Get editor2 compiling with a ton of code commented out
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12 changed files with 582 additions and 552 deletions
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@ -1,5 +1,3 @@
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use gpui::Pixels;
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use crate::{Anchor, BufferSnapshot, TextDimension};
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use std::cmp::Ordering;
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use std::ops::Range;
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@ -7,8 +5,8 @@ use std::ops::Range;
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub enum SelectionGoal {
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None,
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HorizontalPosition(Pixels),
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HorizontalRange { start: Pixels, end: Pixels },
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HorizontalPosition(f32), // todo!("Can we use pixels here without adding a runtime gpui dependency?")
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HorizontalRange { start: f32, end: f32 },
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WrappedHorizontalPosition((u32, f32)),
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}
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