Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes: - N/A
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39 changed files with 325 additions and 254 deletions
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@ -758,9 +758,9 @@ impl SplitDirection {
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pub fn edge(&self, rect: Bounds<Pixels>) -> Pixels {
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match self {
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Self::Up => rect.origin.y,
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Self::Down => rect.lower_left().y,
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Self::Left => rect.lower_left().x,
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Self::Right => rect.lower_right().x,
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Self::Down => rect.bottom_left().y,
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Self::Left => rect.bottom_left().x,
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Self::Right => rect.bottom_right().x,
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}
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}
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@ -771,7 +771,7 @@ impl SplitDirection {
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size: size(bounds.size.width, length),
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},
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Self::Down => Bounds {
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origin: point(bounds.lower_left().x, bounds.lower_left().y - length),
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origin: point(bounds.bottom_left().x, bounds.bottom_left().y - length),
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size: size(bounds.size.width, length),
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},
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Self::Left => Bounds {
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@ -779,7 +779,7 @@ impl SplitDirection {
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size: size(length, bounds.size.height),
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},
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Self::Right => Bounds {
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origin: point(bounds.lower_right().x - length, bounds.lower_left().y),
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origin: point(bounds.bottom_right().x - length, bounds.bottom_left().y),
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size: size(length, bounds.size.height),
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},
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}
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