut ViewContext<S>) + Send + Sync + 'static,
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) -> Self
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where
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Self: Sized,
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{
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self.interaction_listeners()
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.mouse_down
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.push(Arc::new(move |view, event, phase, cx| {
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if phase == DispatchPhase::Capture && event.button == button {
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handler(view, event, cx)
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}
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}));
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self
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}
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fn on_mouse_up_out(
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mut self,
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button: MouseButton,
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handler: impl Fn(&mut S, &MouseUpEvent, &mut ViewContext<S>) + Send + Sync + 'static,
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) -> Self
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where
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Self: Sized,
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{
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self.interaction_listeners()
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.mouse_up
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.push(Arc::new(move |view, event, phase, cx| {
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if event.button == button && phase == DispatchPhase::Capture {
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handler(view, event, cx);
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}
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}));
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self
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}
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fn on_click(
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self,
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button: MouseButton,
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handler: impl Fn(&mut S, &MouseDownEvent, &MouseUpEvent, &mut ViewContext<S>)
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+ Send
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+ Sync
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+ 'static,
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) -> Self
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where
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Self: Sized,
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{
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let down_event = Arc::new(Mutex::new(None));
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self.on_mouse_down(button, {
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let down_event = down_event.clone();
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move |_, event, _| {
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down_event.lock().replace(event.clone());
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}
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})
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.on_mouse_up_out(button, {
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let down_event = down_event.clone();
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move |_, _, _| {
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down_event.lock().take();
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}
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})
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.on_mouse_up(button, move |view, event, cx| {
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if let Some(down_event) = down_event.lock().take() {
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handler(view, &down_event, event, cx);
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}
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})
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}
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}
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type MouseDownHandler<V> = Arc<
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dyn Fn(&mut V, &MouseDownEvent, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static,
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>;
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type MouseUpHandler<V> =
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Arc<dyn Fn(&mut V, &MouseUpEvent, DispatchPhase, &mut ViewContext<V>) + Send + Sync + 'static>;
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pub struct InteractionHandlers<V: 'static> {
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mouse_down: SmallVec<[MouseDownHandler<V>; 2]>,
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mouse_up: SmallVec<[MouseUpHandler<V>; 2]>,
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}
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impl<S: Send + Sync + 'static> InteractionHandlers<S> {
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pub fn paint(&self, bounds: Bounds<Pixels>, cx: &mut ViewContext<S>) {
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for handler in self.mouse_down.iter().cloned() {
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cx.on_mouse_event(move |view, event: &MouseDownEvent, phase, cx| {
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if bounds.contains_point(event.position) {
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handler(view, event, phase, cx);
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}
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})
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}
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for handler in self.mouse_up.iter().cloned() {
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cx.on_mouse_event(move |view, event: &MouseUpEvent, phase, cx| {
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if bounds.contains_point(event.position) {
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handler(view, event, phase, cx);
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}
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})
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}
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}
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}
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impl<V> Default for InteractionHandlers<V> {
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fn default() -> Self {
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Self {
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mouse_down: Default::default(),
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mouse_up: Default::default(),
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}
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}
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}
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@ -27,6 +27,7 @@ impl MetalAtlas {
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self.0.lock().texture(id).metal_texture.clone()
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}
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#[allow(dead_code)]
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pub(crate) fn allocate(
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&self,
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size: Size<DevicePixels>,
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@ -172,7 +172,7 @@ impl MetalRenderer {
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let command_buffer = command_queue.new_command_buffer();
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let mut instance_offset = 0;
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let path_tiles = self.rasterize_paths(scene.paths(), &mut instance_offset, &command_buffer);
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// let path_tiles = self.rasterize_paths(scene.paths(), &mut instance_offset, &command_buffer);
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let render_pass_descriptor = metal::RenderPassDescriptor::new();
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let color_attachment = render_pass_descriptor
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@ -208,7 +208,7 @@ impl MetalRenderer {
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PrimitiveBatch::Quads(quads) => {
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self.draw_quads(quads, &mut instance_offset, viewport_size, command_encoder);
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}
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PrimitiveBatch::Paths(paths) => {
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PrimitiveBatch::Paths(_paths) => {
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// self.draw_paths(paths, &mut instance_offset, viewport_size, command_encoder);
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}
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PrimitiveBatch::Underlines(underlines) => {
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drawable.present();
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}
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#[allow(dead_code)]
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fn rasterize_paths(
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&mut self,
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paths: &[Path<ScaledPixels>],
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offset: &mut usize,
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command_buffer: &metal::CommandBufferRef,
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_offset: &mut usize,
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_command_buffer: &metal::CommandBufferRef,
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) -> HashMap<PathId, AtlasTile> {
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let mut tiles = HashMap::default();
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let mut vertices_by_texture_id = HashMap::default();
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tiles.insert(path.id, tile);
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}
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for (texture_id, vertices) in vertices_by_texture_id {
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for (_texture_id, _vertices) in vertices_by_texture_id {
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todo!();
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// align_offset(offset);
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// let next_offset = *offset + vertices.len() * mem::size_of::<PathVertex<ScaledPixels>>();
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@ -923,7 +923,7 @@ extern "C" fn send_event(this: &mut Object, _sel: Sel, native_event: id) {
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if let Some(event) = Event::from_native(native_event, None) {
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let platform = get_foreground_platform(this);
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if let Some(callback) = platform.0.lock().event.as_mut() {
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if callback(event) {
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if !callback(event) {
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return;
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}
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}
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@ -1,17 +1,17 @@
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use crate::{
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point, AtlasTextureId, AtlasTile, Bounds, ContentMask, Corners, Edges, Hsla, Pixels, Point,
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ScaledPixels,
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ScaledPixels, StackingOrder,
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};
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use collections::BTreeMap;
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use etagere::euclid::{Point3D, Vector3D};
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use plane_split::{BspSplitter, Polygon as BspPolygon};
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use smallvec::SmallVec;
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use std::{fmt::Debug, iter::Peekable, mem, slice};
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// Exported to metal
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pub type PointF = Point<f32>;
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pub type StackingOrder = SmallVec<[u32; 16]>;
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pub type LayerId = u32;
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pub type DrawOrder = u32;
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pub(crate) struct SceneBuilder {
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}
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impl Scene {
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#[allow(dead_code)]
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pub fn paths(&self) -> &[Path<ScaledPixels>] {
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&self.paths
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}
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let mut scene = SceneBuilder::new();
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assert_eq!(scene.layers_by_order.len(), 0);
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scene.insert(&smallvec![1], quad());
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scene.insert(&smallvec![2], shadow());
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scene.insert(&smallvec![3], quad());
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scene.insert(&smallvec![1].into(), quad());
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scene.insert(&smallvec![2].into(), shadow());
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scene.insert(&smallvec![3].into(), quad());
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let mut batches_count = 0;
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for _ in scene.build().batches() {
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@ -1,20 +1,45 @@
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use crate::{
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image_cache::RenderImageParams, px, size, AnyView, AppContext, AsyncWindowContext,
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AvailableSpace, BorrowAppContext, Bounds, BoxShadow, Context, Corners, DevicePixels, DisplayId,
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Edges, Effect, Element, EntityId, FontId, GlyphId, Handle, Hsla, ImageData, IsZero, LayoutId,
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MainThread, MainThreadOnly, MonochromeSprite, Path, Pixels, PlatformAtlas, PlatformWindow,
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Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderSvgParams, ScaledPixels,
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SceneBuilder, Shadow, SharedString, Size, StackingOrder, Style, TaffyLayoutEngine, Task,
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Edges, Effect, Element, EntityId, Event, FontId, GlyphId, Handle, Hsla, ImageData, IsZero,
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LayoutId, MainThread, MainThreadOnly, MonochromeSprite, Path, Pixels, PlatformAtlas,
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PlatformWindow, Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderSvgParams,
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ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, TaffyLayoutEngine, Task,
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Underline, UnderlineStyle, WeakHandle, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::Result;
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use collections::HashMap;
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use derive_more::{Deref, DerefMut};
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use smallvec::SmallVec;
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use std::{
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any::TypeId, borrow::Cow, fmt::Debug, future::Future, marker::PhantomData, mem, sync::Arc,
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any::{Any, TypeId},
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borrow::Cow,
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fmt::Debug,
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future::Future,
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marker::PhantomData,
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mem,
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sync::Arc,
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};
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use util::ResultExt;
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pub struct AnyWindow {}
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#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
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pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
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#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
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pub enum DispatchPhase {
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/// After the capture phase comes the bubble phase, in which event handlers are
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/// invoked front to back. This is the phase you'll usually want to use for event handlers.
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#[default]
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Bubble,
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/// During the initial capture phase, event handlers are invoked back to front. This phase
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/// is used for special purposes such as clearing the "pressed" state for click events. If
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/// you stop event propagation during this phase, you need to know what you're doing. Handlers
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/// outside of the immediate region may rely on detecting non-local events during this phase.
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Capture,
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}
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type MouseEventHandler =
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Arc<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + Send + Sync + 'static>;
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pub struct Window {
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handle: AnyWindowHandle,
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@ -25,9 +50,11 @@ pub struct Window {
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content_size: Size<Pixels>,
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layout_engine: TaffyLayoutEngine,
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pub(crate) root_view: Option<AnyView<()>>,
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mouse_position: Point<Pixels>,
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current_stacking_order: StackingOrder,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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mouse_event_handlers: HashMap<TypeId, Vec<(StackingOrder, MouseEventHandler)>>,
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propagate_event: bool,
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mouse_position: Point<Pixels>,
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scale_factor: f32,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) dirty: bool,
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@ -46,7 +73,6 @@ impl Window {
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let content_size = platform_window.content_size();
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let scale_factor = platform_window.scale_factor();
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platform_window.on_resize(Box::new({
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let handle = handle;
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let cx = cx.to_async();
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move |content_size, scale_factor| {
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cx.update_window(handle, |cx| {
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@ -65,6 +91,15 @@ impl Window {
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}
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}));
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platform_window.on_event({
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let cx = cx.to_async();
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Box::new(move |event| {
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cx.update_window(handle, |cx| cx.dispatch_event(event))
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.log_err()
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.unwrap_or(true)
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})
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});
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let platform_window = MainThreadOnly::new(Arc::new(platform_window), cx.executor.clone());
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Window {
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|
@ -76,9 +111,11 @@ impl Window {
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content_size,
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layout_engine: TaffyLayoutEngine::new(),
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root_view: None,
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mouse_position,
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current_stacking_order: SmallVec::new(),
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current_stacking_order: StackingOrder(SmallVec::new()),
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content_mask_stack: Vec::new(),
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mouse_event_handlers: HashMap::default(),
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propagate_event: true,
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mouse_position,
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scale_factor,
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scene_builder: SceneBuilder::new(),
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dirty: true,
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|
@ -241,6 +278,27 @@ impl<'a, 'w> WindowContext<'a, 'w> {
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self.window.rem_size
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}
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pub fn stop_event_propagation(&mut self) {
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self.window.propagate_event = false;
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}
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pub fn on_mouse_event<Event: 'static>(
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&mut self,
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handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + Sync + 'static,
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) {
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let order = self.window.current_stacking_order.clone();
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self.window
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.mouse_event_handlers
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.entry(TypeId::of::<Event>())
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.or_default()
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.push((
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order,
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Arc::new(move |event: &dyn Any, phase, cx| {
|
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handler(event.downcast_ref().unwrap(), phase, cx)
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}),
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))
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}
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pub fn mouse_position(&self) -> Point<Pixels> {
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self.window.mouse_position
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}
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|
@ -529,6 +587,11 @@ impl<'a, 'w> WindowContext<'a, 'w> {
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pub(crate) fn draw(&mut self) -> Result<()> {
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let unit_entity = self.unit_entity.clone();
|
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self.update_entity(&unit_entity, |view, cx| {
|
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cx.window
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.mouse_event_handlers
|
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.values_mut()
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.for_each(Vec::clear);
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let mut root_view = cx.window.root_view.take().unwrap();
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let (root_layout_id, mut frame_state) = root_view.layout(&mut (), cx)?;
|
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let available_space = cx.window.content_size.map(Into::into);
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|
@ -554,6 +617,54 @@ impl<'a, 'w> WindowContext<'a, 'w> {
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Ok(())
|
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})
|
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}
|
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|
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fn dispatch_event(&mut self, event: Event) -> bool {
|
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if let Some(any_mouse_event) = event.mouse_event() {
|
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if let Some(mut handlers) = self
|
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.window
|
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.mouse_event_handlers
|
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.remove(&any_mouse_event.type_id())
|
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{
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// We sort these every time, because handlers may add handlers. Probably fast enough.
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handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
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|
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// Handlers may set this to false by calling `stop_propagation`;
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self.window.propagate_event = true;
|
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|
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// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
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// special purposes, such as detecting events outside of a given Bounds.
|
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for (_, handler) in &handlers {
|
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handler(any_mouse_event, DispatchPhase::Capture, self);
|
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if !self.window.propagate_event {
|
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break;
|
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}
|
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}
|
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|
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// Bubble phase
|
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if self.window.propagate_event {
|
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for (_, handler) in handlers.iter().rev() {
|
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handler(any_mouse_event, DispatchPhase::Bubble, self);
|
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if !self.window.propagate_event {
|
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break;
|
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}
|
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}
|
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}
|
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|
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handlers.extend(
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self.window
|
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.mouse_event_handlers
|
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.get_mut(&any_mouse_event.type_id())
|
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.into_iter()
|
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.flat_map(|handlers| handlers.drain(..)),
|
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);
|
||||
self.window
|
||||
.mouse_event_handlers
|
||||
.insert(any_mouse_event.type_id(), handlers);
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
impl Context for WindowContext<'_, '_> {
|
||||
|
@ -786,6 +897,18 @@ impl<'a, 'w, S: Send + Sync + 'static> ViewContext<'a, 'w, S> {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn on_mouse_event<Event: 'static>(
|
||||
&mut self,
|
||||
handler: impl Fn(&mut S, &Event, DispatchPhase, &mut ViewContext<S>) + Send + Sync + 'static,
|
||||
) {
|
||||
let handle = self.handle().upgrade(self).unwrap();
|
||||
self.window_cx.on_mouse_event(move |event, phase, cx| {
|
||||
handle.update(cx, |view, cx| {
|
||||
handler(view, event, phase, cx);
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn erase_state<R>(&mut self, f: impl FnOnce(&mut ViewContext<()>) -> R) -> R {
|
||||
let entity_id = self.unit_entity.id;
|
||||
let mut cx = ViewContext::mutable(
|
||||
|
@ -874,3 +997,10 @@ pub struct AnyWindowHandle {
|
|||
pub(crate) id: WindowId,
|
||||
state_type: TypeId,
|
||||
}
|
||||
|
||||
#[cfg(any(test, feature = "test"))]
|
||||
impl From<SmallVec<[u32; 16]>> for StackingOrder {
|
||||
fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
|
||||
StackingOrder(small_vec)
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue