Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
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93 changed files with 661 additions and 656 deletions
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@ -3,13 +3,13 @@ use std::ops::Range;
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use crate::{
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geometry::{rect::RectF, vector::Vector2F},
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json::{self, json, ToJson},
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Drawable, Element, SceneBuilder, SizeConstraint, View, ViewContext,
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Element, AnyElement, SceneBuilder, SizeConstraint, View, ViewContext,
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};
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/// Element which renders it's children in a stack on top of each other.
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/// The first child determines the size of the others.
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pub struct Stack<V: View> {
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children: Vec<Element<V>>,
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children: Vec<AnyElement<V>>,
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}
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impl<V: View> Default for Stack<V> {
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@ -26,7 +26,7 @@ impl<V: View> Stack<V> {
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}
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}
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impl<V: View> Drawable<V> for Stack<V> {
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impl<V: View> Element<V> for Stack<V> {
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type LayoutState = ();
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type PaintState = ();
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@ -98,8 +98,8 @@ impl<V: View> Drawable<V> for Stack<V> {
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}
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}
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impl<V: View> Extend<Element<V>> for Stack<V> {
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fn extend<T: IntoIterator<Item = Element<V>>>(&mut self, children: T) {
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impl<V: View> Extend<AnyElement<V>> for Stack<V> {
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fn extend<T: IntoIterator<Item = AnyElement<V>>>(&mut self, children: T) {
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self.children.extend(children)
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}
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}
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