Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
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03619dfa55
commit
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93 changed files with 661 additions and 656 deletions
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@ -8,8 +8,8 @@ use gpui::{
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vector::{vec2f, Vector2F},
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},
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json::{json, ToJson},
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AnyViewHandle, Element, Entity, SceneBuilder, SizeConstraint, Subscription, View, ViewContext,
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ViewHandle, WindowContext,
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AnyElement, AnyViewHandle, Entity, SceneBuilder, SizeConstraint, Subscription, View,
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ViewContext, ViewHandle, WindowContext,
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};
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use settings::Settings;
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@ -46,7 +46,7 @@ impl View for StatusBar {
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"StatusBar"
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}
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Element<Self> {
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fn render(&mut self, cx: &mut ViewContext<Self>) -> AnyElement<Self> {
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let theme = &cx.global::<Settings>().theme.workspace.status_bar;
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StatusBarElement {
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@ -57,7 +57,7 @@ impl View for StatusBar {
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.contained()
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.with_margin_right(theme.item_spacing)
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}))
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.into_element(),
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.into_any(),
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right: Flex::row()
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.with_children(self.right_items.iter().rev().map(|i| {
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@ -66,13 +66,13 @@ impl View for StatusBar {
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.contained()
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.with_margin_left(theme.item_spacing)
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}))
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.into_element(),
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.into_any(),
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}
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.contained()
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.with_style(theme.container)
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.constrained()
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.with_height(theme.height)
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.into_element()
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.into_any()
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}
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}
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@ -145,11 +145,11 @@ impl From<&dyn StatusItemViewHandle> for AnyViewHandle {
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}
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struct StatusBarElement {
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left: Element<StatusBar>,
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right: Element<StatusBar>,
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left: AnyElement<StatusBar>,
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right: AnyElement<StatusBar>,
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}
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impl Drawable<StatusBar> for StatusBarElement {
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impl Element<StatusBar> for StatusBarElement {
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type LayoutState = ();
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type PaintState = ();
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