blade: Update to e142a3a to fix crash (#17510)

Closes https://github.com/zed-industries/zed/issues/17005

Like https://github.com/zed-industries/zed/pull/17319, but based on
https://github.com/kvark/blade/pull/144.

This should be cherry-picked into preview if possible 🙂 

Release Notes:

- Linux: Fixed crash when closing windows on Wayland.
This commit is contained in:
apricotbucket28 2024-09-06 16:54:40 -03:00 committed by GitHub
parent 832e3e7dd7
commit f91bf7fca5
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GPG key ID: B5690EEEBB952194
3 changed files with 25 additions and 11 deletions

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@ -336,6 +336,17 @@ impl BladePipelines {
}),
}
}
fn destroy(&mut self, gpu: &gpu::Context) {
gpu.destroy_render_pipeline(&mut self.quads);
gpu.destroy_render_pipeline(&mut self.shadows);
gpu.destroy_render_pipeline(&mut self.path_rasterization);
gpu.destroy_render_pipeline(&mut self.paths);
gpu.destroy_render_pipeline(&mut self.underlines);
gpu.destroy_render_pipeline(&mut self.mono_sprites);
gpu.destroy_render_pipeline(&mut self.poly_sprites);
gpu.destroy_render_pipeline(&mut self.surfaces);
}
}
pub struct BladeSurfaceConfig {
@ -438,6 +449,7 @@ impl BladeRenderer {
self.wait_for_gpu();
self.surface_config.transparent = transparent;
let surface_info = self.gpu.resize(self.surface_config);
self.pipelines.destroy(&self.gpu);
self.pipelines = BladePipelines::new(&self.gpu, surface_info);
self.alpha_mode = surface_info.alpha;
}
@ -538,8 +550,10 @@ impl BladeRenderer {
pub fn destroy(&mut self) {
self.wait_for_gpu();
self.atlas.destroy();
self.gpu.destroy_sampler(self.atlas_sampler);
self.instance_belt.destroy(&self.gpu);
self.gpu.destroy_command_encoder(&mut self.command_encoder);
self.pipelines.destroy(&self.gpu);
}
pub fn draw(&mut self, scene: &Scene) {