Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
parent
d768224182
commit
fdfed3d7db
282 changed files with 195588 additions and 16 deletions
422
crates/gpui/src/scene.rs
Normal file
422
crates/gpui/src/scene.rs
Normal file
|
@ -0,0 +1,422 @@
|
|||
use serde::Deserialize;
|
||||
use serde_json::json;
|
||||
use std::{borrow::Cow, sync::Arc};
|
||||
|
||||
use crate::{
|
||||
color::Color,
|
||||
fonts::{FontId, GlyphId},
|
||||
geometry::{rect::RectF, vector::Vector2F},
|
||||
json::ToJson,
|
||||
ImageData,
|
||||
};
|
||||
|
||||
pub struct Scene {
|
||||
scale_factor: f32,
|
||||
stacking_contexts: Vec<StackingContext>,
|
||||
active_stacking_context_stack: Vec<usize>,
|
||||
}
|
||||
|
||||
struct StackingContext {
|
||||
layers: Vec<Layer>,
|
||||
active_layer_stack: Vec<usize>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Layer {
|
||||
clip_bounds: Option<RectF>,
|
||||
quads: Vec<Quad>,
|
||||
underlines: Vec<Quad>,
|
||||
images: Vec<Image>,
|
||||
shadows: Vec<Shadow>,
|
||||
glyphs: Vec<Glyph>,
|
||||
icons: Vec<Icon>,
|
||||
paths: Vec<Path>,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Quad {
|
||||
pub bounds: RectF,
|
||||
pub background: Option<Color>,
|
||||
pub border: Border,
|
||||
pub corner_radius: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Shadow {
|
||||
pub bounds: RectF,
|
||||
pub corner_radius: f32,
|
||||
pub sigma: f32,
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Glyph {
|
||||
pub font_id: FontId,
|
||||
pub font_size: f32,
|
||||
pub id: GlyphId,
|
||||
pub origin: Vector2F,
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
pub struct Icon {
|
||||
pub bounds: RectF,
|
||||
pub svg: usvg::Tree,
|
||||
pub path: Cow<'static, str>,
|
||||
pub color: Color,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Default, Debug)]
|
||||
pub struct Border {
|
||||
pub width: f32,
|
||||
pub color: Color,
|
||||
pub overlay: bool,
|
||||
pub top: bool,
|
||||
pub right: bool,
|
||||
pub bottom: bool,
|
||||
pub left: bool,
|
||||
}
|
||||
|
||||
impl<'de> Deserialize<'de> for Border {
|
||||
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
|
||||
where
|
||||
D: serde::Deserializer<'de>,
|
||||
{
|
||||
#[derive(Deserialize)]
|
||||
struct BorderData {
|
||||
pub width: f32,
|
||||
pub color: Color,
|
||||
#[serde(default)]
|
||||
pub overlay: bool,
|
||||
#[serde(default)]
|
||||
pub top: bool,
|
||||
#[serde(default)]
|
||||
pub right: bool,
|
||||
#[serde(default)]
|
||||
pub bottom: bool,
|
||||
#[serde(default)]
|
||||
pub left: bool,
|
||||
}
|
||||
|
||||
let data = BorderData::deserialize(deserializer)?;
|
||||
let mut border = Border {
|
||||
width: data.width,
|
||||
color: data.color,
|
||||
overlay: data.overlay,
|
||||
top: data.top,
|
||||
bottom: data.bottom,
|
||||
left: data.left,
|
||||
right: data.right,
|
||||
};
|
||||
if !border.top && !border.bottom && !border.left && !border.right {
|
||||
border.top = true;
|
||||
border.bottom = true;
|
||||
border.left = true;
|
||||
border.right = true;
|
||||
}
|
||||
Ok(border)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Path {
|
||||
pub bounds: RectF,
|
||||
pub color: Color,
|
||||
pub vertices: Vec<PathVertex>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PathVertex {
|
||||
pub xy_position: Vector2F,
|
||||
pub st_position: Vector2F,
|
||||
}
|
||||
|
||||
pub struct Image {
|
||||
pub bounds: RectF,
|
||||
pub border: Border,
|
||||
pub corner_radius: f32,
|
||||
pub data: Arc<ImageData>,
|
||||
}
|
||||
|
||||
impl Scene {
|
||||
pub fn new(scale_factor: f32) -> Self {
|
||||
let stacking_context = StackingContext::new(None);
|
||||
Scene {
|
||||
scale_factor,
|
||||
stacking_contexts: vec![stacking_context],
|
||||
active_stacking_context_stack: vec![0],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn scale_factor(&self) -> f32 {
|
||||
self.scale_factor
|
||||
}
|
||||
|
||||
pub fn layers(&self) -> impl Iterator<Item = &Layer> {
|
||||
self.stacking_contexts.iter().flat_map(|s| &s.layers)
|
||||
}
|
||||
|
||||
pub fn push_stacking_context(&mut self, clip_bounds: Option<RectF>) {
|
||||
self.active_stacking_context_stack
|
||||
.push(self.stacking_contexts.len());
|
||||
self.stacking_contexts
|
||||
.push(StackingContext::new(clip_bounds))
|
||||
}
|
||||
|
||||
pub fn pop_stacking_context(&mut self) {
|
||||
self.active_stacking_context_stack.pop();
|
||||
assert!(!self.active_stacking_context_stack.is_empty());
|
||||
}
|
||||
|
||||
pub fn push_layer(&mut self, clip_bounds: Option<RectF>) {
|
||||
self.active_stacking_context().push_layer(clip_bounds);
|
||||
}
|
||||
|
||||
pub fn pop_layer(&mut self) {
|
||||
self.active_stacking_context().pop_layer();
|
||||
}
|
||||
|
||||
pub fn push_quad(&mut self, quad: Quad) {
|
||||
self.active_layer().push_quad(quad)
|
||||
}
|
||||
|
||||
pub fn push_image(&mut self, image: Image) {
|
||||
self.active_layer().push_image(image)
|
||||
}
|
||||
|
||||
pub fn push_underline(&mut self, underline: Quad) {
|
||||
self.active_layer().push_underline(underline)
|
||||
}
|
||||
|
||||
pub fn push_shadow(&mut self, shadow: Shadow) {
|
||||
self.active_layer().push_shadow(shadow)
|
||||
}
|
||||
|
||||
pub fn push_glyph(&mut self, glyph: Glyph) {
|
||||
self.active_layer().push_glyph(glyph)
|
||||
}
|
||||
|
||||
pub fn push_icon(&mut self, icon: Icon) {
|
||||
self.active_layer().push_icon(icon)
|
||||
}
|
||||
|
||||
pub fn push_path(&mut self, path: Path) {
|
||||
self.active_layer().push_path(path);
|
||||
}
|
||||
|
||||
fn active_stacking_context(&mut self) -> &mut StackingContext {
|
||||
let ix = *self.active_stacking_context_stack.last().unwrap();
|
||||
&mut self.stacking_contexts[ix]
|
||||
}
|
||||
|
||||
fn active_layer(&mut self) -> &mut Layer {
|
||||
self.active_stacking_context().active_layer()
|
||||
}
|
||||
}
|
||||
|
||||
impl StackingContext {
|
||||
fn new(clip_bounds: Option<RectF>) -> Self {
|
||||
Self {
|
||||
layers: vec![Layer::new(clip_bounds)],
|
||||
active_layer_stack: vec![0],
|
||||
}
|
||||
}
|
||||
|
||||
fn active_layer(&mut self) -> &mut Layer {
|
||||
&mut self.layers[*self.active_layer_stack.last().unwrap()]
|
||||
}
|
||||
|
||||
fn push_layer(&mut self, clip_bounds: Option<RectF>) {
|
||||
let parent_clip_bounds = self.active_layer().clip_bounds();
|
||||
let clip_bounds = clip_bounds
|
||||
.map(|clip_bounds| {
|
||||
clip_bounds
|
||||
.intersection(parent_clip_bounds.unwrap_or(clip_bounds))
|
||||
.unwrap_or_else(|| {
|
||||
if !clip_bounds.is_empty() {
|
||||
log::warn!("specified clip bounds are disjoint from parent layer");
|
||||
}
|
||||
RectF::default()
|
||||
})
|
||||
})
|
||||
.or(parent_clip_bounds);
|
||||
|
||||
let ix = self.layers.len();
|
||||
self.layers.push(Layer::new(clip_bounds));
|
||||
self.active_layer_stack.push(ix);
|
||||
}
|
||||
|
||||
fn pop_layer(&mut self) {
|
||||
self.active_layer_stack.pop().unwrap();
|
||||
assert!(!self.active_layer_stack.is_empty());
|
||||
}
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn new(clip_bounds: Option<RectF>) -> Self {
|
||||
Self {
|
||||
clip_bounds,
|
||||
quads: Vec::new(),
|
||||
underlines: Vec::new(),
|
||||
images: Vec::new(),
|
||||
shadows: Vec::new(),
|
||||
glyphs: Vec::new(),
|
||||
icons: Vec::new(),
|
||||
paths: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clip_bounds(&self) -> Option<RectF> {
|
||||
self.clip_bounds
|
||||
}
|
||||
|
||||
fn push_quad(&mut self, quad: Quad) {
|
||||
self.quads.push(quad);
|
||||
}
|
||||
|
||||
pub fn quads(&self) -> &[Quad] {
|
||||
self.quads.as_slice()
|
||||
}
|
||||
|
||||
fn push_underline(&mut self, underline: Quad) {
|
||||
self.underlines.push(underline);
|
||||
}
|
||||
|
||||
pub fn underlines(&self) -> &[Quad] {
|
||||
self.underlines.as_slice()
|
||||
}
|
||||
|
||||
fn push_image(&mut self, image: Image) {
|
||||
self.images.push(image);
|
||||
}
|
||||
|
||||
pub fn images(&self) -> &[Image] {
|
||||
self.images.as_slice()
|
||||
}
|
||||
|
||||
fn push_shadow(&mut self, shadow: Shadow) {
|
||||
self.shadows.push(shadow);
|
||||
}
|
||||
|
||||
pub fn shadows(&self) -> &[Shadow] {
|
||||
self.shadows.as_slice()
|
||||
}
|
||||
|
||||
fn push_glyph(&mut self, glyph: Glyph) {
|
||||
self.glyphs.push(glyph);
|
||||
}
|
||||
|
||||
pub fn glyphs(&self) -> &[Glyph] {
|
||||
self.glyphs.as_slice()
|
||||
}
|
||||
|
||||
pub fn push_icon(&mut self, icon: Icon) {
|
||||
self.icons.push(icon);
|
||||
}
|
||||
|
||||
pub fn icons(&self) -> &[Icon] {
|
||||
self.icons.as_slice()
|
||||
}
|
||||
|
||||
fn push_path(&mut self, path: Path) {
|
||||
if !path.bounds.is_empty() {
|
||||
self.paths.push(path);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn paths(&self) -> &[Path] {
|
||||
self.paths.as_slice()
|
||||
}
|
||||
}
|
||||
|
||||
impl Border {
|
||||
pub fn new(width: f32, color: Color) -> Self {
|
||||
Self {
|
||||
width,
|
||||
color,
|
||||
overlay: false,
|
||||
top: false,
|
||||
left: false,
|
||||
bottom: false,
|
||||
right: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn all(width: f32, color: Color) -> Self {
|
||||
Self {
|
||||
width,
|
||||
color,
|
||||
overlay: false,
|
||||
top: true,
|
||||
left: true,
|
||||
bottom: true,
|
||||
right: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn top(width: f32, color: Color) -> Self {
|
||||
let mut border = Self::new(width, color);
|
||||
border.top = true;
|
||||
border
|
||||
}
|
||||
|
||||
pub fn left(width: f32, color: Color) -> Self {
|
||||
let mut border = Self::new(width, color);
|
||||
border.left = true;
|
||||
border
|
||||
}
|
||||
|
||||
pub fn bottom(width: f32, color: Color) -> Self {
|
||||
let mut border = Self::new(width, color);
|
||||
border.bottom = true;
|
||||
border
|
||||
}
|
||||
|
||||
pub fn right(width: f32, color: Color) -> Self {
|
||||
let mut border = Self::new(width, color);
|
||||
border.right = true;
|
||||
border
|
||||
}
|
||||
|
||||
pub fn with_sides(mut self, top: bool, left: bool, bottom: bool, right: bool) -> Self {
|
||||
self.top = top;
|
||||
self.left = left;
|
||||
self.bottom = bottom;
|
||||
self.right = right;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn top_width(&self) -> f32 {
|
||||
if self.top {
|
||||
self.width
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
|
||||
pub fn left_width(&self) -> f32 {
|
||||
if self.left {
|
||||
self.width
|
||||
} else {
|
||||
0.0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ToJson for Border {
|
||||
fn to_json(&self) -> serde_json::Value {
|
||||
let mut value = json!({});
|
||||
if self.top {
|
||||
value["top"] = json!(self.width);
|
||||
}
|
||||
if self.right {
|
||||
value["right"] = json!(self.width);
|
||||
}
|
||||
if self.bottom {
|
||||
value["bottom"] = json!(self.width);
|
||||
}
|
||||
if self.left {
|
||||
value["left"] = json!(self.width);
|
||||
}
|
||||
value
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue