Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes: - N/A
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39 changed files with 325 additions and 254 deletions
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@ -1556,7 +1556,7 @@ impl Render for PromptEditor {
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anchored()
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.position_mode(gpui::AnchoredPositionMode::Local)
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.position(point(px(0.), px(24.)))
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.anchor(gpui::AnchorCorner::TopLeft)
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.anchor(gpui::Corner::TopLeft)
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.child(self.render_rate_limit_notice(cx)),
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)
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})),
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@ -316,8 +316,8 @@ impl<T: PopoverTrigger> RenderOnce for SlashCommandSelector<T> {
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PopoverMenu::new("model-switcher")
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.menu(move |_cx| Some(picker_view.clone()))
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.trigger(self.trigger)
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.attach(gpui::AnchorCorner::TopLeft)
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.anchor(gpui::AnchorCorner::BottomLeft)
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.attach(gpui::Corner::TopLeft)
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.anchor(gpui::Corner::BottomLeft)
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.offset(gpui::Point {
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x: px(0.0),
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y: px(-16.0),
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