Add Corner to geometry and make names of corner methods consistent (#22119)

Release Notes:

- N/A
This commit is contained in:
Michael Sloan 2024-12-16 22:57:15 -07:00 committed by GitHub
parent 3052fc2565
commit fc5a810408
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GPG key ID: B5690EEEBB952194
39 changed files with 325 additions and 254 deletions

View file

@ -218,13 +218,13 @@ impl Render for GradientViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
let mut path = gpui::Path::new(square_bounds.lower_left());
let mut path = gpui::Path::new(square_bounds.bottom_left());
path.line_to(square_bounds.origin + point(horizontal_offset, vertical_offset));
path.line_to(
square_bounds.upper_right() + point(-horizontal_offset, vertical_offset),
square_bounds.top_right() + point(-horizontal_offset, vertical_offset),
);
path.line_to(square_bounds.lower_right());
path.line_to(square_bounds.lower_left());
path.line_to(square_bounds.bottom_right());
path.line_to(square_bounds.bottom_left());
cx.paint_path(
path,
linear_gradient(

View file

@ -49,17 +49,17 @@ impl PaintingViewer {
let height = square_bounds.size.height;
let horizontal_offset = height;
let vertical_offset = px(30.);
let mut path = Path::new(square_bounds.lower_left());
let mut path = Path::new(square_bounds.bottom_left());
path.curve_to(
square_bounds.origin + point(horizontal_offset, vertical_offset),
square_bounds.origin + point(px(0.0), vertical_offset),
);
path.line_to(square_bounds.upper_right() + point(-horizontal_offset, vertical_offset));
path.line_to(square_bounds.top_right() + point(-horizontal_offset, vertical_offset));
path.curve_to(
square_bounds.lower_right(),
square_bounds.upper_right() + point(px(0.0), vertical_offset),
square_bounds.bottom_right(),
square_bounds.top_right() + point(px(0.0), vertical_offset),
);
path.line_to(square_bounds.lower_left());
path.line_to(square_bounds.bottom_left());
lines.push(path);
Self {

View file

@ -86,7 +86,7 @@ fn main() {
.unwrap();
let bounds = Bounds {
origin: screen.bounds().upper_right()
origin: screen.bounds().top_right()
- point(size.width + margin_offset, -margin_offset),
size,
};
@ -101,7 +101,7 @@ fn main() {
.unwrap();
let bounds = Bounds {
origin: screen.bounds().lower_left()
origin: screen.bounds().bottom_left()
- point(-margin_offset, size.height + margin_offset),
size,
};
@ -116,7 +116,7 @@ fn main() {
.unwrap();
let bounds = Bounds {
origin: screen.bounds().lower_right()
origin: screen.bounds().bottom_right()
- point(size.width + margin_offset, size.height + margin_offset),
size,
};