Merge followup mess

This commit is contained in:
Conrad Irwin 2023-11-20 09:58:05 -07:00
parent 0798cfd58c
commit f86480ba5d
18 changed files with 90 additions and 97 deletions

View file

@ -1,7 +1,7 @@
use std::sync::Arc;
use gpui::{
div, DefiniteLength, Div, Hsla, MouseButton, RenderOnce, Stateful, StatefulInteractiveElement,
DefiniteLength, Div, Hsla, MouseButton, RenderOnce, Stateful, StatefulInteractiveElement,
WindowContext,
};

View file

@ -1,18 +1,12 @@
use std::cell::RefCell;
use std::rc::Rc;
use crate::prelude::*;
use crate::{v_stack, Label, List, ListEntry, ListItem, ListSeparator, ListSubHeader};
use crate::{prelude::*, v_stack, List, ListItem};
use crate::{ListEntry, ListSeparator, ListSubHeader};
use gpui::{
<<<<<<< HEAD
overlay, px, Action, AnchorCorner, AnyElement, Bounds, Dismiss, DispatchPhase, Div,
FocusHandle, LayoutId, ManagedView, MouseButton, MouseDownEvent, Pixels, Point, Render,
RenderOnce, View,
=======
overlay, px, Action, AnchorCorner, AnyElement, AppContext, Bounds, DispatchPhase, Div,
EventEmitter, FocusHandle, FocusableView, LayoutId, ManagedView, Manager, MouseButton,
MouseDownEvent, Pixels, Point, Render, View, VisualContext, WeakView,
>>>>>>> main
MouseDownEvent, Pixels, Point, Render, RenderOnce, View, VisualContext, WeakView,
};
pub enum ContextMenuItem<V> {
@ -30,15 +24,15 @@ pub struct ContextMenu<V> {
handle: WeakView<V>,
}
impl<V: Render> FocusableView for ContextMenu<V> {
impl<V: 'static> FocusableView for ContextMenu<V> {
fn focus_handle(&self, _cx: &AppContext) -> FocusHandle {
self.focus_handle.clone()
}
}
impl<V: Render> EventEmitter<Manager> for ContextMenu<V> {}
impl<V: 'static> EventEmitter<Manager> for ContextMenu<V> {}
impl<V: Render> ContextMenu<V> {
impl<V: 'static> ContextMenu<V> {
pub fn build(
cx: &mut ViewContext<V>,
f: impl FnOnce(Self, &mut ViewContext<Self>) -> Self,
@ -92,11 +86,7 @@ impl<V: Render> ContextMenu<V> {
}
}
<<<<<<< HEAD
impl Render<Self> for ContextMenu {
=======
impl<V: Render> Render for ContextMenu<V> {
>>>>>>> main
impl<V: 'static> Render<Self> for ContextMenu<V> {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
@ -324,7 +314,7 @@ mod stories {
actions!(PrintCurrentDate, PrintBestFood);
fn build_menu<V: Render>(
fn build_menu<V: Render<V>>(
cx: &mut ViewContext<V>,
header: impl Into<SharedString>,
) -> View<ContextMenu<V>> {

View file

@ -58,7 +58,10 @@ impl<V: 'static> Component<V> for IconButton<V> {
.p_1()
.bg(bg_color)
.cursor_pointer()
.hover(|style| style.bg(bg_hover_color))
// Nate: Trying to figure out the right places we want to show a
// hover state here. I think it is a bit heavy to have it on every
// place we use an icon button.
// .hover(|style| style.bg(bg_hover_color))
.active(|style| style.bg(bg_active_color))
.child(IconElement::new(self.icon).color(icon_color));

View file

@ -1,6 +1,5 @@
use crate::prelude::*;
use gpui::{Action, Div, RenderOnce};
use strum::EnumIter;
#[derive(RenderOnce, Clone)]
pub struct KeyBinding {
@ -72,22 +71,6 @@ impl Key {
}
}
// NOTE: The order the modifier keys appear in this enum impacts the order in
// which they are rendered in the UI.
#[derive(Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Clone, Copy, EnumIter)]
pub enum ModifierKey {
Control,
Alt,
Command,
Shift,
}
actions!(NoAction);
pub fn binding(key: &str) -> gpui::KeyBinding {
gpui::KeyBinding::new(key, NoAction {}, None)
}
#[cfg(feature = "stories")]
pub use stories::*;
@ -95,7 +78,7 @@ pub use stories::*;
mod stories {
use super::*;
pub use crate::KeyBinding;
use crate::{binding, Story};
use crate::Story;
use gpui::{actions, Div, Render};
use itertools::Itertools;
pub struct KeybindingStory;
@ -106,7 +89,7 @@ mod stories {
gpui::KeyBinding::new(key, NoAction {}, None)
}
impl Render for KeybindingStory {
impl Render<Self> for KeybindingStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {

View file

@ -1,4 +1,4 @@
use gpui::{div, Action, Div, RenderOnce};
use gpui::{div, Div, RenderOnce, Stateful, StatefulInteractiveElement};
use std::rc::Rc;
use crate::settings::user_settings;
@ -232,7 +232,7 @@ pub enum ListEntrySize {
Medium,
}
#[derive(RenderOnce, Clone)]
#[derive(Clone)]
pub enum ListItem<V: 'static> {
Entry(ListEntry<V>),
Separator(ListSeparator),
@ -257,19 +257,7 @@ impl<V: 'static> From<ListSubHeader> for ListItem<V> {
}
}
impl<V: 'static> Component<V> for ListItem<V> {
type Rendered = Div<V>;
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered {
match self {
ListItem::Entry(entry) => div().child(entry.render(ix, cx)),
ListItem::Separator(separator) => div().child(separator.render(view, cx)),
ListItem::Header(header) => div().child(header.render(view, cx)),
}
}
}
impl ListItem {
impl<V: 'static> ListItem<V> {
pub fn new(label: Label) -> Self {
Self::Entry(ListEntry::new(label))
}
@ -281,6 +269,14 @@ impl ListItem {
None
}
}
fn render(self, view: &mut V, ix: usize, cx: &mut ViewContext<V>) -> Div<V> {
match self {
ListItem::Entry(entry) => div().child(entry.render(ix, cx)),
ListItem::Separator(separator) => div().child(separator.render(view, cx)),
ListItem::Header(header) => div().child(header.render(view, cx)),
}
}
}
// #[derive(RenderOnce)]
@ -458,7 +454,7 @@ impl<V: 'static> Component<V> for ListSeparator {
#[derive(RenderOnce)]
pub struct List<V: 'static> {
items: Vec<ListItem>,
items: Vec<ListItem<V>>,
/// Message to display when the list is empty
/// Defaults to "No items"
empty_message: SharedString,
@ -471,7 +467,12 @@ impl<V: 'static> Component<V> for List<V> {
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered {
let list_content = match (self.items.is_empty(), self.toggle) {
(false, _) => div().children(self.items),
(false, _) => div().children(
self.items
.into_iter()
.enumerate()
.map(|(ix, item)| item.render(view, ix, cx)),
),
(true, Toggle::Toggled(false)) => div(),
(true, _) => {
div().child(Label::new(self.empty_message.clone()).color(TextColor::Muted))
@ -487,7 +488,7 @@ impl<V: 'static> Component<V> for List<V> {
}
impl<V: 'static> List<V> {
pub fn new(items: Vec<ListItem>) -> Self {
pub fn new(items: Vec<ListItem<V>>) -> Self {
Self {
items,
empty_message: "No items".into(),
@ -511,7 +512,7 @@ impl<V: 'static> List<V> {
self
}
fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let list_content = match (self.items.is_empty(), self.toggle) {
(false, _) => div().children(
self.items