Rename IconElement
to just Icon
(#3974)
This PR renames the `IconElement` component to just `Icon`. This better matches the rest of our components, as `IconElement` was the only one using this naming convention. The `Icon` enum has been renamed to `IconName` to free up the name. I was trying to come up with a way that would allow rendering an `Icon::Zed` directly (and thus make the `IconElement` a hidden part of the API), but I couldn't come up with a way to do this cleanly. Release Notes: - N/A
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45 changed files with 364 additions and 360 deletions
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@ -1,7 +1,7 @@
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use gpui::Render;
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use story::Story;
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use crate::{prelude::*, Icon};
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use crate::{prelude::*, IconName};
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use crate::{Button, ButtonStyle};
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pub struct ButtonStory;
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@ -23,12 +23,12 @@ impl Render for ButtonStory {
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.child(Story::label("With `label_color`"))
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.child(Button::new("filled_with_label_color", "Click me").color(Color::Created))
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.child(Story::label("With `icon`"))
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.child(Button::new("filled_with_icon", "Click me").icon(Icon::FileGit))
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.child(Button::new("filled_with_icon", "Click me").icon(IconName::FileGit))
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.child(Story::label("Selected with `icon`"))
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.child(
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Button::new("filled_and_selected_with_icon", "Click me")
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.selected(true)
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.icon(Icon::FileGit),
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.icon(IconName::FileGit),
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)
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.child(Story::label("Default (Subtle)"))
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.child(Button::new("default_subtle", "Click me").style(ButtonStyle::Subtle))
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