Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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282 changed files with 195588 additions and 16 deletions
208
crates/gpui/src/elements/mouse_event_handler.rs
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208
crates/gpui/src/elements/mouse_event_handler.rs
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use super::Padding;
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use crate::{
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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platform::CursorStyle,
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CursorStyleHandle, DebugContext, Element, ElementBox, ElementStateHandle, ElementStateId,
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Event, EventContext, LayoutContext, MutableAppContext, PaintContext, SizeConstraint,
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};
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use serde_json::json;
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use std::ops::DerefMut;
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pub struct MouseEventHandler {
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state: ElementStateHandle<MouseState>,
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child: ElementBox,
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cursor_style: Option<CursorStyle>,
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mouse_down_handler: Option<Box<dyn FnMut(&mut EventContext)>>,
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click_handler: Option<Box<dyn FnMut(&mut EventContext)>>,
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drag_handler: Option<Box<dyn FnMut(Vector2F, &mut EventContext)>>,
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padding: Padding,
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}
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#[derive(Default)]
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pub struct MouseState {
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pub hovered: bool,
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pub clicked: bool,
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prev_drag_position: Option<Vector2F>,
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cursor_style_handle: Option<CursorStyleHandle>,
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}
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impl MouseEventHandler {
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pub fn new<Tag, F, C, Id>(id: Id, cx: &mut C, render_child: F) -> Self
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where
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Tag: 'static,
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F: FnOnce(&MouseState, &mut C) -> ElementBox,
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C: DerefMut<Target = MutableAppContext>,
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Id: Into<ElementStateId>,
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{
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let state_handle = cx.element_state::<Tag, _>(id.into());
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let child = state_handle.update(cx, |state, cx| render_child(state, cx));
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Self {
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state: state_handle,
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child,
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cursor_style: None,
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mouse_down_handler: None,
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click_handler: None,
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drag_handler: None,
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padding: Default::default(),
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}
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}
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pub fn with_cursor_style(mut self, cursor: CursorStyle) -> Self {
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self.cursor_style = Some(cursor);
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self
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}
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pub fn on_mouse_down(mut self, handler: impl FnMut(&mut EventContext) + 'static) -> Self {
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self.mouse_down_handler = Some(Box::new(handler));
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self
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}
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pub fn on_click(mut self, handler: impl FnMut(&mut EventContext) + 'static) -> Self {
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self.click_handler = Some(Box::new(handler));
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self
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}
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pub fn on_drag(mut self, handler: impl FnMut(Vector2F, &mut EventContext) + 'static) -> Self {
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self.drag_handler = Some(Box::new(handler));
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self
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}
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pub fn with_padding(mut self, padding: Padding) -> Self {
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self.padding = padding;
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self
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}
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}
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impl Element for MouseEventHandler {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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cx: &mut LayoutContext,
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) -> (Vector2F, Self::LayoutState) {
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(self.child.layout(constraint, cx), ())
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}
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fn paint(
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&mut self,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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cx: &mut PaintContext,
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) -> Self::PaintState {
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self.child.paint(bounds.origin(), visible_bounds, cx);
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}
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fn dispatch_event(
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&mut self,
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event: &Event,
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bounds: RectF,
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_: &mut Self::LayoutState,
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_: &mut Self::PaintState,
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cx: &mut EventContext,
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) -> bool {
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let cursor_style = self.cursor_style;
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let mouse_down_handler = self.mouse_down_handler.as_mut();
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let click_handler = self.click_handler.as_mut();
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let drag_handler = self.drag_handler.as_mut();
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let handled_in_child = self.child.dispatch_event(event, cx);
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let hit_bounds = RectF::from_points(
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bounds.origin() - vec2f(self.padding.left, self.padding.top),
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bounds.lower_right() + vec2f(self.padding.right, self.padding.bottom),
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)
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.round_out();
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self.state.update(cx, |state, cx| match event {
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Event::MouseMoved {
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position,
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left_mouse_down,
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} => {
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if !left_mouse_down {
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let mouse_in = hit_bounds.contains_point(*position);
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if state.hovered != mouse_in {
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state.hovered = mouse_in;
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if let Some(cursor_style) = cursor_style {
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if !state.clicked {
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if state.hovered {
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state.cursor_style_handle =
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Some(cx.set_cursor_style(cursor_style));
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} else {
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state.cursor_style_handle = None;
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}
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}
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}
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cx.notify();
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return true;
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}
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}
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handled_in_child
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}
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Event::LeftMouseDown { position, .. } => {
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if !handled_in_child && hit_bounds.contains_point(*position) {
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state.clicked = true;
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state.prev_drag_position = Some(*position);
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cx.notify();
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if let Some(handler) = mouse_down_handler {
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handler(cx);
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}
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true
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} else {
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handled_in_child
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}
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}
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Event::LeftMouseUp { position, .. } => {
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state.prev_drag_position = None;
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if !handled_in_child && state.clicked {
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state.clicked = false;
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if !state.hovered {
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state.cursor_style_handle = None;
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}
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cx.notify();
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if let Some(handler) = click_handler {
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if hit_bounds.contains_point(*position) {
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handler(cx);
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}
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}
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true
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} else {
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handled_in_child
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}
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}
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Event::LeftMouseDragged { position, .. } => {
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if !handled_in_child && state.clicked {
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let prev_drag_position = state.prev_drag_position.replace(*position);
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if let Some((handler, prev_position)) = drag_handler.zip(prev_drag_position) {
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let delta = *position - prev_position;
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if !delta.is_zero() {
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(handler)(delta, cx);
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}
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}
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true
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} else {
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handled_in_child
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}
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}
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_ => handled_in_child,
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})
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}
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fn debug(
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&self,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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cx: &DebugContext,
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) -> serde_json::Value {
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json!({
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"type": "MouseEventHandler",
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"child": self.child.debug(cx),
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})
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}
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}
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