Add Corner to geometry and make names of corner methods consistent (#22119)

Release Notes:

- N/A
This commit is contained in:
Michael Sloan 2024-12-16 22:57:15 -07:00 committed by GitHub
parent 3052fc2565
commit fc5a810408
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GPG key ID: B5690EEEBB952194
39 changed files with 325 additions and 254 deletions

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@ -10,7 +10,7 @@ use editor::actions::{
};
use editor::{Editor, EditorSettings};
use gpui::{
Action, AnchorCorner, ClickEvent, ElementId, EventEmitter, FocusHandle, FocusableView,
Action, ClickEvent, Corner, ElementId, EventEmitter, FocusHandle, FocusableView,
InteractiveElement, ParentElement, Render, Styled, Subscription, View, ViewContext, WeakView,
};
use search::{buffer_search, BufferSearchBar};
@ -168,7 +168,7 @@ impl Render for QuickActionBar {
}),
)
.with_handle(self.toggle_selections_handle.clone())
.anchor(AnchorCorner::TopRight)
.anchor(Corner::TopRight)
.menu(move |cx| {
let focus = focus.clone();
let menu = ContextMenu::build(cx, move |menu, _| {
@ -217,7 +217,7 @@ impl Render for QuickActionBar {
this.tooltip(|cx| Tooltip::text("Editor Controls", cx))
}),
)
.anchor(AnchorCorner::TopRight)
.anchor(Corner::TopRight)
.with_handle(self.toggle_settings_handle.clone())
.menu(move |cx| {
let menu = ContextMenu::build(cx, |mut menu, _| {